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7a9492213b
there's too many people looking at it not to push it. [O. Galibert]
633 lines
27 KiB
Text
633 lines
27 KiB
Text
The new floppy subsystem
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------------------------
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1. Introduction
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The new floppy subsystem aims at emulating the behaviour of floppies
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and floppy controllers at a level low enough that protections work as
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a matter of course. It reaches its goal by following the real
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hardware configuration:
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- a floppy image class keeps in memory the magnetic state of the
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floppy surface and its physical characteristics
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- an image handler class talks with the floppy image class to simulate
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the floppy drive, providing all the signals you have on a floppy drive
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connector
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- floppy controller devices talk with the image handler and provide
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the register interfaces to the host we all know and love
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- format handling classes are given the task of statelessly converting
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to and from an on-disk image format to the in-memory magnetic state
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format the floppy image class manages
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2. Floppy storage 101
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2.1. Floppy disk
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A floppy disk is a disc that stores magnetic orientations on their
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surface disposed in a series on concentric circles called tracks or
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cylinders[1]. Its main characteristics are its size (goes from a
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diameter of around 2.8" to 8") , its number of writable sides (1 or 2)
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and its magnetic resistivity. The magnetic resistivity indicates how
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close magnetic orientation changes can happen and the information
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kept. That's one third of what defines the term "density" that is so
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often used for floppies (the other two are floppy drive head size and
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bit-level encoding).
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The magnetic orientations are always binary, e.g. they're one way or
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the opposite, there's no intermediate state. Their direction can
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either be tengentially to the track, e.g in the direction or opposite
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to the rotation, or in the case of perpendicular recording the
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direction is perpendicular to the disc surface (hence the name).
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Perpendicular recording allows for closer orientation changes by
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writing the magnetic information more deeply, but arrived late in the
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technology lifetime. 2.88Mb disks and the floppy children (Zip
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drives, etc) used perpendicular recording. For simulation purposes
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the direction is not important, only the fact that only two
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orientations are possible is. Two more states are possible though: a
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portion of a track can be demagnetized (no orientation) or damaged (no
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orientation and can't be written to).
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A specific position in the disk rotation triggers an index pulse.
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That position can be detected through a hole in the surface (very
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visible in 5.25" and 3" floppies for instance) or through a specific
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position of the rotating center (3.5" floppies, perhaps others). This
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index pulse is used to designate the beginning of the track, but is
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not used by every system. Older 8" floppies have multiple index holes
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used to mark the beginning of sectors (called hard sectoring) but one
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of them is positioned differently to be recognized as the track start,
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and the others are at fixed positions relative to the origin one.
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2.2 Floppy drive
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A floppy drive is what reads and writes a floppy disk. It includes an
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assembly capable of rotating the disk at a fixed speed and one or two
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magnetic heads tied to a positioning motor to access the tracks.
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The head width and positioning motor step size decides how many tracks
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are written on the floppy. Total number of tracks goes from 32 to 84
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depending on the floppy and drive, with the track 0 being the most
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exterior (longer) one of the concentric circles, and the highest
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numbered the smallest interior circle. As a result the tracks with
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the lowest numbers have the lowest physical magnetic orientation
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density, hence the best reliability. Which is why important and/or
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often changed structures like the boot block or the fat allocation
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table are at track 0. That is also where the terminology "stepping
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in" to increase the track number and "stepping out" to decrease it
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comes from. The number of tracks available is the second part of what
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is usually behind the term "density".
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A sensor detects when the head is on track 0 and the controller is not
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supposed to try to go past it. In addition physical blocks prevent
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the head from going out of the correct track range. Some systems
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(apple 2, some c64) do not take the track 0 sensor into account and
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just wham the head against the track 0 physical block, giving a
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well-known crash noise and eventually damaging the head alignment.
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Also, some systems (apple 2 and c64 again) have direct access to the
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phases of the head positioning motor, allowing to trick the head into
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going between tracks, in middle or even quarter positions. That was
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not usable to write more tracks, since the head width did not change,
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but since reliable reading was only possible with the correct position
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it was used for some copy protection systems.
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The disk rotates at a fixed speed for a given track. The most usual
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speed is 300rpm for every track, with 360rpm found for HD 5.25"
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floppies and most 8" ones, and a number of different values like 90rpm
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for the earlier floppies or 150rpm for an HD floppy in an amiga.
