MAME
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Ivan Vangelista 18e90bc313 tc0100scn.c: fixed postload, fixes cameltry save state regression (nw)
taitof2.c: killed anonymous timer while I was at it (nw)
2015-05-18 19:44:40 +02:00
3rdparty rolling back due to issues (nw) 2015-04-20 20:35:22 +02:00
artwork HLSL shader improvements 2015-05-03 14:41:05 +02:00
docs docs: document LUA color format and screen origin 2015-04-21 21:49:42 +02:00
hash Nascom: Clean up, add NASBUS emulation and make the floppy disc 2015-05-17 15:18:59 +02:00
hlsl Fixed black border 2015-05-15 19:54:52 +02:00
keymaps
nl_examples Added 74192, 9316, 9310 and 74193 devices to netlist. Added breakout 2015-04-22 00:45:21 +02:00
scripts Nascom: Add support for the Advanced Video Card (AVC) 2015-05-18 12:57:49 +02:00
src tc0100scn.c: fixed postload, fixes cameltry save state regression (nw) 2015-05-18 19:44:40 +02:00
web WebUI: clean up and fixed HTML compliance. [Firehawke] 2014-09-29 03:31:14 +00:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore Added doxygen documentation definition file and make target for it (nw) 2015-05-12 10:28:41 +02:00
makefile added cppcheck target in order to run analysis of code (nw) 2015-05-12 13:24:38 +02:00
mame.doxygen Added doxygen documentation definition file and make target for it (nw) 2015-05-12 10:28:41 +02:00
README.md Minor changes for clarity (nw) 2015-05-18 10:46:14 -04:00

MAME

Join the chat at https://gitter.im/mamedev/mame

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build, or

make TARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow GNU style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer GNU style, so if you don't care much, use that.