mirror of
https://github.com/mamedev/mame.git
synced 2024-11-16 07:48:32 +01:00
794 lines
19 KiB
C++
794 lines
19 KiB
C++
#define CATCH_CONFIG_MAIN
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#define SOL_CHECK_ARGUMENTS
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#include <catch.hpp>
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#include <sol.hpp>
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#include <fstream>
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#include <iostream>
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#include <map>
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#include <unordered_map>
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#include <vector>
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#include "test_stack_guard.hpp"
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bool func_opt_ret_bool(sol::optional<int> i) {
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if (i)
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{
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INFO(i.value());
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}
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else
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{
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INFO("optional isn't set");
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}
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return true;
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}
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TEST_CASE("table/traversal", "ensure that we can chain requests and tunnel down into a value if we desire") {
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sol::state lua;
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int begintop = 0, endtop = 0;
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sol::function scriptload = lua.load("t1 = {t2 = {t3 = 24}};");
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scriptload();
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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int traversex24 = lua.traverse_get<int>("t1", "t2", "t3");
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REQUIRE(traversex24 == 24);
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} REQUIRE(begintop == endtop);
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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int x24 = lua["t1"]["t2"]["t3"];
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REQUIRE(x24 == 24);
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} REQUIRE(begintop == endtop);
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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lua["t1"]["t2"]["t3"] = 64;
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int traversex64 = lua.traverse_get<int>("t1", "t2", "t3");
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REQUIRE(traversex64 == 64);
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} REQUIRE(begintop == endtop);
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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int x64 = lua["t1"]["t2"]["t3"];
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REQUIRE(x64 == 64);
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} REQUIRE(begintop == endtop);
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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lua.traverse_set("t1", "t2", "t3", 13);
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int traversex13 = lua.traverse_get<int>("t1", "t2", "t3");
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REQUIRE(traversex13 == 13);
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} REQUIRE(begintop == endtop);
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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int x13 = lua["t1"]["t2"]["t3"];
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REQUIRE(x13 == 13);
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} REQUIRE(begintop == endtop);
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}
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TEST_CASE("simple/set", "Check if the set works properly.") {
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sol::state lua;
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int begintop = 0, endtop = 0;
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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lua.set("a", 9);
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} REQUIRE(begintop == endtop);
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REQUIRE_NOTHROW(lua.script("if a ~= 9 then error('wrong value') end"));
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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lua.set("d", "hello");
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} REQUIRE(begintop == endtop);
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REQUIRE_NOTHROW(lua.script("if d ~= 'hello' then error('expected \\'hello\\', got '.. tostring(d)) end"));
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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lua.set("e", std::string("hello"), "f", true);
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} REQUIRE(begintop == endtop);
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REQUIRE_NOTHROW(lua.script("if d ~= 'hello' then error('expected \\'hello\\', got '.. tostring(d)) end"));
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REQUIRE_NOTHROW(lua.script("if f ~= true then error('wrong value') end"));
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}
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TEST_CASE("simple/get", "Tests if the get function works properly.") {
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sol::state lua;
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int begintop = 0, endtop = 0;
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lua.script("a = 9");
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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auto a = lua.get<int>("a");
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REQUIRE(a == 9.0);
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} REQUIRE(begintop == endtop);
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lua.script("b = nil");
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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REQUIRE_NOTHROW(lua.get<sol::nil_t>("b"));
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} REQUIRE(begintop == endtop);
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lua.script("d = 'hello'");
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lua.script("e = true");
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{
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test_stack_guard g(lua.lua_state(), begintop, endtop);
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std::string d;
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bool e;
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std::tie(d, e) = lua.get<std::string, bool>("d", "e");
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REQUIRE(d == "hello");
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REQUIRE(e == true);
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} REQUIRE(begintop == endtop);
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}
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TEST_CASE("simple/set-get-global-integer", "Tests if the get function works properly with global integers") {
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sol::state lua;
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lua[1] = 25.4;
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lua.script("b = 1");
