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https://github.com/mamedev/mame.git
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314 lines
11 KiB
INI
314 lines
11 KiB
INI
<?xml version="1.0"?>
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<mameconfig version="10">
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<system name="default">
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<!--
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SlikStik input customization file
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Revision 2.0 - 5/28/02
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- Swapped Player 2 Up/Down (R/F) to be consistent with the MAME std
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(Note: SlikStik is being changed to match, but any existing units may
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experience problems - swap KEYCODE_R & KEYCODE_F definitions to correct)
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- Changed the mapping for Service1 from KEYCODE_9 to KEYCODE_8. KEYCODE_9
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is mapped on the SlikStik as P1_BUTTON3 which creates problems.
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-->
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<input>
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<port type="UI_PAUSE">
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<newseq type="standard">KEYCODE_P</newseq>
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</port>
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<port type="UI_UP">
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<newseq type="standard">KEYCODE_UP OR JOYCODE_1_YAXIS_UP_SWITCH</newseq>
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</port>
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<port type="UI_DOWN">
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<newseq type="standard">KEYCODE_DOWN OR JOYCODE_1_YAXIS_DOWN_SWITCH</newseq>
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</port>
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<port type="UI_LEFT">
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<newseq type="standard">KEYCODE_LEFT OR JOYCODE_1_XAXIS_LEFT_SWITCH</newseq>
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</port>
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<port type="UI_RIGHT">
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<newseq type="standard">KEYCODE_RIGHT OR JOYCODE_1_XAXIS_RIGHT_SWITCH</newseq>
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</port>
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<port type="UI_SELECT">
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<newseq type="standard">KEYCODE_7 OR KEYCODE_ENTER OR JOYCODE_1_BUTTON1</newseq>
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</port>
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<port type="UI_MENU">
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<newseq type="standard">KEYCODE_TAB OR KEYCODE_1 KEYCODE_5</newseq>
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</port>
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<port type="UI_BACK">
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<newseq type="standard">KEYCODE_ESC OR KEYCODE_H OR JOYCODE_1_BUTTON2 OR KEYCODE_L</newseq>
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</port>
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<port type="UI_CANCEL">
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<newseq type="standard">KEYCODE_ESC OR KEYCODE_2 KEYCODE_6</newseq>
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</port>
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<port type="UI_CLEAR">
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<newseq type="standard">KEYCODE_DEL OR KEYCODE_9 OR JOYCODE_1_BUTTON3</newseq>
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</port>
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<port type="UI_HELP">
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<newseq type="standard">KEYCODE_F1 OR KEYCODE_0 OR JOYCODE_1_BUTTON4</newseq>
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</port>
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<port type="START1">
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<newseq type="standard">KEYCODE_1 OR JOYCODE_1_START</newseq>
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</port>
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<port type="START2">
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<newseq type="standard">KEYCODE_2 OR JOYCODE_2_START</newseq>
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</port>
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<port type="COIN1">
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<newseq type="standard">KEYCODE_5 OR JOYCODE_1_SELECT</newseq>
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</port>
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<port type="COIN2">
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<newseq type="standard">KEYCODE_6 OR JOYCODE_2_SELECT</newseq>
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</port>
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<port type="COIN3">
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<newseq type="standard">JOYCODE_3_SELECT</newseq>
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</port>
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<port type="COIN4">
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<newseq type="standard">JOYCODE_4_SELECT</newseq>
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</port>
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<port type="SERVICE1">
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<newseq type="standard">KEYCODE_8</newseq>
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</port>
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<port type="P1_JOYSTICK_UP">
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<newseq type="standard">KEYCODE_UP OR JOYCODE_1_YAXIS_UP_SWITCH</newseq>
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</port>
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<port type="P1_JOYSTICK_DOWN">
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<newseq type="standard">KEYCODE_DOWN OR JOYCODE_1_YAXIS_DOWN_SWITCH</newseq>
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</port>
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<port type="P1_JOYSTICK_LEFT">
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<newseq type="standard">KEYCODE_LEFT OR JOYCODE_1_XAXIS_LEFT_SWITCH</newseq>
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</port>
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<port type="P1_JOYSTICK_RIGHT">
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<newseq type="standard">KEYCODE_RIGHT OR JOYCODE_1_XAXIS_RIGHT_SWITCH</newseq>
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</port>
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<port type="P1_BUTTON1">
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<newseq type="standard">KEYCODE_7 OR JOYCODE_1_BUTTON1 OR MOUSECODE_1_BUTTON1</newseq>
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</port>
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<port type="P1_BUTTON2">
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<newseq type="standard">KEYCODE_H OR JOYCODE_1_BUTTON2 OR KEYCODE_L</newseq>
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</port>
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<port type="P1_BUTTON3">
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<newseq type="standard">KEYCODE_9 OR JOYCODE_1_BUTTON3 OR MOUSECODE_1_BUTTON2</newseq>
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</port>
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<port type="P1_BUTTON4">
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<newseq type="standard">KEYCODE_0 OR JOYCODE_1_BUTTON4</newseq>
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</port>
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<port type="P1_BUTTON5">
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<newseq type="standard">KEYCODE_Z OR JOYCODE_1_BUTTON5</newseq>
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</port>
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<port type="P1_BUTTON6">