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Having a fixed rotational speed for the whole disk is called Constant
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Angular Velocity (CAV, almost everybody) or Zoned Constant Angular
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Velocity (ZCAV, C64) depending on whether the read/write bitrate is
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constant or track-dependant. Some systems (apple 2, mac) varies the
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rotational speed depending on the track (something like 394rpm up to
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590rpm) to end up with a Constant Linear Velocity (CLV). The idea
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behind ZCAV/CLV is to get more bits out of the media by keeping the
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minimal spacing between magnetic orientation transitions close to the
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best the support can do. It seems that the complexity was not deemed
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worth it since almost no system does it.
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Finally, after the disc rotates and the head is over the proper track
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reading happens. The reading is done through an inductive head, which
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gives it the interesting characteristic of not reading the magnetic
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orientation directly but instead of being sensitive to orientation
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inversions, called flux transitions. This detection is weak and
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somewhat uncalibrated, so an amplifier with Automatic Gain Calibration
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(AGC) and a peak detector are put behind the head to deliver clean
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pulses. The AGC slowly increases the amplification level until a
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signal goes over the threshold, then modulates its gain so that said
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signal is at a fixed position over the threshold. Afterwards the
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increase happens again. This makes the amplifier calibrate itself to
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the signals read from the floppy as long as flux transitions happen
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often enough. Too long and the amplification level will reach a point
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where the random noise the head picks from the environment is
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amplified over the threshold, creating a pulse where none should be.
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Too long in our case happens to be around 16-20us with no transitions.
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That means a long enough zone with a fixed magnetic orientation or no
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orientation at all (demagnetized or damaged) is going to be read as a
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series of random pulses after a brief delay. This is used by
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protections and is known as "weak bits", which read differently each
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time they're accessed.
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A second level of filtering happens after the peak detector. When two
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transitions are a little close (but still over the media threshold) a
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bouncing effect happens between them giving two very close pulses in
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the middle in addition to the two normal pulses. The floppy drive
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detects when pulses are too close and filter them out, leaving the
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normal ones. As a result, if one writes a train of high-frequency
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pulses to the floppy they will be read back as a train of too close
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pulses (weak because they're over the media tolerance, but picked up
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by the AGC anyway, only somewhat unreliably) they will be all filtered
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out, giving a large amount of time without any pulse in the output
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signal. This is used by some protections since it's not writable with
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a normally clocked controller.
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Writing is symmetrical, with a series of pulses sent which make the
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write head invert the magnetic field orientation each time a pulse is
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received.
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So, in conclusion, the floppy drive provides inputs to control disk
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rotation and head position (and choice when double-sided), and the
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data goes both way as a train of pulses representing magnetic
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orientation inversions. The absolute value of the orientation itself
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is never known.
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2.3 Floppy controller
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The task of the floppy controller is to turn the signals to/from the
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floppy drive into something the main cpu can digest. The level of
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support actually done by the controller is extremely variable from one
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device to the other, from pretty much nothing (apple2, c64) through
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minimal (amiga) to complete (western digital chips, upd765 family).
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Usual functions include drive selection, motor control, track seeking
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and of course reading and writing data. Of these only the last two
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need to be described, the rest is obvious.
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The data is structured at two levels: how individual bits (or nibbles,
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or bytes) are encoded on the surface, and how these are grouped in
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individually-addressable sectors. Two standards exist for these,
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called FM and MFM, and in addition a number of systems use their
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home-grown variants. Moreover, some systems such as the amiga use a
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standard bit-level encoding (MFM) but an homegrown sector-level
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organisation.
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2.3.1 Bit-level encodings
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2.3.1.1 Cell organization
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All floppy controllers, even the wonkiest like the apple 2 one, start
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by dividing the track in equally-sized cells. They're angular
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sections in the middle of which a magnetic orientation inversion may
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be present. From an hardware point of view the cells are seen as
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durations, which combined with the floppy rotation give the section.
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For instance the standard MFM cell size for a 3" double-density floppy
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is 2us, which combined with the also standard 300rpm rotational speed
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gives an angular size of 1/100000th of a turn. Another way of saying
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it is that there are 100K cells in a 3" DD track.
