mame/hlsl
2014-04-08 18:34:47 +00:00
..
bloom.fx - Fixed bloom misalignment with HLSL. [MooglyGuy] 2014-04-08 18:34:47 +00:00
color.fx uniform consolidation, nw 2013-08-29 00:56:33 +00:00
deconverge.fx uniform consolidation, nw 2013-08-29 00:56:33 +00:00
downsample.fx more HLSL cleanup, part e of pi (nw) 2013-08-30 01:05:13 +00:00
focus.fx minor shader cleanup, nw 2013-08-28 00:36:02 +00:00
phosphor.fx more HLSL cleanup, part e of pi (nw) 2013-08-30 01:05:13 +00:00
pincushion.fx uniform consolidation, nw 2013-08-29 00:56:33 +00:00
post.fx This revert (r26927), as requested by author, fixes the regression of missing graphics for vector games using HLSL. Also reverted patch in code (r27063) to deal with "roundf" for pre-vs2013 compilers - which is no longer needed. (nw) 2014-01-24 00:30:29 +00:00
prescale.fx Reduce smearing on hlsl prescale [MooglyGuy] 2013-11-24 20:58:21 +00:00
primary.fx minor shader cleanup, nw 2013-08-28 00:36:02 +00:00
vector.fx minor shader cleanup, nw 2013-08-28 00:36:02 +00:00
yiq_decode.fx more HLSL cleanup, part e of pi (nw) 2013-08-30 01:05:13 +00:00
yiq_encode.fx more HLSL cleanup, part e of pi (nw) 2013-08-30 01:05:13 +00:00