mame/3rdparty/bgfx/scripts/temp.defines.h
2023-09-08 05:14:35 +10:00

103 lines
4.1 KiB
C

/*
* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
/*
*
* AUTO GENERATED FROM IDL! DO NOT EDIT! (source : $source)
*
* More info about IDL:
* https://gist.github.com/bkaradzic/05a1c86a6dd57bf86e2d828878e88dc2#bgfx-is-switching-to-idl-to-generate-api
*
*/
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD
$version
$cflags
/// Blend function separate.
#define BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA) (UINT64_C(0) \
| ( ( (uint64_t)(_srcRGB)|( (uint64_t)(_dstRGB)<<4) ) ) \
| ( ( (uint64_t)(_srcA )|( (uint64_t)(_dstA )<<4) )<<8) \
)
/// Blend equation separate.
#define BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA) ( (uint64_t)(_equationRGB)|( (uint64_t)(_equationA)<<3) )
/// Blend function.
#define BGFX_STATE_BLEND_FUNC(_src, _dst) BGFX_STATE_BLEND_FUNC_SEPARATE(_src, _dst, _src, _dst)
/// Blend equation.
#define BGFX_STATE_BLEND_EQUATION(_equation) BGFX_STATE_BLEND_EQUATION_SEPARATE(_equation, _equation)
/// Utility predefined blend modes.
/// Additive blending.
#define BGFX_STATE_BLEND_ADD (0 \
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE) \
)
/// Alpha blend.
#define BGFX_STATE_BLEND_ALPHA (0 \
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) \
)
/// Selects darker color of blend.
#define BGFX_STATE_BLEND_DARKEN (0 \
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE) \
| BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_MIN) \
)
/// Selects lighter color of blend.
#define BGFX_STATE_BLEND_LIGHTEN (0 \
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE) \
| BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_MAX) \
)
/// Multiplies colors.
#define BGFX_STATE_BLEND_MULTIPLY (0 \
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_ZERO) \
)
/// Opaque pixels will cover the pixels directly below them without any math or algorithm applied to them.
#define BGFX_STATE_BLEND_NORMAL (0 \
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_INV_SRC_ALPHA) \
)
/// Multiplies the inverse of the blend and base colors.
#define BGFX_STATE_BLEND_SCREEN (0 \
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_INV_SRC_COLOR) \
)
/// Decreases the brightness of the base color based on the value of the blend color.
#define BGFX_STATE_BLEND_LINEAR_BURN (0 \
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_INV_DST_COLOR) \
| BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_SUB) \
)
///
#define BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) (0 \
| ( (uint32_t)( (_src)>>BGFX_STATE_BLEND_SHIFT) \
| ( (uint32_t)( (_dst)>>BGFX_STATE_BLEND_SHIFT)<<4) ) \
)
///
#define BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation) (0 \
| BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) \
| ( (uint32_t)( (_equation)>>BGFX_STATE_BLEND_EQUATION_SHIFT)<<8) \
)
#define BGFX_STATE_BLEND_FUNC_RT_1(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<< 0)
#define BGFX_STATE_BLEND_FUNC_RT_2(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<<11)
#define BGFX_STATE_BLEND_FUNC_RT_3(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<<22)
#define BGFX_STATE_BLEND_FUNC_RT_1E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<< 0)
#define BGFX_STATE_BLEND_FUNC_RT_2E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<<11)
#define BGFX_STATE_BLEND_FUNC_RT_3E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<<22)
#endif // BGFX_DEFINES_H_HEADER_GUARD