mame/makefile
Aaron Giles 00d745ca77 (Big tangle of changes that all happened as I was looking into the ROM
loader rewrite, which is still in progress....)

Replaced mamedriv.c with a new driver list mechanism that is generated
by the build tools. The emulator core now expects the presence of a
file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of
driver names, one per line. C and C++ comments are still permitted.
This file is parsed by a new build tool makelist which extracts the
driver names, sorts them, and generates a file called drivlist.c, which
is consumed by the core. [Aaron Giles]

Added new osdcore function osd_malloc_array() which is identical to
osd_malloc() but obviously hints that the underlying allocation is for
an array. Updated all callers to use the appropriate form. Modified the
Windows allocator to only use guard pages for array-style allocations,
allowing us to enable them once again in debug builds. [Aaron Giles]

Created new static class driver_list to wrap accesses to the list of
available drivers. Improved speed of driver lookups by relying on the
presorting done by makelist. [Aaron Giles]

Created helper class driver_enumerator as a helper for iterating through 
the list of drivers. This class supports basic filtering and iteration,
and also serves as a temporary cache of machine_configs. [Aaron Giles]

Created cli_frontend object to wrap all the CLI handling code in
clifront.c. Updated/simplified all the code to take advantage of the
driver_enumerator. [Aaron Giles]

Created media_auditor object to wrap all the auditing functions in
audit.c. Updated all users to the new interface. Note that the new
auditing mechanism is slightly out of sync with the romload code in
terms of finding ROMs owned by devices, so it may mis-report some
issues until the new ROM loading code is in. [Aaron Giles]

Added concept of a per-device searchpath. For most devices, their 
searchpath is just the short name of the device. For driver_devices, the
searchpath is driver[;parent[;bios]]. This searchpath will eventually be
used by the rom loader to find ROMs. For now it is used by the media
auditor only. [Aaron Giles]

Created info_xml_creator object to wrap all the info generation functions
in info.c. Converted the file to C++ and cleaned up the input processing
code. [Aaron Giles]

(not for whatsnew ... Known issues: auditing of CHDs appears busted, and 
debug builds report unfreed memory if you use the built-in game picker)
2011-04-13 20:31:00 +00:00

