mirror of
https://github.com/mamedev/mame.git
synced 2024-11-18 10:06:19 +01:00
00d745ca77
loader rewrite, which is still in progress....) Replaced mamedriv.c with a new driver list mechanism that is generated by the build tools. The emulator core now expects the presence of a file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of driver names, one per line. C and C++ comments are still permitted. This file is parsed by a new build tool makelist which extracts the driver names, sorts them, and generates a file called drivlist.c, which is consumed by the core. [Aaron Giles] Added new osdcore function osd_malloc_array() which is identical to osd_malloc() but obviously hints that the underlying allocation is for an array. Updated all callers to use the appropriate form. Modified the Windows allocator to only use guard pages for array-style allocations, allowing us to enable them once again in debug builds. [Aaron Giles] Created new static class driver_list to wrap accesses to the list of available drivers. Improved speed of driver lookups by relying on the presorting done by makelist. [Aaron Giles] Created helper class driver_enumerator as a helper for iterating through the list of drivers. This class supports basic filtering and iteration, and also serves as a temporary cache of machine_configs. [Aaron Giles] Created cli_frontend object to wrap all the CLI handling code in clifront.c. Updated/simplified all the code to take advantage of the driver_enumerator. [Aaron Giles] Created media_auditor object to wrap all the auditing functions in audit.c. Updated all users to the new interface. Note that the new auditing mechanism is slightly out of sync with the romload code in terms of finding ROMs owned by devices, so it may mis-report some issues until the new ROM loading code is in. [Aaron Giles] Added concept of a per-device searchpath. For most devices, their searchpath is just the short name of the device. For driver_devices, the searchpath is driver[;parent[;bios]]. This searchpath will eventually be used by the rom loader to find ROMs. For now it is used by the media auditor only. [Aaron Giles] Created info_xml_creator object to wrap all the info generation functions in info.c. Converted the file to C++ and cleaned up the input processing code. [Aaron Giles] (not for whatsnew ... Known issues: auditing of CHDs appears busted, and debug builds report unfreed memory if you use the built-in game picker)
790 lines
18 KiB
Makefile
790 lines
18 KiB
Makefile
###########################################################################
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#
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# makefile
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#
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# Core makefile for building MAME and derivatives
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#
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# Copyright (c) Nicola Salmoria and the MAME Team.
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# Visit http://mamedev.org for licensing and usage restrictions.
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#
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###########################################################################
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###########################################################################
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################# BEGIN USER-CONFIGURABLE OPTIONS #####################
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###########################################################################
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#-------------------------------------------------
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# specify core target: mame, mess, etc.
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# specify subtarget: mame, mess, tiny, etc.
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# build rules will be included from
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# src/$(TARGET)/$(SUBTARGET).mak
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#-------------------------------------------------
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ifndef TARGET
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TARGET = mame
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endif
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ifndef SUBTARGET
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SUBTARGET = $(TARGET)
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endif
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#-------------------------------------------------
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# specify OSD layer: windows, sdl, etc.