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In every cell there may or may not be a magnetic orientation
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transition, e.g. a pulse coming from (reading) or going to (writing)
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the floppy drive. A cell with a pulse is traditionally noted '1', and
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one without '0'. Two constraints apply to the cell contents though.
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First, pulses must not be too close together or they'll blur
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each-other and/or be filtered out. The limit is slightly better than
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1/50000th of a turn for single and double density floppies, half that
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for HD floppys, and half that again for ED floppies with perpendicular
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recording. Second, they must not be too away from each other or
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either the AGC is going to get wonky and introduce phantom pulses or
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the controller is going to lose sync and get a wrong timing on the
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cells on reading. Conservative rule of thumb is not to have more than
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three consecutive '0' cells.
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Of course protections play with that to make formats not reproducible
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by the system controller, either breaking the three-zeroes rule or
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playing with the cells durations/sizes.
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Bit endocing is then the art of transforming raw data into a cell 0/1
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configuration that respects the two constraints.
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2.3.1.2 FM encoding
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The very first encoding method developed for floppies is called
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Frequency Modulation, or FM. The cell size is set at slighly over the
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physical limit, e.g. 4us. That means it is possible to reliably have
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consecutive '1' cells. Each bit is encoded on two cells:
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- the first cell, called the clock bit, is '1'
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- the second cell, called data bit, is the bit
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Since every other cell at least is '1' there is no risk of going over
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three zeroes.
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The name Frequency Modulation simply derives from the fact that a 0 is
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encoded with one period of a 125Khz pulse train while a 1 is two
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periods of a 250Khz pulse train.
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2.3.1.3 MFM encoding
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The FM encoding has been superseded by the Modified Frequency
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Modulation encoding, which can cram exactly twice as much data on the
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same surface, hence its other name of "double density". The cell size
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is set at slightly over half the physical limit, e.g. 2us usually.
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The constraint means that two '1' cells must be separated by at least
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one '0' cell. Each bit is once again encoded on two cells:
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- the first cell, called the clock bit, is '1' if both the previous
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and current data bits are 0, '0' otherwise
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- the second cell, called data bit, is the bit
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The minimum space rule is respected since a '1' clock bit is by
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definition surrounded by two '0' data bits, and a '1' data bit is
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surrounded by two '0' clock bits. The longest '0'-cell string
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possible is when encoding 101 which gives x10001, respecting the
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maximum of three zeroes.
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2.3.1.4 GCR encodings
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Group Coded Recording, or GCR, encodings are a class of encodings
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where strings of bits at least nibble-size are encoded into a given
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cell stream given by a table. It has been used in particular by the
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apple 2, the mac and the c64, and each system has its own table, or
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tables.
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2.3.1.5 Other encodings
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Other encodings exist, like M2FM, but they're very rare and
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system-specific.
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2.3.1.6 Reading back encoded data
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Writing encoded data is easy, you only need a clock at the appropriate
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frequency and send or not a pulse on the clock edges. Reading back
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the data is where the fun is. Cells are a logical construct and not a
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physical measurable entity. Rotational speeds very around the defined
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one (+/- 2% is not rare) and local perturbations (air turbulence,
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surface distance...) make the instant speed very variable in general.
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So to extract the cell values stream the controller must dynamically
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synchronize with the pulse train that the floppy head picks up. The
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principle is simple: a cell-sized duration window is build within
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which the presence of at least one pulse indicates the cell is a '1',
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and the absence of any a '0'. After reaching the end of the window
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the starting time is moved appropriately to try to keep the observed
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pulse at the exact middle of the window. This allows to correct the
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phase on every '1' cell, making the synchronization work if the
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rotational speed is not too off. Subsequent generations of
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controllers used a Phase-Locked Loop (PLL) which vary both phase and
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window duration to adapt better to wrong rotational speeds, with
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usually a tolerance of +/- 15%.
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Once the cell data stream is extracted decoding depends on the
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encoding. In the FM and MFM case the only question is to recognize
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data bits from clock bits, while in GCR the start position of the
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first group should be found. That second level of synchronization is
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handled at a higher level using patterns not found in a normal stream.
