mame/hlsl
ImJezze 0e76ce80de Cleanup primary.fx
- split into primary.fx into 3 techniques for vector buffer, screen and
UI pass
- moved register_texture() for shaders outside of texture_info creation
- added render_primitive parameter to register_texture(); currently
unused
- removed other unused register_texture() definition
2016-02-28 18:59:10 +01:00
..
bloom.fx Bloom refactoring 2016-02-25 20:58:49 +01:00
color.fx Cleanup (nw) 2015-12-31 16:32:35 +01:00
deconverge.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
distortion.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
downsample.fx Bloom refactoring 2016-02-25 20:58:49 +01:00
focus.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
ntsc.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
phosphor.fx Quality and Performance improvements 2016-02-20 21:58:56 +01:00
post.fx Bloom refactoring 2016-02-25 20:58:49 +01:00
prescale.fx Cleanup primary.fx 2016-02-28 18:59:10 +01:00
primary.fx Cleanup primary.fx 2016-02-28 18:59:10 +01:00
vector.fx Cleanup (nw) 2015-12-31 16:32:35 +01:00