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# build rules will be included from
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# src/osd/$(OSD)/$(OSD).mak
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#-------------------------------------------------
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ifndef OSD
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ifeq ($(OS),Windows_NT)
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OSD = windows
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TARGETOS = win32
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else
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OSD = sdl
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endif
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endif
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ifndef CROSS_BUILD_OSD
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CROSS_BUILD_OSD = $(OSD)
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endif
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#-------------------------------------------------
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# specify OS target, which further differentiates
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# the underlying OS; supported values are:
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# win32, unix, macosx, os2
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#-------------------------------------------------
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ifndef TARGETOS
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ifeq ($(OS),Windows_NT)
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TARGETOS = win32
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else
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ifneq ($(CROSSBUILD),1)
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ifneq ($(OS2_SHELL),)
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TARGETOS = os2
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else
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UNAME = $(shell uname -a)
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ifeq ($(firstword $(filter Linux,$(UNAME))),Linux)
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TARGETOS = unix
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endif
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ifeq ($(firstword $(filter Solaris,$(UNAME))),Solaris)
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TARGETOS = solaris
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endif
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ifeq ($(firstword $(filter FreeBSD,$(UNAME))),FreeBSD)
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TARGETOS = freebsd
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endif
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ifeq ($(firstword $(filter GNU/kFreeBSD,$(UNAME))),GNU/kFreeBSD)
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TARGETOS = freebsd
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endif
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ifeq ($(firstword $(filter NetBSD,$(UNAME))),NetBSD)
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TARGETOS = netbsd
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endif
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ifeq ($(firstword $(filter OpenBSD,$(UNAME))),OpenBSD)
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TARGETOS = openbsd
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endif
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ifeq ($(firstword $(filter Darwin,$(UNAME))),Darwin)
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TARGETOS = macosx
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endif
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ifndef TARGETOS
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$(error Unable to detect TARGETOS from uname -a: $(UNAME))
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endif
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# Autodetect PTR64
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ifndef PTR64
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ifeq ($(firstword $(filter x86_64,$(UNAME))),x86_64)
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PTR64 = 1
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endif
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ifeq ($(firstword $(filter amd64,$(UNAME))),amd64)
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PTR64 = 1
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endif
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ifeq ($(firstword $(filter ppc64,$(UNAME))),ppc64)
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PTR64 = 1
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endif
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endif
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# Autodetect BIGENDIAN
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# MacOSX
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ifndef BIGENDIAN
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ifneq (,$(findstring Power,$(UNAME)))
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BIGENDIAN=1
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endif
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# Linux
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ifneq (,$(findstring ppc,$(UNAME)))
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BIGENDIAN=1
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endif
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endif # BIGENDIAN
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endif # OS/2
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endif # CROSS_BUILD
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endif # Windows_NT
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endif # TARGET_OS
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ifeq ($(TARGETOS),win32)
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# Autodetect PTR64
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ifndef PTR64
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ifneq (,$(findstring mingw64-w64,$(PATH)))
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PTR64=1
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endif
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endif
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endif
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#-------------------------------------------------
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# configure name of final executable
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#-------------------------------------------------
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# uncomment and specify prefix to be added to the name
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# PREFIX =
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# uncomment and specify suffix to be added to the name
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# SUFFIX =
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#-------------------------------------------------
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# specify architecture-specific optimizations
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#-------------------------------------------------
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# uncomment and specify architecture-specific optimizations here
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# some examples:
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# optimize for I686: ARCHOPTS = -march=pentiumpro
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# optimize for Core 2: ARCHOPTS = -march=core2
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# optimize for G4: ARCHOPTS = -mcpu=G4
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# note that we leave this commented by default so that you can
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# configure this in your environment and never have to think about it
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# ARCHOPTS =
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#-------------------------------------------------
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# specify program options; see each option below
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# for details
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#-------------------------------------------------
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# uncomment next line to build a debug version
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# DEBUG = 1
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# uncomment next line to include the internal profiler
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# PROFILER = 1
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# uncomment the force the universal DRC to always use the C backend
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# you may need to do this if your target architecture does not have
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# a native backend
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# FORCE_DRC_C_BACKEND = 1
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# uncomment next line to build using unix-style libsdl on Mac OS X
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# (vs. the native framework port). Normal users should not enable this.
