MAME
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2015-04-17 18:05:01 +02:00
3rdparty Fix Xcode generated files (nw) 2015-04-17 11:28:46 +02:00
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docs Fix various typos and spelling mistakes 2015-04-11 00:52:26 +01:00
hash (MESS) gameboy: added support for the simple multigame mapper used 2015-04-13 18:57:48 +02:00
hlsl - Fixed bloom misalignment with HLSL. [MooglyGuy] 2014-04-08 18:34:47 +00:00
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scripts Make sure USE_OPENMP is passed via define. (nw) 2015-04-17 18:05:01 +02:00
src Make sure USE_OPENMP is passed via define. (nw) 2015-04-17 18:05:01 +02:00
web WebUI: clean up and fixed HTML compliance. [Firehawke] 2014-09-29 03:31:14 +00:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore changed .build to build to be visible (nw) 2015-03-26 11:17:59 +01:00
makefile better fix for windres (nw) 2015-04-15 09:39:43 +02:00
README.md grumble (nw) 2014-11-30 12:49:07 -08:00

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build, or

make TARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?