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2.3.2 Sector-level organization
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Floppies have been designed for read/write random access to reasonably
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sized blocks of data. Track selection allows for a first level of
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random access and sizing, but the ~6K of a double density track would
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be too big a block to handle. 256/512 bytes are considered a more
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appropriate value. To that end data on a track is organized as a
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series of (sector header, sector data) pairs where the sector header
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indicates important information like the sector number and size, and
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the sector data contains the data. Sectors have to be broken in two
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parts because while reading is easy, read the header then read the
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data if you want it, writing requires reading the header to find the
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correct place then once that is done switching on the writing head for
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the data. Starting writing is not instantaneous and will not be
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perfectly phase-aligned with the read header, so space for
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synchronization is required between header and data.
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In addition somewhere in the sector header and in the sector data are
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pretty much always added some kind of checksum allowing to know
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whether the data was damaged or not.
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FM and MFM have (not always used) standard sector layout methods.
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2.3.2.1 FM sector layout
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The standard "PC" track/sector layout for FM is as such:
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- A number of FM-encoded 0xff (usually 40)
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- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
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- The 16-cell stream 1111011101111010 (f77a, clock 0xd7, data 0xfc)
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- A number of FM-encoded 0xff (usually 26, very variable)
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Then for each sector:
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- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
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- The 16-cell stream 1111010101111110 (f57e, clock 0xc7, data 0xfe)
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- Sector header, e.g. FM encoded track, head, sector, size code and two bytes of crc
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- 11 FM-encoded 0xff
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- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
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- The 16-cell stream 1111010101101111 (f56f, clock 0xc7, data 0xfb)
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- FM-encoded sector data followed by two bytes of crc
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- A number of FM-encoded 0xff (usually 48, very variable)
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The the track is finished with a stream of '1' cells.
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The 125KHz pulse trains are used to lock the PLL to the signal
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correctly. The specific 16-cells streams allow to distinguish between
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clock and data bits by providing a pattern that is not supposed to
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happen in normal FM-encoded data. In the sector header track numbers
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start at 0, heads are 0/1 depending on the size, sector numbers
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usually start at 1 and size code is 0 for 128 bytes, 1 for 256, 2 for
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512, etc.
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The crc is a cyclic redundancy check of the data bits starting with
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the mark just after the pulse train using polynom 0x11021.
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The western digital-based controllers usually get rid of everything
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but some 0xff before the first sector and allow a better use of space
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as a result.
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2.3.2.2 MFM sector layout
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The standard "PC" track/sector layout for MFM is as such:
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- A number of MFM-encoded 0x4e (usually 80)
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- 12 FM-encoded 0x00 (giving a steady 250KHz pulse train)
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- 3 times the 16-cell stream 0101001000100100 (5224, clock 0x14, data 0xc2)
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- The MFM-encoded value 0xfc
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- A number of MFM-encoded 0x4e (usually 50, very variable)
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Then for each sector:
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- 12 FM-encoded 0x00 (giving a steady 250KHz pulse train)
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- 3 times the 16-cell stream 0100010010001001 (4489, clock 0x0a, data 0xa1)
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- Sector header, e.g. MFM-encoded 0xfe, track, head, sector, size code and two bytes of crc
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- 22 MFM-encoded 0x4e
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- 12 MFM-encoded 0x00 (giving a steady 250KHz pulse train)
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- 3 times the 16-cell stream 0100010010001001 (4489, clock 0x0a, data 0xa1)
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- MFM-encoded 0xfb, sector data followed by two bytes of crc
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- A number of MFM-encoded 0x4e (usually 84, very variable)
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The the track is finished with a stream of MFM-encoded 0x4e.
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The 250KHz pulse trains are used to lock the PLL to the signal
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correctly. The cell pattern 4489 does not appear in normal
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MFM-encoded data and is used for clock/data separation.
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As for FM, the western digital-based controllers usually get rid of
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everything but some 0x4e before the first sector and allow a better
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use of space as a result.
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2.3.2.3 Formatting and write splices
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To be usable a floppy must have the sector headers and default sector
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data written on every track before using it. The controller starts
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writing at a given place, often the index pulse but on some systems
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whenever the command is sent, and writes until a complete turn is
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done. That's called formatting the floppy. At the point where the
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writing stops there is a synchronization loss since there is no chance
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the cell stream clock warps around perfectly. This brutal phase
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change is called a write splice, specifically the track write splice.