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# MACOSX_USE_LIBSDL = 1
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#-------------------------------------------------
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# specify build options; see each option below
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# for details
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#-------------------------------------------------
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# uncomment next line if you are building for a 64-bit target
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# PTR64 = 1
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# uncomment next line if you are building for a big-endian target
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# BIGENDIAN = 1
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# uncomment next line to build expat as part of MAME build
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BUILD_EXPAT = 1
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# uncomment next line to build zlib as part of MAME build
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BUILD_ZLIB = 1
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# uncomment next line to include the symbols
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# SYMBOLS = 1
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# specify symbols level or leave commented to use the default
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# (default is SYMLEVEL = 2 normally; use 1 if you only need backtrace)
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# SYMLEVEL = 2
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# uncomment next line to dump the symbols to a .sym file
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# DUMPSYM = 1
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# uncomment next line to include profiling information from the compiler
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# PROFILE = 1
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# uncomment next line to generate a link map for exception handling in windows
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# MAP = 1
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# uncomment next line to generate verbose build information
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# VERBOSE = 1
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# specify optimization level or leave commented to use the default
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# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
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# OPTIMIZE = 3
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###########################################################################
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################## END USER-CONFIGURABLE OPTIONS ######################
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###########################################################################
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#-------------------------------------------------
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# sanity check the configuration
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#-------------------------------------------------
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# specify a default optimization level if none explicitly stated
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ifndef OPTIMIZE
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ifndef SYMBOLS
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OPTIMIZE = 3
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else
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OPTIMIZE = 0
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endif
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endif
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# profiler defaults to on for DEBUG builds
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ifdef DEBUG
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ifndef PROFILER
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PROFILER = 1
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endif
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endif
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# allow gprof profiling as well, which overrides the internal PROFILER
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# also enable symbols as it is useless without them
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ifdef PROFILE
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PROFILER =
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SYMBOLS = 1
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ifndef SYMLEVEL
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SYMLEVEL = 1
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endif
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endif
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# set the symbols level
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ifdef SYMBOLS
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ifndef SYMLEVEL
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SYMLEVEL = 2
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endif
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endif
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#-------------------------------------------------
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# platform-specific definitions
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#-------------------------------------------------
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# extension for executables
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EXE =
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ifeq ($(TARGETOS),win32)
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EXE = .exe
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endif
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ifeq ($(TARGETOS),os2)
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EXE = .exe
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endif
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ifndef BUILD_EXE
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BUILD_EXE = $(EXE)
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endif
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# compiler, linker and utilities
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AR = @ar
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CC = @gcc
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LD = @g++
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MD = -mkdir$(EXE)
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RM = @rm -f
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OBJDUMP = @objdump
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#-------------------------------------------------
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# form the name of the executable
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#-------------------------------------------------
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# reset all internal prefixes/suffixes
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PREFIXSDL =
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SUFFIX64 =
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SUFFIXDEBUG =
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SUFFIXPROFILE =
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# Windows SDL builds get an SDL prefix
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ifeq ($(OSD),sdl)
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ifeq ($(TARGETOS),win32)
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PREFIXSDL = sdl
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endif
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endif
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# 64-bit builds get a '64' suffix
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ifeq ($(PTR64),1)
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SUFFIX64 = 64
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endif
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# debug builds just get the 'd' suffix and nothing more
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ifdef DEBUG
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SUFFIXDEBUG = d
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endif
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# gprof builds get an addition 'p' suffix
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ifdef PROFILE
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SUFFIXPROFILE = p
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endif
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# the name is just 'target' if no subtarget; otherwise it is
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# the concatenation of the two (e.g., mametiny)