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double a = lua.get<double>(1);
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double b = lua.get<double>("b");
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REQUIRE(a == 25.4);
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REQUIRE(b == 1);
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}
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TEST_CASE("simple/get_or", "check if table.get_or works correctly") {
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sol::state lua;
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auto bob_table = lua.create_table("bob");
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bob_table.set("is_set", 42);
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int is_set = bob_table.get_or("is_set", 3);
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int is_not_set = bob_table.get_or("is_not_set", 22);
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REQUIRE(is_set == 42);
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REQUIRE(is_not_set == 22);
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lua["joe"] = 55.6;
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double bark = lua.get_or<double>("joe", 60);
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REQUIRE(bark == 55.6);
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}
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TEST_CASE("simple/proxy_get_or", "check if proxy.get_or works correctly") {
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sol::state lua;
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auto bob_table = lua.create_table("bob");
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bob_table.set("is_set", 42);
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int is_set = bob_table["is_set"].get_or(3);
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int is_not_set = bob_table["is_not_set"].get_or(22);
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REQUIRE(is_set == 42);
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REQUIRE(is_not_set == 22);
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lua["joe"] = 55.6;
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double bark = lua["joe"].get_or<double>(60);
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REQUIRE(bark == 55.6);
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}
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TEST_CASE("simple/addition", "check if addition works and can be gotten through lua.get and lua.set") {
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sol::state lua;
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lua.set("b", 0.2);
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lua.script("c = 9 + b");
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auto c = lua.get<double>("c");
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REQUIRE(c == 9.2);
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}
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TEST_CASE("simple/if", "check if if statements work through lua") {
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sol::state lua;
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std::string program = "if true then f = 0.1 else f = 'test' end";
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lua.script(program);
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auto f = lua.get<double>("f");
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REQUIRE(f == 0.1);
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REQUIRE((f == lua["f"]));
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}
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TEST_CASE("negative/basic_errors", "Check if error handling works correctly") {
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sol::state lua;
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REQUIRE_THROWS(lua.script("nil[5]"));
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}
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TEST_CASE("libraries", "Check if we can open libraries") {
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sol::state lua;
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REQUIRE_NOTHROW(lua.open_libraries(sol::lib::base, sol::lib::os));
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}
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TEST_CASE("libraries2", "Check if we can open ALL the libraries") {
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sol::state lua;
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REQUIRE_NOTHROW(lua.open_libraries(sol::lib::base,
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sol::lib::bit32,
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sol::lib::coroutine,
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sol::lib::debug,
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sol::lib::ffi,
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sol::lib::jit,
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sol::lib::math,
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sol::lib::os,
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sol::lib::package,
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sol::lib::string,
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sol::lib::table));
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}
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TEST_CASE("interop/null-to-nil-and-back", "nil should be the given type when a pointer from C++ is returned as nullptr, and nil should result in nullptr in connected C++ code") {
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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lua.set_function("lol", []() -> int* {
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return nullptr;
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});
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lua.set_function("rofl", [](int* x) {
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INFO(x);
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});
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REQUIRE_NOTHROW(lua.script("x = lol()\n"
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"rofl(x)\n"
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"assert(x == nil)"));
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}
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TEST_CASE("utilities/this_state", "Ensure this_state argument can be gotten anywhere in the function.") {
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struct bark {
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int with_state(sol::this_state l, int a, int b) {
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lua_State* L = l;
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int c = lua_gettop(L);
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return a + b + (c - c);
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}
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static int with_state_2(int a, sol::this_state l, int b) {
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INFO("inside with_state_2");
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lua_State* L = l;
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INFO("L is" << (void*)L);
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int c = lua_gettop(L);
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return a * b + (c - c);
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}
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};
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sol::state lua;
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INFO("created lua state");
