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0e76ce80de
- split into primary.fx into 3 techniques for vector buffer, screen and UI pass - moved register_texture() for shaders outside of texture_info creation - added render_primitive parameter to register_texture(); currently unused - removed other unused register_texture() definition |
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.. | ||
bloom.fx | ||
color.fx | ||
deconverge.fx | ||
distortion.fx | ||
downsample.fx | ||
focus.fx | ||
ntsc.fx | ||
phosphor.fx | ||
post.fx | ||
prescale.fx | ||
primary.fx | ||
vector.fx |