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ifeq ($(TARGET),$(SUBTARGET))
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NAME = $(TARGET)
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else
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NAME = $(TARGET)$(SUBTARGET)
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endif
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# fullname is prefix+name+suffix+suffix64+suffixdebug
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FULLNAME = $(PREFIX)$(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE)
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# add an EXE suffix to get the final emulator name
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EMULATOR = $(FULLNAME)$(EXE)
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#-------------------------------------------------
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# source and object locations
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#-------------------------------------------------
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# all sources are under the src/ directory
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SRC = src
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# build the targets in different object dirs, so they can co-exist
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OBJ = obj/$(OSD)/$(FULLNAME)
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#-------------------------------------------------
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# compile-time definitions
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#-------------------------------------------------
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# CR/LF setup: use both on win32/os2, CR only on everything else
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DEFS = -DCRLF=2
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ifeq ($(TARGETOS),win32)
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DEFS = -DCRLF=3
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endif
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ifeq ($(TARGETOS),os2)
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DEFS = -DCRLF=3
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endif
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# map the INLINE to something digestible by GCC
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DEFS += -DINLINE="static inline"
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# define LSB_FIRST if we are a little-endian target
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ifndef BIGENDIAN
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DEFS += -DLSB_FIRST
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endif
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# define PTR64 if we are a 64-bit target
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ifeq ($(PTR64),1)
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DEFS += -DPTR64
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endif
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# define MAME_DEBUG if we are a debugging build
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ifdef DEBUG
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DEFS += -DMAME_DEBUG
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else
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DEFS += -DNDEBUG
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endif
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# define MAME_PROFILER if we are a profiling build
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ifdef PROFILER
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DEFS += -DMAME_PROFILER
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endif
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#-------------------------------------------------
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# compile flags
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# CCOMFLAGS are common flags
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# CONLYFLAGS are flags only used when compiling for C
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# CPPONLYFLAGS are flags only used when compiling for C++
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# COBJFLAGS are flags only used when compiling for Objective-C(++)
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#-------------------------------------------------
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# start with empties for everything
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CCOMFLAGS =
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CONLYFLAGS =
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COBJFLAGS =
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CPPONLYFLAGS =
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# CFLAGS is defined based on C or C++ targets
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# (remember, expansion only happens when used, so doing it here is ok)
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CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS)
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# we compile C-only to C89 standard with GNU extensions
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# we compile C++ code to C++98 standard with GNU extensions
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CONLYFLAGS += -std=gnu89
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CPPONLYFLAGS += -x c++ -std=gnu++98
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COBJFLAGS += -x objective-c++
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# this speeds it up a bit by piping between the preprocessor/compiler/assembler
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CCOMFLAGS += -pipe
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# add -g if we need symbols, and ensure we have frame pointers
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ifdef SYMBOLS
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CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer
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endif
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# add -v if we need verbose build information
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ifdef VERBOSE
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CCOMFLAGS += -v
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endif
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# add profiling information for the compiler
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ifdef PROFILE
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CCOMFLAGS += -pg
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endif
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# add the optimization flag
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CCOMFLAGS += -O$(OPTIMIZE)
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# if we are optimizing, include optimization options
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# and make all errors into warnings
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ifneq ($(OPTIMIZE),0)
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ifneq ($(TARGETOS),os2)
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ifndef NOWERROR
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CCOMFLAGS += -Werror -fno-strict-aliasing $(ARCHOPTS)
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else
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CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
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endif
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else
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CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
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endif
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endif
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# add a basic set of warnings
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CCOMFLAGS += \
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-Wall \
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-Wcast-align \
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-Wundef \
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-Wformat-security \
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-Wwrite-strings \
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-Wno-sign-compare \
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-Wno-conversion
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# warnings only applicable to C compiles
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CONLYFLAGS += \
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-Wpointer-arith \
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-Wbad-function-cast \
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-Wstrict-prototypes