790 lines
18 KiB
Makefile

###########################################################################
#
# makefile
#
# Core makefile for building MAME and derivatives
#
# Copyright (c) Nicola Salmoria and the MAME Team.
# Visit http://mamedev.org for licensing and usage restrictions.
#
###########################################################################
###########################################################################
################# BEGIN USER-CONFIGURABLE OPTIONS #####################
###########################################################################
#-------------------------------------------------
# specify core target: mame, mess, etc.
# specify subtarget: mame, mess, tiny, etc.
# build rules will be included from
# src/$(TARGET)/$(SUBTARGET).mak
#-------------------------------------------------
ifndef TARGET
TARGET = mame
endif
ifndef SUBTARGET
SUBTARGET = $(TARGET)
endif
#-------------------------------------------------
# specify OSD layer: windows, sdl, etc.
# build rules will be included from
# src/osd/$(OSD)/$(OSD).mak
#-------------------------------------------------
ifndef OSD
ifeq ($(OS),Windows_NT)
OSD = windows
TARGETOS = win32
else
OSD = sdl
endif
endif
ifndef CROSS_BUILD_OSD
CROSS_BUILD_OSD = $(OSD)
endif
#-------------------------------------------------
# specify OS target, which further differentiates
# the underlying OS; supported values are:
# win32, unix, macosx, os2
#-------------------------------------------------
ifndef TARGETOS
ifeq ($(OS),Windows_NT)
TARGETOS = win32
else
ifneq ($(CROSSBUILD),1)
ifneq ($(OS2_SHELL),)
TARGETOS = os2
else
UNAME = $(shell uname -a)
ifeq ($(firstword $(filter Linux,$(UNAME))),Linux)
TARGETOS = unix
endif
ifeq ($(firstword $(filter Solaris,$(UNAME))),Solaris)
TARGETOS = solaris
endif
ifeq ($(firstword $(filter FreeBSD,$(UNAME))),FreeBSD)
TARGETOS = freebsd
endif
ifeq ($(firstword $(filter GNU/kFreeBSD,$(UNAME))),GNU/kFreeBSD)
TARGETOS = freebsd
endif
ifeq ($(firstword $(filter NetBSD,$(UNAME))),NetBSD)
TARGETOS = netbsd
endif
ifeq ($(firstword $(filter OpenBSD,$(UNAME))),OpenBSD)
TARGETOS = openbsd
endif
ifeq ($(firstword $(filter Darwin,$(UNAME))),Darwin)
TARGETOS = macosx
endif
ifndef TARGETOS
$(error Unable to detect TARGETOS from uname -a: $(UNAME))
endif
# Autodetect PTR64
ifndef PTR64
ifeq ($(firstword $(filter x86_64,$(UNAME))),x86_64)
PTR64 = 1
endif
ifeq ($(firstword $(filter amd64,$(UNAME))),amd64)
PTR64 = 1
endif
ifeq ($(firstword $(filter ppc64,$(UNAME))),ppc64)
PTR64 = 1
endif
endif
# Autodetect BIGENDIAN
# MacOSX
ifndef BIGENDIAN
ifneq (,$(findstring Power,$(UNAME)))
BIGENDIAN=1
endif
# Linux
ifneq (,$(findstring ppc,$(UNAME)))
BIGENDIAN=1
endif
endif # BIGENDIAN
endif # OS/2
endif # CROSS_BUILD
endif # Windows_NT
endif # TARGET_OS
ifeq ($(TARGETOS),win32)
# Autodetect PTR64
ifndef PTR64
ifneq (,$(findstring mingw64-w64,$(PATH)))
PTR64=1
endif
endif
endif
#-------------------------------------------------
# configure name of final executable
#-------------------------------------------------
# uncomment and specify prefix to be added to the name
# PREFIX =
# uncomment and specify suffix to be added to the name
# SUFFIX =
#-------------------------------------------------
# specify architecture-specific optimizations
#-------------------------------------------------
# uncomment and specify architecture-specific optimizations here
# some examples:
# optimize for I686: ARCHOPTS = -march=pentiumpro
# optimize for Core 2: ARCHOPTS = -march=core2
# optimize for G4: ARCHOPTS = -mcpu=G4
# note that we leave this commented by default so that you can
# configure this in your environment and never have to think about it
# ARCHOPTS =
#-------------------------------------------------
# specify program options; see each option below
# for details
#-------------------------------------------------
# uncomment next line to build a debug version
# DEBUG = 1
# uncomment next line to include the internal profiler
# PROFILER = 1
# uncomment the force the universal DRC to always use the C backend
# you may need to do this if your target architecture does not have
# a native backend
# FORCE_DRC_C_BACKEND = 1
# uncomment next line to build using unix-style libsdl on Mac OS X
# (vs. the native framework port). Normal users should not enable this.
# MACOSX_USE_LIBSDL = 1
#-------------------------------------------------