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lua.open_libraries(sol::lib::base);
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lua.new_usertype<bark>("bark",
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"with_state", &bark::with_state
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);
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INFO("setting b and with_state_2");
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bark b;
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lua.set("b", &b);
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lua.set("with_state_2", bark::with_state_2);
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INFO("finished setting");
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INFO("getting fx");
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sol::function fx = lua["with_state_2"];
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INFO("calling fx");
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int a = fx(25, 25);
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INFO("finished setting fx");
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INFO("calling a script");
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lua.script("a = with_state_2(25, 25)");
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INFO("calling c script");
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lua.script("c = b:with_state(25, 25)");
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INFO("getting a");
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int la = lua["a"];
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INFO("getting b");
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int lc = lua["c"];
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REQUIRE(lc == 50);
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REQUIRE(a == 625);
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REQUIRE(la == 625);
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}
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TEST_CASE("object/conversions", "make sure all basic reference types can be made into objects") {
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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struct d {};
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lua.script("function f () print('bark') end");
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lua["d"] = d{};
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lua["l"] = static_cast<void*>(nullptr);
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sol::table t = lua.create_table();
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sol::thread th = sol::thread::create(lua);
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sol::function f = lua["f"];
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sol::protected_function pf = lua["f"];
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sol::userdata ud = lua["d"];
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sol::lightuserdata lud = lua["l"];
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sol::object ot(t);
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sol::object ot2 = ot;
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sol::object oth(th);
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sol::object of(f);
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sol::object opf(pf);
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sol::object od(ud);
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sol::object ol(lud);
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auto oni = sol::make_object(lua, 50);
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auto ond = sol::make_object(lua, 50.0);
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std::string somestring = "look at this text isn't it nice";
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auto osl = sol::make_object(lua, "Bark bark bark");
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auto os = sol::make_object(lua, somestring);
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auto omn = sol::make_object(lua, sol::nil);
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REQUIRE(ot.get_type() == sol::type::table);
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REQUIRE(ot2.get_type() == sol::type::table);
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REQUIRE(oth.get_type() == sol::type::thread);
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REQUIRE(of.get_type() == sol::type::function);
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REQUIRE(opf.get_type() == sol::type::function);
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REQUIRE(od.get_type() == sol::type::userdata);
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REQUIRE(ol.get_type() == sol::type::lightuserdata);
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REQUIRE(oni.get_type() == sol::type::number);
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REQUIRE(ond.get_type() == sol::type::number);
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REQUIRE(osl.get_type() == sol::type::string);
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REQUIRE(os.get_type() == sol::type::string);
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REQUIRE(omn.get_type() == sol::type::nil);
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}
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TEST_CASE("state/require_file", "opening files as 'requires'") {
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static const char FILE_NAME[] = "./tmp_thingy.lua";
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std::fstream file(FILE_NAME, std::ios::out);
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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SECTION("with usertypes")
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{
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struct foo {
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foo(int bar) : bar(bar) {}
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const int bar;
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};
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lua.new_usertype<foo>("foo",
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sol::constructors<sol::types<int>>{},
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"bar", &foo::bar
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);
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file << "return { modfunc = function () return foo.new(221) end }" << std::endl;
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file.close();
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const sol::table thingy1 = lua.require_file("thingy", FILE_NAME);
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CHECK(thingy1.valid());
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const foo foo_v = thingy1["modfunc"]();
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int val1 = foo_v.bar;
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CHECK(val1 == 221);
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}
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SECTION("simple")
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{
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file << "return { modfunc = function () return 221 end }" << std::endl;
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file.close();
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const sol::table thingy1 = lua.require_file("thingy", FILE_NAME);
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const sol::table thingy2 = lua.require_file("thingy", FILE_NAME);
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CHECK(thingy1.valid());
