mame/hlsl
MooglyGuy ba5ec29211
Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz]
* lut-default.png: Swapped red and blue channels (fixes GitHub #11001).
* render/d3d/d3dlsl.cpp: Changed screen LUT application to be applied during the color convolution pass on raster systems.
2023-03-20 03:59:44 +11:00
..
bloom.fx
chroma.fx
color.fx Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 2023-03-20 03:59:44 +11:00
deconverge.fx
distortion.fx
downsample.fx
focus.fx
ntsc.fx
phosphor.fx
post.fx More D3D HLSL regression fixes: (#11002) [Ryan Holtz] 2023-03-20 02:22:34 +11:00
prescale.fx
primary.fx Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 2023-03-20 03:59:44 +11:00
scanline.fx
vector.fx