# specify build options; see each option below
# for details
#-------------------------------------------------
# uncomment next line if you are building for a 64-bit target
# PTR64 = 1
# uncomment next line if you are building for a big-endian target
# BIGENDIAN = 1
# uncomment next line to build expat as part of MAME build
BUILD_EXPAT = 1
# uncomment next line to build zlib as part of MAME build
BUILD_ZLIB = 1
# uncomment next line to include the symbols
# SYMBOLS = 1
# specify symbols level or leave commented to use the default
# (default is SYMLEVEL = 2 normally; use 1 if you only need backtrace)
# SYMLEVEL = 2
# uncomment next line to dump the symbols to a .sym file
# DUMPSYM = 1
# uncomment next line to include profiling information from the compiler
# PROFILE = 1
# uncomment next line to generate a link map for exception handling in windows
# MAP = 1
# uncomment next line to generate verbose build information
# VERBOSE = 1
# specify optimization level or leave commented to use the default
# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
# OPTIMIZE = 3
###########################################################################
################## END USER-CONFIGURABLE OPTIONS ######################
###########################################################################
#-------------------------------------------------
# sanity check the configuration
#-------------------------------------------------
# specify a default optimization level if none explicitly stated
ifndef OPTIMIZE
ifndef SYMBOLS
OPTIMIZE = 3
else
OPTIMIZE = 0
endif
endif
# profiler defaults to on for DEBUG builds
ifdef DEBUG
ifndef PROFILER
PROFILER = 1
endif
endif
# allow gprof profiling as well, which overrides the internal PROFILER
# also enable symbols as it is useless without them
ifdef PROFILE
PROFILER =
SYMBOLS = 1
ifndef SYMLEVEL
SYMLEVEL = 1
endif
endif
# set the symbols level
ifdef SYMBOLS
ifndef SYMLEVEL
SYMLEVEL = 2
endif
endif
#-------------------------------------------------
# platform-specific definitions
#-------------------------------------------------
# extension for executables
EXE =
ifeq ($(TARGETOS),win32)
EXE = .exe
endif
ifeq ($(TARGETOS),os2)
EXE = .exe
endif
ifndef BUILD_EXE
BUILD_EXE = $(EXE)
endif
# compiler, linker and utilities
AR = @ar
CC = @gcc
LD = @g++
MD = -mkdir$(EXE)
RM = @rm -f
OBJDUMP = @objdump
#-------------------------------------------------
# form the name of the executable
#-------------------------------------------------
# reset all internal prefixes/suffixes
PREFIXSDL =
SUFFIX64 =
SUFFIXDEBUG =
SUFFIXPROFILE =
# Windows SDL builds get an SDL prefix
ifeq ($(OSD),sdl)
ifeq ($(TARGETOS),win32)
PREFIXSDL = sdl
endif
endif
# 64-bit builds get a '64' suffix
ifeq ($(PTR64),1)
SUFFIX64 = 64
endif
# debug builds just get the 'd' suffix and nothing more
ifdef DEBUG
SUFFIXDEBUG = d
endif
# gprof builds get an addition 'p' suffix
ifdef PROFILE
SUFFIXPROFILE = p
endif
# the name is just 'target' if no subtarget; otherwise it is
# the concatenation of the two (e.g., mametiny)
ifeq ($(TARGET),$(SUBTARGET))
NAME = $(TARGET)
else
NAME = $(TARGET)$(SUBTARGET)
endif
# fullname is prefix+name+suffix+suffix64+suffixdebug
FULLNAME = $(PREFIX)$(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE)
# add an EXE suffix to get the final emulator name
EMULATOR = $(FULLNAME)$(EXE)
#-------------------------------------------------
# source and object locations
#-------------------------------------------------
# all sources are under the src/ directory
SRC = src
# build the targets in different object dirs, so they can co-exist
OBJ = obj/$(OSD)/$(FULLNAME)
#-------------------------------------------------
# compile-time definitions
#-------------------------------------------------
# CR/LF setup: use both on win32/os2, CR only on everything else
DEFS = -DCRLF=2
ifeq ($(TARGETOS),win32)
DEFS = -DCRLF=3
endif
ifeq ($(TARGETOS),os2)
DEFS = -DCRLF=3
endif
# map the INLINE to something digestible by GCC
DEFS += -DINLINE="static inline"
# define LSB_FIRST if we are a little-endian target
ifndef BIGENDIAN
DEFS += -DLSB_FIRST
endif
# define PTR64 if we are a 64-bit target
ifeq ($(PTR64),1)
DEFS += -DPTR64
endif
# define MAME_DEBUG if we are a debugging build
ifdef DEBUG
DEFS += -DMAME_DEBUG
else
DEFS += -DNDEBUG
endif
# define MAME_PROFILER if we are a profiling build
ifdef PROFILER
DEFS += -DMAME_PROFILER
endif
