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062e6e0383
- added distortion pass, which is applied after the bloom pass - moved vignetting, curvature, round corners and reflection effect to distortion pass - disabled distortion pass for multi screens and activated artworks due to not yet fixed misalignments - disabled scanlines for vector rendering in post pass shader - removed prescale knowledge from downsample, bloom and post pass shader - fixed half pixel offset in most shaders - fixed position of reflection effect when screen is rotated or flipped - fixed roundness of round corners in any aspect ratio - fixed shadow mask bleeding (nearly completly) - added bounds() and screen_bounds() getter to layout_view - added current_view() getter to render_target - some cleanup and refactoring |
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.. | ||
bloom.fx | ||
color.fx | ||
deconverge.fx | ||
distortion.fx | ||
downsample.fx | ||
focus.fx | ||
phosphor.fx | ||
pincushion.fx | ||
post.fx | ||
prescale.fx | ||
primary.fx | ||
vector.fx | ||
yiq_decode.fx | ||
yiq_encode.fx |