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README.md |
GENie - Project generator tool
What is it?
GENie is project generator tool. It automagically generates project from Lua script, making applying the same settings for multiple projects easy.
Supported project generators:
- Visual Studio 2008, 2010, 2012, 2013, 2015
- GNU Makefile
Who is using it?
https://github.com/bkaradzic/bgfx bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
https://github.com/Psybrus/Psybrus Psybrus Engine & Toolchain
https://github.com/dariomanesku/cmftstudio cmftStudio - cubemap filtering tool
https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
http://sol.gfxile.net/soloud SoLoud is an easy to use, free, portable c/c++ audio engine for games.
https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th derivative of the original Torque Engine.
Download (stable)
version 302 (commit 3b2edb279a29f269065c4664cf0f8ac6baa82388)
Linux:
https://github.com/bkaradzic/bx/raw/master/tools/bin/linux/genie
OSX:
https://github.com/bkaradzic/bx/raw/master/tools/bin/darwin/genie
Windows:
https://github.com/bkaradzic/bx/raw/master/tools/bin/windows/genie.exe
Building (dev)
$ git clone https://github.com/bkaradzic/genie
$ cd genie
$ make
Documentation
History
Initial version of GENie is fork of Premake 4.4 beta 5, and there is no intention to keep it compatible with it.
Changelog (since fork)
- Added vs2013 support.
- Added hash UUID support.
os.uuid(<string>)
should produce consistent UUID. - Added search for default script. Default script name is changed to genie.lua
(solution.lua and premake4.lua are also allowed), and it can be located in
scripts
directory. - Updated Lua from 5.1.4 to 5.3.0.
- Disabled
SmallerTypeCheck
VS option whenExtraWarnings
is set (need to move it into separate option). - New versioning scheme based on revision number from git.
- Added
startproject "<project name>"
to set default project in VS. - Removed
NoMinimalRebuild
and added reversed logic toEnableMinimalRebuild
. - Added
NoMultiProcessorCompilation
flag to disable multiprocessor compilation in MSVC. - Added ability to configure Visual Studio toolset from GENie script.
- Added
UnsignedChar
flag to force char to be unsigned. - Removed vs2002, vs2003, vs2005, Solaris, and Haiku support.
- Allow source files in the same project to have the same name. Added
SingleOutputDir
flag to use single output directory (original behaviour). - Added WinRT support (Windows Phone 8.1, Windows Store, Universal Apps).
- Added
removeflags
,removelinks
. - Added vs2015 support.
- Added
targetsubdir
. - Added support for solution folders
group
. - Added
options
section (andForceCpp
to enforce C++ compile even if extension is for C files) - Added
msgcompile
,msgresource
,msglinking
andmsgarchiving
as overrides for make messages. - Added
messageskip
list to disable some of compiler messages. - Added
buildoptions_c
,buildoptions_cpp
,buildoptions_objc
for configuring language specific build options. - Split functionality of
excludes
inremovefiles
andexcludes
. With VSexcludes
will exclude files from build but files will be added to project file.removefiles
removes files completely from project. - Added support for generating PS4/Orbis projects.
Why fork?
At the time of writing this, September 2014, Premake project is on long hiatus. The last official release 4.3 is released in November 2010, 4.4 beta 5 was released in November 2013, and the main developer is focusing on Premake 5.
Multiple requests for releasing new version end up with this type of answer:
Then help fix the bugs marked 4.4 in the SourceForge tracker so that we can
make a release. Or review and improve the patches so that I may get them
applied more quickly. Or pay me to do it so that I can spend more time on
it, instead of doing other work that you value less (but which actually, you
know, pays me).
So author has high expectations for release, but he is not working on it, but rather working on completely different... Pay me to finish this sentence... You get the point. :)
This long period between releases where multiple versions are in flight cause confusion for users who are not familiar with Premake, and they just need to use Premake to generate project files for project they are interested in.
I've been using Premake for a while, I really like it's simplicity, and that it does one thing really well.
I was considering replacing Premake with other build systems that also could generate project files, but all these projects fail at being simple and doing only one thing. I don't need build system, or package manager, etc. just a simple project generator.
In conclusion, forking it and maintaining it is not much different from current state of Premake, it's just acknowledging the problem, and dealing with it.
License
GENie
Copyright (c) 2014-2015 Branimir Karadžić, Neil Richardson, Mike Popoloski,
Drew Solomon, Ted de Munnik, Miodrag Milanović, Brett Vickers,
Terry Hendrix II.
All rights reserved.
https://github.com/bkaradzic/genie
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the GENie nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.