mame/hlsl
ImJezze 11395616dd Bloom refactoring
- calculation of bloom dimensions is now done only once, when render
target is created
- reduced blur width for non-vector screens
- implemented shadow u/v option for source tile mode
2016-02-25 20:58:49 +01:00
..
bloom.fx Bloom refactoring 2016-02-25 20:58:49 +01:00
color.fx Cleanup (nw) 2015-12-31 16:32:35 +01:00
deconverge.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
distortion.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
downsample.fx Bloom refactoring 2016-02-25 20:58:49 +01:00
focus.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
ntsc.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
phosphor.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
post.fx Bloom refactoring 2016-02-25 20:58:49 +01:00
prescale.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
primary.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
vector.fx Cleanup (nw) 2015-12-31 16:32:35 +01:00