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It is the point where writing should start if one wants to raw copy
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the track to a new floppy.
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Similarly two write splices are created when a sector is written at
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the start and end of the data block part. They're not supposed to
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happen on a mastered disk though, even if there are some rare
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exceptions.
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3 The new implementation
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3.1 Floppy disk representation
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Th floppy disk contents are represented by the class floppy_image. It
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contains information of the media type and a representation of the
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magnetic state of the surface.
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The media type is divided in two parts. The first half
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indicates the physical form factor, i.e. all medias with that
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form factor can be physically inserted in a reader that handles
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it. The second half indicates the variants which are usually
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detectable by the reader, such as density and number of sides.
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Track data consists of a series of 32-bits lsb-first values
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representing magnetic cells. Bits 0-27 indicate the absolute
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position of the start of the cell (not the size), and bits
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28-31 the type. Type can be:
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- 0, MG_A -> Magnetic orientation A
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- 1, MG_B -> Magnetic orientation B
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- 2, MG_N -> Non-magnetized zone (neutral)
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- 3, MG_D -> Damaged zone, reads as neutral but cannot be changed by writing
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The position is in angular units of 1/200,000,000th of a turn. It
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corresponds to one nanosecond when the drive rotates at 300rpm.
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The last cell implicit end position is of course 200,000,000.
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Unformatted tracks are encoded as zero-size.
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The "track splice" information indicates where to start writing
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if you try to rewrite a physical disk with the data. Some
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preservation formats encode that information, it is guessed for
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others. The write track function of fdcs should set it. The
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representation is the angular position relative to the index.
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3.2 Converting to and from the internal representation
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3.2.1 Class and interface
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We need to be able to convert on-disk formats of the floppy data to
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and from the internal representation. This is done through classes
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derived from floppy_image_format_t. The interface to be implemented
|
|
includes:
|
|
- name() gives the short name of the on-disk format
|
|
|
|
- description() gives a short description of the format
|
|
|
|
- extensions() gives a comma-separated list of file name extensions
|
|
found for that format
|
|
|
|
- supports_save() returns true is converting to that external format
|
|
is supported
|
|
|
|
- identify(file, form factor) gives a 0-100 score for the file to be
|
|
of that format:
|
|
- 0 = not that format
|
|
- 100 = certainly that format
|
|
- 50 = format identified from file size only
|
|
|
|
- load(file, form factor, floppy_image) loads an image and converts it
|
|
into the internal representation
|
|
|
|
- save(file, floppy_image) (if implemented) converts from the internal
|
|
representation and saves an image
|
|
|
|
All these methods are supposed to be stateless.
|
|
|
|
3.2.2 Conversion helper methods
|
|
|
|
A number of methods are provided to simplify writing the converter
|
|
classes.
|
|
|
|
3.2.2.1 Load-oriented conversion methods
|
|
|
|
generate_track_from_bitstream(track number,
|
|
head number,
|
|
UINT8 *cell stream,
|
|
int cell count,
|
|
floppy image)
|
|
|
|
Takes a stream of cell types (0/1), MSB-first, converts it to the
|
|
internal format and stores it at the given track and head in the
|
|
given image.
|
|
|
|
generate_track_from_levels(track number,
|
|
head number,
|
|
UINT32 *cell levels,
|
|
int cell count,
|
|
splice position,
|
|
floppy image)
|
|
|
|
Takes a variant of the internal format where each value represents a
|
|
cell, the position part of the values is the size of the cell and
|
|
the level part is MG_0, MG_1 for normal cell types, MG_N, MG_D for
|
|
unformatted/damaged cells, and MG_W for Dungeon-Master style weak
|
|
bits. Converts it into the internal format. The sizes are
|
|
normalized so that they total to a full turn.
|
|
|
|
normalize_times(UINT32 *levels,
|
|
int level_count)
|
|
|
|
Takes an internal-format buffer where the position part represents
|
|
angle until the next change and turns it into a normal positional
|
|
stream, first ensuring that the total size is normalized to a full
|
|
turn.
|
|
|
|
|
|
3.2.2.2 Save-oriented conversion methods
|
|
|
|
generate_bitstream_from_track(track number,
|
|
head number,
|
|
base cell size,
|
|
UINT8 *cell stream,
|
|
int &cell_stream_size,
|
|
floppy image)
|
|
|
|
Extract a cell 0/1 stream from the internal format using a PLL setup
|
|
with an initial cell size set to 'base cell size' and a +/- 25%
|
|
tolerance.