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CHECK(thingy2.valid());
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int val1 = thingy1["modfunc"]();
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int val2 = thingy2["modfunc"]();
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CHECK(val1 == 221);
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CHECK(val2 == 221);
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// must have loaded the same table
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CHECK(thingy1 == thingy2);
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}
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std::remove(FILE_NAME);
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}
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TEST_CASE("state/require_script", "opening strings as 'requires' clauses") {
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std::string code = "return { modfunc = function () return 221 end }";
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sol::state lua;
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sol::table thingy1 = lua.require_script("thingy", code);
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sol::table thingy2 = lua.require_script("thingy", code);
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int val1 = thingy1["modfunc"]();
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int val2 = thingy2["modfunc"]();
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REQUIRE(val1 == 221);
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REQUIRE(val2 == 221);
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// must have loaded the same table
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REQUIRE(thingy1 == thingy2);
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}
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TEST_CASE("state/require", "opening using a file") {
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struct open {
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static int open_func(lua_State* L) {
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sol::state_view lua = L;
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return sol::stack::push(L, lua.create_table_with("modfunc", sol::as_function([]() { return 221; })));
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}
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};
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sol::state lua;
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sol::table thingy1 = lua.require("thingy", open::open_func);
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sol::table thingy2 = lua.require("thingy", open::open_func);
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int val1 = thingy1["modfunc"]();
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int val2 = thingy2["modfunc"]();
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REQUIRE(val1 == 221);
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REQUIRE(val2 == 221);
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// THIS IS ONLY REQUIRED IN LUA 5.3, FOR SOME REASON
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// must have loaded the same table
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// REQUIRE(thingy1 == thingy2);
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}
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TEST_CASE("state/multi-require", "make sure that requires transfers across hand-rolled script implementation and standard requiref") {
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struct open {
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static int open_func(lua_State* L) {
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sol::state_view lua = L;
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return sol::stack::push(L, lua.create_table_with("modfunc", sol::as_function([]() { return 221; })));
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}
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};
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std::string code = "return { modfunc = function () return 221 end }";
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sol::state lua;
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sol::table thingy1 = lua.require("thingy", open::open_func);
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sol::table thingy2 = lua.require("thingy", open::open_func);
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sol::table thingy3 = lua.require_script("thingy", code);
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int val1 = thingy1["modfunc"]();
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int val2 = thingy2["modfunc"]();
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int val3 = thingy3["modfunc"]();
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REQUIRE(val1 == 221);
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REQUIRE(val2 == 221);
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REQUIRE(val3 == 221);
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// must have loaded the same table
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// Lua is not obliged to give a shit. Thanks, Lua
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//REQUIRE(thingy1 == thingy2);
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// But we care, thankfully
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//REQUIRE(thingy1 == thingy3);
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REQUIRE(thingy2 == thingy3);
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}
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TEST_CASE("feature/indexing-overrides", "make sure index functions can be overridden on types") {
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struct PropertySet {
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sol::object get_property_lua(const char* name, sol::this_state s)
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{
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auto& var = props[name];
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return sol::make_object(s, var);
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}
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void set_property_lua(const char* name, sol::stack_object object)
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{
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props[name] = object.as<std::string>();
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}
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std::unordered_map<std::string, std::string> props;
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};
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struct DynamicObject {
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PropertySet& get_dynamic_props() {
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return dynamic_props;
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}
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PropertySet dynamic_props;
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};
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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lua.new_usertype<PropertySet>("PropertySet"
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, sol::meta_function::new_index, &PropertySet::set_property_lua
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, sol::meta_function::index, &PropertySet::get_property_lua
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);
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lua.new_usertype<DynamicObject>("DynamicObject"
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, "props", sol::property(&DynamicObject::get_dynamic_props)
