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079300de6d
mame
/
bgfx
/
shaders
History
MooglyGuy
cbc2489dfc
-bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (
#8528
)
2021-09-04 09:02:10 -04:00
..
dx9
-bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (
#8528
)
2021-09-04 09:02:10 -04:00
dx11
-bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (
#8528
)
2021-09-04 09:02:10 -04:00
essl
-bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (
#8528
)
2021-09-04 09:02:10 -04:00
glsl
-bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (
#8528
)
2021-09-04 09:02:10 -04:00
metal
-bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (
#8528
)
2021-09-04 09:02:10 -04:00
spirv
-bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (
#8528
)
2021-09-04 09:02:10 -04:00