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1df245cb99
More Lua interface cleanup, additional properties and methods, and documentation migration/expansion. Emulated switch inputs can have "not" codes applied to host input axis directions. It works the same way as host switch inputs - push twice for a "not" prefix. Input polling helpers no longer need to store state in the input device items. There’s less leakage, and less chance of things interfering with each other. Allow snapshot view options to be configured through the internal UI via the video options menu. Made video options menus place initial focus on the currently selected view item. Removed some crud from the menu base class. Fixed the description of the "snapview" option. The value to get raw screen pixels was changed to "native" a long time ago but the description was never updated. Re-arranged the Golden Poker button lamps so that the 6-button layouts for Jolli Witch and Wild Witch make sense. In 6-button mode, the hold buttons double as bonus game and bet buttons, but the lamp outputs don't change. The simplest way to deal with this without requiring the user to switch views or using layout scripting is to place the dedicated buttons directly below the hold buttons that correspond to them. Removed some software list data that was redundantly copied into device_image_interface (m_supported was never even set, so it didn't even work), and made crc() work better (previously it wasn't recalculuated after unloading and loading another image). Made strformat.h and devcb.h play nicer with C++17 and pre-standard C++20. Format precision now correctly limits the length of string views. Confirmed that strformat.{h,cpp} works with pre-standard C++20 support in GCC 9. Removed an auto_alloc from cpu/arm7. |
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legal | ||
man | ||
source | ||
swlist | ||
themes/sphinx_rtd_theme | ||
CONTRIBUTING.md | ||
LICENSE | ||
Makefile | ||
README.md | ||
update.sh |
MAME Documentation
This contains the source for docs.mamedev.org.