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);
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lua.script(R"__(
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obj = DynamicObject:new()
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obj.props.name = 'test name'
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print('name = ' .. obj.props.name)
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)__");
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std::string name = lua["obj"]["props"]["name"];
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REQUIRE(name == "test name");
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}
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TEST_CASE("features/indexing-numbers", "make sure indexing functions can be override on usertypes") {
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class vector {
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public:
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double data[3];
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vector() : data{ 0,0,0 } {}
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double& operator[](int i)
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{
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return data[i];
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}
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static double my_index(vector& v, int i)
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{
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return v[i];
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}
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static void my_new_index(vector& v, int i, double x)
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{
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v[i] = x;
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}
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};
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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lua.new_usertype<vector>("vector", sol::constructors<sol::types<>>(),
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sol::meta_function::index, &vector::my_index,
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sol::meta_function::new_index, &vector::my_new_index);
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lua.script("v = vector.new()\n"
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"print(v[1])\n"
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"v[2] = 3\n"
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"print(v[2])\n"
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);
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vector& v = lua["v"];
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REQUIRE(v[0] == 0.0);
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REQUIRE(v[1] == 0.0);
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REQUIRE(v[2] == 3.0);
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}
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TEST_CASE("features/multiple-inheritance", "Ensure that multiple inheritance works as advertised") {
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struct base1 {
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int a1 = 250;
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};
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struct base2 {
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int a2 = 500;
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};
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struct simple : base1 {
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};
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struct complex : base1, base2 {
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};
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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lua.new_usertype<base1>("base1",
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"a1", &base1::a1
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);
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lua.new_usertype<base2>("base2",
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"a2", &base2::a2
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);
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lua.new_usertype<simple>("simple",
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"a1", &simple::a1,
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sol::base_classes, sol::bases<base1>()
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);
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lua.new_usertype<complex>("complex",
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"a1", &complex::a1,
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"a2", &complex::a2,
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sol::base_classes, sol::bases<base1, base2>()
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);
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lua.script("c = complex.new()\n"
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"s = simple.new()\n"
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"b1 = base1.new()\n"
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"b2 = base1.new()\n"
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);
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base1* sb1 = lua["s"];
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REQUIRE(sb1 != nullptr);
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REQUIRE(sb1->a1 == 250);
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base1* cb1 = lua["c"];
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base2* cb2 = lua["c"];
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REQUIRE(cb1 != nullptr);
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REQUIRE(cb2 != nullptr);
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REQUIRE(cb1->a1 == 250);
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REQUIRE(cb2->a2 == 500);
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}
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TEST_CASE("regressions/std::ref", "Ensure that std::reference_wrapper<> isn't considered as a function by using unwrap_unqualified_t trait") {
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struct base1 {
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int a1 = 250;
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};
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sol::state lua;
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base1 v;
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lua["vp"] = &v;
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lua["vr"] = std::ref(v);
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base1* vp = lua["vp"];
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base1& vr = lua["vr"];
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REQUIRE(vp != nullptr);
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REQUIRE(vp == &v);
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REQUIRE(vp->a1 == 250);
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REQUIRE(vr.a1 == 250);
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v.a1 = 568;
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REQUIRE(vp->a1 == 568);
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REQUIRE(vr.a1 == 568);
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}
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TEST_CASE("optional/left-out-args", "Make sure arguments can be left out of optional without tanking miserably") {
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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// sol::optional needs an argument no matter what?
