mame/hlsl
Westley M. Martinez b5a54b761c HLSL Color Transforms and 3D LUT (#4043)
* Remove broken scanline uniform from post_pass

* Add 3D LUT to HLSL

* Allow individual LUTs for screen and UI

* WIP: Port 3D LUT to BGFX

* Finish porting LUT to BGFX

* Add individual phosphor color conversion for HLSL
	new file:   hlsl/chroma.fx
		Shader for converting xyY3 to sRGB
	modified:   hlsl/phosphor.fx
		Minor changes to emphasize idea that phosphors are color
agnostic
	modified:   hlsl/post.fx
		Conversion from signal RGB to xyY3
	modified:   src/osd/modules/render/d3d/d3dhlsl.cpp
	modified:   src/osd/modules/render/d3d/d3dhlsl.h
	modified:   src/osd/windows/winmain.cpp
	modified:   src/osd/windows/winmain.h

* Add phosphor examples and update presets

* Port phosphor color shaders to BGFX

* Fix missing newlines at EOF
2018-10-07 11:42:30 -04:00
..
bloom.fx - already fixed scanline issue also applied for swapped orientation (nw) 2016-08-13 20:30:56 +02:00
chroma.fx HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
color.fx Cleanup (nw) 2015-12-31 16:32:35 +01:00
deconverge.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
distortion.fx Disabled clearing of render targets in several passes (HLSL) 2016-10-22 22:56:16 +02:00
downsample.fx Removed hacks for vector screens from shaders (nw) 2016-04-13 19:21:57 +02:00
focus.fx Reduced defocus effect to one pass (HLSL/BGFX) 2016-10-22 22:56:16 +02:00
ntsc.fx Get NTSC working in both bgfx and d3d, nw 2016-03-29 01:56:37 +02:00
phosphor.fx HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
post.fx HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
prescale.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
primary.fx HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
scanline.fx HLSL: Move scanline to occur before defocus 2018-09-14 16:38:18 -07:00
vector.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00