MAME
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2015-03-29 06:45:29 +02:00
3rdparty Added GAWK script to make deps more sane. thanks to OG. 2015-03-28 20:54:22 +01:00
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nl_examples Preliminary support for LTE dynamic time-stepping based on Local truncation error. This enables the possibility to connect a capacitor between ground and a TTL output and get a e.g. 100 ns delay with a 1nF capacitor. 2014-05-15 22:50:40 +00:00
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makefile Remove all the stuff that causes driver and emu sources to be compiled 2015-03-29 15:02:23 +11:00
README.md grumble (nw) 2014-11-30 12:49:07 -08:00

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build, or

make TARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?