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lua.set_function("func_opt_ret_bool", func_opt_ret_bool);
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REQUIRE_NOTHROW(
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lua.script(R"(
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func_opt_ret_bool(42)
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func_opt_ret_bool()
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print('ok')
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)");
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);
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}
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TEST_CASE("pusher/constness", "Make sure more types can handle being const and junk") {
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struct Foo {
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Foo(const sol::function& f) : _f(f) {}
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const sol::function& _f;
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const sol::function& f() const { return _f; }
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};
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sol::state lua;
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lua.new_usertype<Foo>("Foo",
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sol::call_constructor, sol::no_constructor,
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"f", &Foo::f
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);
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lua["func"] = []() { return 20; };
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sol::function f = lua["func"];
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lua["foo"] = Foo(f);
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Foo& foo = lua["foo"];
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int x = foo.f()();
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REQUIRE(x == 20);
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}
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TEST_CASE("proxy/proper-pushing", "allow proxies to reference other proxies and be serialized as the proxy itself and not a function or something") {
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sol::state lua;
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lua.open_libraries(sol::lib::base, sol::lib::io);
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class T {};
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lua.new_usertype<T>("T");
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T t;
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lua["t1"] = &t;
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lua["t2"] = lua["t1"];
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lua.script("b = t1 == t2");
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bool b = lua["b"];
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REQUIRE(b);
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}
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TEST_CASE("proxy/equality", "check to make sure equality tests work") {
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sol::state lua;
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REQUIRE((lua["a"] == sol::nil));
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REQUIRE_FALSE((lua["a"] == nullptr));
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REQUIRE_FALSE((lua["a"] == 0));
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REQUIRE_FALSE((lua["a"] == 2));
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lua["a"] = 2;
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REQUIRE_FALSE((lua["a"] == sol::nil)); //0
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REQUIRE_FALSE((lua["a"] == nullptr)); //0
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REQUIRE_FALSE((lua["a"] == 0)); //0
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REQUIRE((lua["a"] == 2)); //1
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}
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TEST_CASE("compilation/const-regression", "make sure constness in tables is respected all the way down") {
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struct State {
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public:
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State() {
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this->state_.registry()["state"] = this;
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}
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sol::state state_;
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};
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State state;
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State* s = state.state_.registry()["state"];
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REQUIRE(s == &state);
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}
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TEST_CASE("numbers/integers", "make sure integers are detectable on most platforms") {
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sol::state lua;
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lua["a"] = 50; // int
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lua["b"] = 50.5; // double
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sol::object a = lua["a"];
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sol::object b = lua["b"];
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bool a_is_int = a.is<int>();
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bool a_is_double = a.is<double>();
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bool b_is_int = b.is<int>();
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bool b_is_double = b.is<double>();
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REQUIRE(a_is_int);
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REQUIRE(a_is_double);
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// TODO: will this fail on certain lower Lua versions?
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REQUIRE_FALSE(b_is_int);
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REQUIRE(b_is_double);
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}
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TEST_CASE("state/script-returns", "make sure script returns are done properly") {
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std::string script =
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R"(
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local example =
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{
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str = "this is a string",
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num = 1234,
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func = function(self)
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print(self.str)
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return "fstr"
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end
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}
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return example;
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)";
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auto bar = [&script](sol::this_state l) {
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sol::state_view lua = l;
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sol::table data = lua.script(script);
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std::string str = data["str"];
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int num = data["num"];
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std::string fstr = data["func"](data);
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REQUIRE(str == "this is a string");
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REQUIRE(fstr == "fstr");
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REQUIRE(num == 1234);
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};
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auto foo = [&script](int, sol::this_state l) {
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sol::state_view lua = l;
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sol::table data = lua.script(script);
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std::string str = data["str"];
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int num = data["num"];
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std::string fstr = data["func"](data);
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REQUIRE(str == "this is a string");
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REQUIRE(fstr == "fstr");
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REQUIRE(num == 1234);
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};
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auto bar2 = [&script](sol::this_state l) {
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sol::state_view lua = l;
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sol::table data = lua.do_string(script);
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std::string str = data["str"];
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int num = data["num"];
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std::string fstr = data["func"](data);
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REQUIRE(str == "this is a string");
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REQUIRE(fstr == "fstr");
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REQUIRE(num == 1234);
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};
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auto foo2 = [&script](int, sol::this_state l) {
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sol::state_view lua = l;
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sol::table data = lua.do_string(script);
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std::string str = data["str"];
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int num = data["num"];
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std::string fstr = data["func"](data);
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REQUIRE(str == "this is a string");
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REQUIRE(fstr == "fstr");
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REQUIRE(num == 1234);
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};
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|
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sol::state lua;
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lua.open_libraries();
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lua.set_function("foo", foo);
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lua.set_function("foo2", foo2);
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lua.set_function("bar", bar);
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lua.set_function("bar2", bar2);
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lua.script("bar() bar2() foo(1) foo2(1)");
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}
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