|
|
|
|
|
|
struct desc_xs { int track, head, size; const UINT8 *data }
|
|
extract_sectors_from_bitstream_mfm_pc(...)
|
|
extract_sectors_from_bitstream_fm_pc(const UINT8 *cell stream,
|
|
int cell_stream_size,
|
|
desc_xs *sectors,
|
|
UINT8 *sectdata,
|
|
int sectdata_size)
|
|
|
|
Extract standard mfm or fm sectors from a regenerated
|
|
cell stream. Sectors must point to an array of 256 desc_xs.
|
|
|
|
An existing sector is recognizable by having ->data non-null.
|
|
Sector data is written in sectdata up to sectdata_size bytes.
|
|
|
|
|
|
get_geometry_mfm_pc(...)
|
|
get_geometry_fm_pc(floppy image,
|
|
base cell size,
|
|
int &track_count,
|
|
int &head_count,
|
|
int §or_count)
|
|
|
|
Extract the geometry (heads, tracks, sectors) from a pc-ish floppy
|
|
image by checking track 20.
|
|
|
|
|
|
get_track_data_mfm_pc(...)
|
|
get_track_data_fm_pc(track number,
|
|
head number,
|
|
floppy image,
|
|
base cell size,
|
|
sector size,
|
|
sector count,
|
|
UINT8 *sector data)
|
|
|
|
Extract what you'd get by reading in order 'sector size'-sized
|
|
sectors from number 1 to sector count and put the result in sector
|
|
data.
|
|
|
|
|
|
3.3 Floppy drive
|
|
|
|
The class floppy_image_interface simulates the floppy drive. That
|
|
includes a number of control signals, reading, and writing. Control
|
|
signal changes must be synchronized, e.g. fired off a timer to ensure
|
|
the current time is the same for all devices.
|
|
|
|
3.3.1 Control signals
|
|
|
|
Due to the way they're usually connected to cpus (e.g. directly on an
|
|
i/o port) the controls signals work with physical instead of logical
|
|
values. Which means than in general 0 means active, 1 means inactive.
|
|
Some signals also have a callback associated called when they change.
|
|
|
|
mon_w(state) / mon_r()
|
|
|
|
Motor on signal, rotates on 0.
|
|
|
|
|
|
idx_r() / setup_index_pulse_cb(cb)
|
|
|
|
Index signal, goes 0 at start of track for about 2ms. Callback is
|
|
synchronized. Only happens when a disk is in and the motor is
|
|
running.
|
|
|
|
|
|
ready_r() / setup_ready_cb(cb)
|
|
|
|
Ready signal, goes to 1 when the disk is removed or the motor
|
|
stopped. Goes to 0 after two index pulses.
|
|
|
|
|
|
wpt_r() / setup_wpt_cb(cb)
|
|
|
|
Write protect signal (1 = readonly). Callback is unsynchronized.
|
|
|
|
|
|
dskchg_r()
|
|
|
|
Disk change signal, goes to 1 when a disk is change, goes to 0 on
|
|
track change.
|
|
|
|
|
|
dir_w(dir)
|
|
|
|
Selects track stepping direction (1 = out = decrease track number).
|
|
|
|
|
|
stp_w(state)
|
|
|
|
Step signal, moves by one track on 1->0 transistion.
|
|
|
|
|
|
trk00_r()
|
|
|
|
Track 0 sensor, returns 0 when on track 0.
|
|
|
|
|
|
ss_w(ss) / ss_r()
|
|
|
|
Side select
|
|
|
|
|
|
3.3.2 Read/write interface
|
|
|
|
The read/write interface is designed to work asynchronously,
|
|
e.g. somewhat independently of the current time.
|
|
|
|
|
|
|
|
|
|
[1] Cylinder is a hard-drive term somewhat improperly used for
|
|
floppies. It comes from the fact that hard-drives are similar to
|
|
floppies but include a series of stacked disks with a read/write head
|
|
on each. The heads are physically linked and all point to the same
|
|
circle on every disk at a given time, making the accessed area look
|
|
like a cylinder. Hence the name.
|