#-------------------------------------------------
# compile flags
# CCOMFLAGS are common flags
# CONLYFLAGS are flags only used when compiling for C
# CPPONLYFLAGS are flags only used when compiling for C++
# COBJFLAGS are flags only used when compiling for Objective-C(++)
#-------------------------------------------------
# start with empties for everything
CCOMFLAGS =
CONLYFLAGS =
COBJFLAGS =
CPPONLYFLAGS =
# CFLAGS is defined based on C or C++ targets
# (remember, expansion only happens when used, so doing it here is ok)
CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS)
# we compile C-only to C89 standard with GNU extensions
# we compile C++ code to C++98 standard with GNU extensions
CONLYFLAGS += -std=gnu89
CPPONLYFLAGS += -x c++ -std=gnu++98
COBJFLAGS += -x objective-c++
# this speeds it up a bit by piping between the preprocessor/compiler/assembler
CCOMFLAGS += -pipe
# add -g if we need symbols, and ensure we have frame pointers
ifdef SYMBOLS
CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer
endif
# add -v if we need verbose build information
ifdef VERBOSE
CCOMFLAGS += -v
endif
# add profiling information for the compiler
ifdef PROFILE
CCOMFLAGS += -pg
endif
# add the optimization flag
CCOMFLAGS += -O$(OPTIMIZE)
# if we are optimizing, include optimization options
# and make all errors into warnings
ifneq ($(OPTIMIZE),0)
ifneq ($(TARGETOS),os2)
ifndef NOWERROR
CCOMFLAGS += -Werror -fno-strict-aliasing $(ARCHOPTS)
else
CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
endif
else
CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
endif
endif
# add a basic set of warnings
CCOMFLAGS += \
-Wall \
-Wcast-align \
-Wundef \
-Wformat-security \
-Wwrite-strings \
-Wno-sign-compare \
-Wno-conversion
# warnings only applicable to C compiles
CONLYFLAGS += \
-Wpointer-arith \
-Wbad-function-cast \
-Wstrict-prototypes
# warnings only applicable to OBJ-C compiles
COBJFLAGS += \
-Wpointer-arith
#-------------------------------------------------
# include paths
#-------------------------------------------------
# add core include paths
INCPATH += \
-I$(SRC)/$(TARGET) \
-I$(OBJ)/$(TARGET)/layout \
-I$(SRC)/emu \
-I$(OBJ)/emu \
-I$(OBJ)/emu/layout \
-I$(SRC)/lib/util \
-I$(SRC)/osd \
-I$(SRC)/osd/$(OSD) \
#-------------------------------------------------
# archiving flags
#-------------------------------------------------
# Default to something reasonable for all platforms
ARFLAGS = -cr
# Deal with macosx brain damage if COMMAND_MODE is in
# the luser's environment:
ifeq ($(TARGETOS),macosx)
ifeq ($(COMMAND_MODE),"legacy")
ARFLAGS = -crs
endif
endif
#-------------------------------------------------
# linking flags
#-------------------------------------------------
# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
# flags only used when linking the core emulator
LDFLAGS =
ifneq ($(TARGETOS),macosx)
ifneq ($(TARGETOS),os2)
ifneq ($(TARGETOS),solaris)
LDFLAGS = -Wl,--warn-common
endif
endif
endif
LDFLAGSEMULATOR =
# add profiling information for the linker
ifdef PROFILE
LDFLAGS += -pg
endif
# strip symbols and other metadata in non-symbols and non profiling builds
ifndef SYMBOLS
ifneq ($(TARGETOS),macosx)
LDFLAGS += -s
endif
endif
# output a map file (emulator only)
ifdef MAP
LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
endif
#-------------------------------------------------
# define the standard object directory; other
# projects can add their object directories to
# this variable
#-------------------------------------------------
OBJDIRS = $(OBJ)
#-------------------------------------------------
# define standard libarires for CPU and sounds
#-------------------------------------------------
LIBEMU = $(OBJ)/libemu.a
LIBCPU = $(OBJ)/libcpu.a
LIBDASM = $(OBJ)/libdasm.a
LIBSOUND = $(OBJ)/libsound.a
LIBUTIL = $(OBJ)/libutil.a
LIBOCORE = $(OBJ)/libocore.a
LIBOSD = $(OBJ)/libosd.a
VERSIONOBJ = $(OBJ)/version.o
DRIVLISTSRC = $(OBJ)/drivlist.c
DRIVLISTOBJ = $(OBJ)/drivlist.o
#-------------------------------------------------
# either build or link against the included
# libraries
#-------------------------------------------------
# start with an empty set of libs
LIBS =
# add expat XML library
ifeq ($(BUILD_EXPAT),1)
INCPATH += -I$(SRC)/lib/expat
EXPAT = $(OBJ)/libexpat.a
else
LIBS += -lexpat
EXPAT =
endif
# add ZLIB compression library
ifeq ($(BUILD_ZLIB),1)
INCPATH += -I$(SRC)/lib/zlib