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# warnings only applicable to OBJ-C compiles
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COBJFLAGS += \
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-Wpointer-arith
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#-------------------------------------------------
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# include paths
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#-------------------------------------------------
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# add core include paths
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INCPATH += \
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-I$(SRC)/$(TARGET) \
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-I$(OBJ)/$(TARGET)/layout \
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-I$(SRC)/emu \
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-I$(OBJ)/emu \
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-I$(OBJ)/emu/layout \
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-I$(SRC)/lib/util \
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-I$(SRC)/osd \
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-I$(SRC)/osd/$(OSD) \
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#-------------------------------------------------
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# archiving flags
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#-------------------------------------------------
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# Default to something reasonable for all platforms
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ARFLAGS = -cr
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# Deal with macosx brain damage if COMMAND_MODE is in
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# the luser's environment:
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ifeq ($(TARGETOS),macosx)
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ifeq ($(COMMAND_MODE),"legacy")
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ARFLAGS = -crs
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endif
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endif
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#-------------------------------------------------
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# linking flags
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#-------------------------------------------------
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# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
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# flags only used when linking the core emulator
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LDFLAGS =
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ifneq ($(TARGETOS),macosx)
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ifneq ($(TARGETOS),os2)
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ifneq ($(TARGETOS),solaris)
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LDFLAGS = -Wl,--warn-common
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endif
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endif
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endif
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LDFLAGSEMULATOR =
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# add profiling information for the linker
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ifdef PROFILE
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LDFLAGS += -pg
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endif
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# strip symbols and other metadata in non-symbols and non profiling builds
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ifndef SYMBOLS
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ifneq ($(TARGETOS),macosx)
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LDFLAGS += -s
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endif
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endif
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# output a map file (emulator only)
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ifdef MAP
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LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
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endif
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#-------------------------------------------------
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# define the standard object directory; other
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# projects can add their object directories to
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# this variable
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#-------------------------------------------------
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OBJDIRS = $(OBJ)
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#-------------------------------------------------
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# define standard libarires for CPU and sounds
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#-------------------------------------------------
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LIBEMU = $(OBJ)/libemu.a
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LIBCPU = $(OBJ)/libcpu.a
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LIBDASM = $(OBJ)/libdasm.a
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LIBSOUND = $(OBJ)/libsound.a
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LIBUTIL = $(OBJ)/libutil.a
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LIBOCORE = $(OBJ)/libocore.a
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LIBOSD = $(OBJ)/libosd.a
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VERSIONOBJ = $(OBJ)/version.o
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DRIVLISTSRC = $(OBJ)/drivlist.c
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DRIVLISTOBJ = $(OBJ)/drivlist.o
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#-------------------------------------------------
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# either build or link against the included
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# libraries
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#-------------------------------------------------
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# start with an empty set of libs
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LIBS =
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|
|
# add expat XML library
|
|
ifeq ($(BUILD_EXPAT),1)
|
|
INCPATH += -I$(SRC)/lib/expat
|
|
EXPAT = $(OBJ)/libexpat.a
|
|
else
|
|
LIBS += -lexpat
|
|
EXPAT =
|
|
endif
|
|
|
|
# add ZLIB compression library
|
|
ifeq ($(BUILD_ZLIB),1)
|
|
INCPATH += -I$(SRC)/lib/zlib
|
|
ZLIB = $(OBJ)/libz.a
|
|
else
|
|
LIBS += -lz
|
|
ZLIB =
|
|
endif
|
|
|
|
# add SoftFloat floating point emulation library
|
|
SOFTFLOAT = $(OBJ)/libsoftfloat.a
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# 'default' target needs to go here, before the
|
|
# include files which define additional targets
|
|
#-------------------------------------------------
|
|
|
|
default: maketree buildtools emulator
|
|
|
|
all: default tools
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# defines needed by multiple make files
|
|
#-------------------------------------------------
|
|
|
|
BUILDSRC = $(SRC)/build
|
|
BUILDOBJ = $(OBJ)/build
|
|
BUILDOUT = $(BUILDOBJ)
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# include the various .mak files
|
|
#-------------------------------------------------
|
|
|
|
# include OSD-specific rules first
|
|
include $(SRC)/osd/$(OSD)/$(OSD).mak
|
|
|
|
# then the various core pieces
|
|
include $(SRC)/$(TARGET)/$(SUBTARGET).mak
|
|
include $(SRC)/emu/emu.mak
|
|
include $(SRC)/lib/lib.mak
|
|
include $(SRC)/build/build.mak
|
|
-include $(SRC)/osd/$(CROSS_BUILD_OSD)/build.mak
|
|
include $(SRC)/tools/tools.mak
|
|
|
|
# combine the various definitions to one
|
|
CCOMFLAGS += $(INCPATH)
|
|
CDEFS = $(DEFS)
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# primary targets
|
|
#-------------------------------------------------
|
|
|
|
emulator: maketree $(BUILD) $(EMULATOR)
|
|
|
|
buildtools: maketree $(BUILD)
|
|
|
|
# In order to keep dependencies reasonable, we exclude objects in the base of
|
|
# $(SRC)/emu, as well as all the OSD objects and anything in the $(OBJ) tree
|
|
depend: maketree $(MAKEDEP_TARGET)
|
|
@echo Rebuilding depend.mak...
|
|
$(MAKEDEP) -I. $(INCPATH) -X$(SRC)/emu -X$(SRC)/osd/... -X$(OBJ)/... src/$(TARGET) > depend.mak
|
|
|
|
INCPATH += \
|
|
-I$(SRC)/$(TARGET) \
|
|
-I$(OBJ)/$(TARGET)/layout \
|
|
-I$(SRC)/emu \
|
|
-I$(OBJ)/emu \
|
|
-I$(OBJ)/emu/layout \
|
|
-I$(SRC)/lib/util \
|
|
-I$(SRC)/osd \
|
|
-I$(SRC)/osd/$(OSD) \
|
|
|
|
tools: maketree $(TOOLS)
|
|
|
|
maketree: $(sort $(OBJDIRS))
|
|
|
|
clean: $(OSDCLEAN)
|
|
@echo Deleting object tree $(OBJ)...
