MAME
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mamehaze 232bec8a8d new clones
Super Puzzle Fighter II Turbo (Euro 960529) [fluxcore, idc/Team Avalaunch]

(had to dig out the old keyfinder again for this one, we were lucky because the code is at different offsets here and needed some shifting to find the key, and it's the smallest game too, so longest search time)
2015-03-29 17:14:28 +01:00
3rdparty Added GAWK script to make deps more sane. thanks to OG. 2015-03-28 20:54:22 +01:00
artwork
docs documentation fix for docs/hlsl.txt (nw) 2015-03-25 15:43:57 -04:00
hash (MESS) pet_rom.xml: Added McTerm 1.10. [Bo Zimmerman, Steve Gray, Mike Naberezny] 2015-03-28 10:33:20 -07:00
hlsl
keymaps
nl_examples Preliminary support for LTE dynamic time-stepping based on Local truncation error. This enables the possibility to connect a capacitor between ground and a TTL output and get a e.g. 100 ns delay with a 1nF capacitor. 2014-05-15 22:50:40 +00:00
scripts Separate OS and TARGETOS recognition and supported more platforms (nw) 2015-03-29 15:17:21 +02:00
src new clones 2015-03-29 17:14:28 +01:00
web WebUI: clean up and fixed HTML compliance. [Firehawke] 2014-09-29 03:31:14 +00:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore changed .build to build to be visible (nw) 2015-03-26 11:17:59 +01:00
makefile Enforce OPTIMIZE = 3 for PROFILE builds, suggested by MG (nw) 2015-03-29 16:18:52 +02:00
README.md grumble (nw) 2014-11-30 12:49:07 -08:00

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build, or

make TARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?