mame/hlsl
Ryan Holtz 7e652d13c5 - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the
OSD. [MooglyGuy]

- d3dhlsl.c: Began laying the groundwork for vector post-processing, disabled
            by default. [MooglyGuy]
2012-12-31 21:29:02 +00:00
..
color.fx HLSL Cleanup, no whatsnew: 2011-06-11 23:46:24 +00:00
deconverge.fx HLSL Cleanup, no whatsnew: 2011-06-11 23:46:24 +00:00
focus.fx HLSL Cleanup, no whatsnew: 2011-06-11 23:46:24 +00:00
phosphor.fx HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat 2011-08-28 09:10:53 +00:00
pincushion.fx Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X] 2011-05-24 18:28:54 +00:00
post.fx HLSL Cleanup, no whatsnew: 2011-06-11 23:46:24 +00:00
prescale.fx HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat 2011-08-28 09:10:53 +00:00
primary.fx Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X] 2011-05-24 18:28:54 +00:00
vector.fx - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the 2012-12-31 21:29:02 +00:00
yiq_decode.fx HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
yiq_encode.fx Fix for performance regression and slider regression in HLSL, also re-enabling pixel prescaling in yiq_encode.fx. No whatsnew. 2011-06-03 14:38:59 +00:00