|
|
$(RM) -r $(OBJ)
|
|
@echo Deleting $(EMULATOR)...
|
|
$(RM) $(EMULATOR)
|
|
@echo Deleting $(TOOLS)...
|
|
$(RM) $(TOOLS)
|
|
ifdef MAP
|
|
@echo Deleting $(FULLNAME).map...
|
|
$(RM) $(FULLNAME).map
|
|
endif
|
|
ifdef SYMBOLS
|
|
@echo Deleting $(FULLNAME).sym...
|
|
$(RM) $(FULLNAME).sym
|
|
endif
|
|
|
|
checkautodetect:
|
|
@echo TARGETOS=$(TARGETOS)
|
|
@echo PTR64=$(PTR64)
|
|
@echo BIGENDIAN=$(BIGENDIAN)
|
|
@echo UNAME="$(UNAME)"
|
|
|
|
|
|
#-------------------------------------------------
|
|
# directory targets
|
|
#-------------------------------------------------
|
|
|
|
$(sort $(OBJDIRS)):
|
|
$(MD) -p $@
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# executable targets and dependencies
|
|
#-------------------------------------------------
|
|
|
|
ifndef EXECUTABLE_DEFINED
|
|
|
|
# always recompile the version string
|
|
$(VERSIONOBJ): $(DRVLIBS) $(LIBOSD) $(LIBCPU) $(LIBEMU) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(ZLIB) $(SOFTFLOAT) $(LIBOCORE) $(RESFILE)
|
|
|
|
$(EMULATOR): $(VERSIONOBJ) $(DRIVLISTOBJ) $(DRVLIBS) $(LIBOSD) $(LIBCPU) $(LIBEMU) $(LIBDASM) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(SOFTFLOAT) $(ZLIB) $(LIBOCORE) $(RESFILE)
|
|
@echo Linking $@...
|
|
$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $^ $(LIBS) -o $@
|
|
ifeq ($(TARGETOS),win32)
|
|
ifdef SYMBOLS
|
|
$(OBJDUMP) --section=.text --line-numbers --syms --demangle $@ >$(FULLNAME).sym
|
|
endif
|
|
endif
|
|
|
|
endif
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# generic rules
|
|
#-------------------------------------------------
|
|
|
|
$(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
|
|
|
|
$(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
|
|
|
|
$(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
|
|
|
|
$(OBJ)/%.lh: $(SRC)/%.lay $(FILE2STR_TARGET)
|
|
@echo Converting $<...
|
|
@$(FILE2STR) $< $@ layout_$(basename $(notdir $<))
|
|
|
|
$(OBJ)/%.fh: $(SRC)/%.png $(PNG2BDC_TARGET) $(FILE2STR_TARGET)
|
|
@echo Converting $<...
|
|
@$(PNG2BDC) $< $(OBJ)/temp.bdc
|
|
@$(FILE2STR) $(OBJ)/temp.bdc $@ font_$(basename $(notdir $<)) UINT8
|
|
|
|
$(DRIVLISTOBJ): $(DRIVLISTSRC)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
|
|
|
|
$(DRIVLISTSRC): $(SRC)/$(TARGET)/$(SUBTARGET).lst $(MAKELIST_TARGET)
|
|
@echo Building driver list $<...
|
|
@$(MAKELIST) $< >$@
|
|
|
|
$(OBJ)/%.a:
|
|
@echo Archiving $@...
|
|
$(RM) $@
|
|
$(AR) $(ARFLAGS) $@ $^
|
|
|
|
ifeq ($(TARGETOS),macosx)
|
|
$(OBJ)/%.o: $(SRC)/%.m | $(OSPREBUILD)
|
|
@echo Objective-C compiling $<...
|
|
$(CC) $(CDEFS) $(COBJFLAGS) $(CCOMFLAGS) -c $< -o $@
|
|
endif
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# optional dependencies file
|
|
#-------------------------------------------------
|
|
|
|
-include depend.mak
|