ZLIB = $(OBJ)/libz.a
else
LIBS += -lz
ZLIB =
endif
# add SoftFloat floating point emulation library
SOFTFLOAT = $(OBJ)/libsoftfloat.a
#-------------------------------------------------
# 'default' target needs to go here, before the
# include files which define additional targets
#-------------------------------------------------
default: maketree buildtools emulator
all: default tools
#-------------------------------------------------
# defines needed by multiple make files
#-------------------------------------------------
BUILDSRC = $(SRC)/build
BUILDOBJ = $(OBJ)/build
BUILDOUT = $(BUILDOBJ)
#-------------------------------------------------
# include the various .mak files
#-------------------------------------------------
# include OSD-specific rules first
include $(SRC)/osd/$(OSD)/$(OSD).mak
# then the various core pieces
include $(SRC)/$(TARGET)/$(SUBTARGET).mak
include $(SRC)/emu/emu.mak
include $(SRC)/lib/lib.mak
include $(SRC)/build/build.mak
-include $(SRC)/osd/$(CROSS_BUILD_OSD)/build.mak
include $(SRC)/tools/tools.mak
# combine the various definitions to one
CCOMFLAGS += $(INCPATH)
CDEFS = $(DEFS)
#-------------------------------------------------
# primary targets
#-------------------------------------------------
emulator: maketree $(BUILD) $(EMULATOR)
buildtools: maketree $(BUILD)
# In order to keep dependencies reasonable, we exclude objects in the base of
# $(SRC)/emu, as well as all the OSD objects and anything in the $(OBJ) tree
depend: maketree $(MAKEDEP_TARGET)
@echo Rebuilding depend.mak...
$(MAKEDEP) -I. $(INCPATH) -X$(SRC)/emu -X$(SRC)/osd/... -X$(OBJ)/... src/$(TARGET) > depend.mak
INCPATH += \
-I$(SRC)/$(TARGET) \
-I$(OBJ)/$(TARGET)/layout \
-I$(SRC)/emu \
-I$(OBJ)/emu \
-I$(OBJ)/emu/layout \
-I$(SRC)/lib/util \
-I$(SRC)/osd \
-I$(SRC)/osd/$(OSD) \
tools: maketree $(TOOLS)
maketree: $(sort $(OBJDIRS))
clean: $(OSDCLEAN)
@echo Deleting object tree $(OBJ)...
$(RM) -r $(OBJ)
@echo Deleting $(EMULATOR)...
$(RM) $(EMULATOR)
@echo Deleting $(TOOLS)...
$(RM) $(TOOLS)
ifdef MAP
@echo Deleting $(FULLNAME).map...
$(RM) $(FULLNAME).map
endif
ifdef SYMBOLS
@echo Deleting $(FULLNAME).sym...
$(RM) $(FULLNAME).sym
endif
checkautodetect:
@echo TARGETOS=$(TARGETOS)
@echo PTR64=$(PTR64)
@echo BIGENDIAN=$(BIGENDIAN)
@echo UNAME="$(UNAME)"
#-------------------------------------------------
# directory targets
#-------------------------------------------------
$(sort $(OBJDIRS)):
$(MD) -p $@
#-------------------------------------------------
# executable targets and dependencies
#-------------------------------------------------
ifndef EXECUTABLE_DEFINED
# always recompile the version string
$(VERSIONOBJ): $(DRVLIBS) $(LIBOSD) $(LIBCPU) $(LIBEMU) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(ZLIB) $(SOFTFLOAT) $(LIBOCORE) $(RESFILE)
$(EMULATOR): $(VERSIONOBJ) $(DRIVLISTOBJ) $(DRVLIBS) $(LIBOSD) $(LIBCPU) $(LIBEMU) $(LIBDASM) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(SOFTFLOAT) $(ZLIB) $(LIBOCORE) $(RESFILE)
@echo Linking $@...
$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $^ $(LIBS) -o $@
ifeq ($(TARGETOS),win32)
ifdef SYMBOLS
$(OBJDUMP) --section=.text --line-numbers --syms --demangle $@ >$(FULLNAME).sym
endif
endif
endif
#-------------------------------------------------
# generic rules
#-------------------------------------------------
$(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
$(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
$(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
$(OBJ)/%.lh: $(SRC)/%.lay $(FILE2STR_TARGET)
@echo Converting $<...
@$(FILE2STR) $< $@ layout_$(basename $(notdir $<))
$(OBJ)/%.fh: $(SRC)/%.png $(PNG2BDC_TARGET) $(FILE2STR_TARGET)
@echo Converting $<...
@$(PNG2BDC) $< $(OBJ)/temp.bdc
@$(FILE2STR) $(OBJ)/temp.bdc $@ font_$(basename $(notdir $<)) UINT8
$(DRIVLISTOBJ): $(DRIVLISTSRC)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
$(DRIVLISTSRC): $(SRC)/$(TARGET)/$(SUBTARGET).lst $(MAKELIST_TARGET)
@echo Building driver list $<...
@$(MAKELIST) $< >$@
$(OBJ)/%.a:
@echo Archiving $@...
$(RM) $@
$(AR) $(ARFLAGS) $@ $^
ifeq ($(TARGETOS),macosx)
$(OBJ)/%.o: $(SRC)/%.m | $(OSPREBUILD)
@echo Objective-C compiling $<...
$(CC) $(CDEFS) $(COBJFLAGS) $(CCOMFLAGS) -c $< -o $@
endif
#-------------------------------------------------
# optional dependencies file
#-------------------------------------------------
-include depend.mak