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<newseq type="standard">KEYCODE_X OR JOYCODE_1_BUTTON6</newseq>
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</port>
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<port type="P1_BUTTON7">
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<newseq type="standard">KEYCODE_LSHIFT</newseq>
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</port>
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<port type="P1_JOYSTICKRIGHT_UP">
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<newseq type="standard">KEYCODE_R OR JOYCODE_1_BUTTON2</newseq>
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</port>
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<port type="P1_JOYSTICKRIGHT_DOWN">
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<newseq type="standard">KEYCODE_F OR JOYCODE_1_BUTTON3</newseq>
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</port>
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<port type="P1_JOYSTICKRIGHT_LEFT">
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<newseq type="standard">KEYCODE_D OR JOYCODE_1_BUTTON1</newseq>
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</port>
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<port type="P1_JOYSTICKRIGHT_RIGHT">
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<newseq type="standard">KEYCODE_G OR JOYCODE_1_BUTTON4</newseq>
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</port>
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<port type="P1_JOYSTICKLEFT_UP">
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<newseq type="standard">KEYCODE_UP OR JOYCODE_1_YAXIS_UP_SWITCH</newseq>
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</port>
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<port type="P1_JOYSTICKLEFT_DOWN">
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<newseq type="standard">KEYCODE_DOWN OR JOYCODE_1_YAXIS_DOWN_SWITCH</newseq>
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</port>
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<port type="P1_JOYSTICKLEFT_LEFT">
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<newseq type="standard">KEYCODE_LEFT OR JOYCODE_1_XAXIS_LEFT_SWITCH</newseq>
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</port>
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<port type="P1_JOYSTICKLEFT_RIGHT">
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<newseq type="standard">KEYCODE_RIGHT OR JOYCODE_1_XAXIS_RIGHT_SWITCH</newseq>
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</port>
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<port type="P2_JOYSTICK_UP">
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<newseq type="standard">KEYCODE_R OR JOYCODE_2_UP</newseq>
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</port>
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<port type="P2_JOYSTICK_DOWN">
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<newseq type="standard">KEYCODE_F OR JOYCODE_2_DOWN</newseq>
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</port>
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<port type="P2_JOYSTICK_LEFT">
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<newseq type="standard">KEYCODE_D OR JOYCODE_2_LEFT</newseq>
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</port>
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<port type="P2_JOYSTICK_RIGHT">
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<newseq type="standard">KEYCODE_G OR JOYCODE_2_RIGHT</newseq>
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</port>
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<port type="P2_BUTTON1">
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<newseq type="standard">KEYCODE_A OR JOYCODE_2_BUTTON1</newseq>
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</port>
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<port type="P2_BUTTON2">
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<newseq type="standard">KEYCODE_S OR JOYCODE_2_BUTTON2</newseq>
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</port>
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<port type="P2_BUTTON3">
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<newseq type="standard">KEYCODE_Q OR JOYCODE_2_BUTTON3</newseq>
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</port>
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<port type="P2_BUTTON4">
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<newseq type="standard">KEYCODE_W OR JOYCODE_2_BUTTON4</newseq>
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</port>
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<port type="P2_BUTTON5">
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<newseq type="standard">KEYCODE_I OR JOYCODE_2_BUTTON5</newseq>
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</port>
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<port type="P2_BUTTON6">
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<newseq type="standard">KEYCODE_K OR JOYCODE_2_BUTTON6</newseq>
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</port>
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<port type="P2_BUTTON7">
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<newseq type="standard">KEYCODE_RSHIFT</newseq>
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</port>
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</input>
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</system>
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<system name="asteroid">
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<!--
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This entry remaps the standard keys used for the Asteroids controls
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P1_JOYSTICK_LEFT - "Rotate Left"
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P1_JOYSTICK_RIGHT - "Rotate Right" (L) (R) (T) (F)
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P1_BUTTON1 - "Fire"
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P1_BUTTON2 - "Thrust" (H)
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P1_BUTTON3 - "HyperSpace"
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This setup supports the standard layout for Asteroids. The two blue
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buttons in the upper left control rotation (left/right). Of the two
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buttons in the upper right, the left is mapped as the Thrust button and
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the right is mapped as the Fire button. The fifth lower blue button is
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mapped as HyperSpace. To maintain compatability with the standard
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configuration, the standard joystick and mouse mappings are also
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included.
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-->
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<input>
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<port tag=":IN1" type="P1_BUTTON1" mask="128">
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<newseq type="standard">KEYCODE_LEFT OR JOYCODE_1_XAXIS_LEFT_SWITCH OR KEYCODE_0</newseq>
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</port>
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<port tag=":IN1" type="P1_BUTTON2" mask="64">
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<newseq type="standard">KEYCODE_RIGHT OR JOYCODE_1_XAXIS_RIGHT_SWITCH OR KEYCODE_Z</newseq>
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</port>
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<port tag=":IN0" type="P1_BUTTON3" mask="16">
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<newseq type="standard">KEYCODE_H OR JOYCODE_1_BUTTON1 OR MOUSECODE_1_BUTTON1</newseq>
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</port>
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<port tag=":IN1" type="P1_BUTTON4" mask="32">
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<newseq type="standard">KEYCODE_7 OR JOYCODE_1_BUTTON2 OR KEYCODE_L</newseq>
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</port>
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<port tag=":IN0" type="P1_BUTTON5" mask="8">
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<newseq type="standard">KEYCODE_9 OR JOYCODE_1_BUTTON3 OR MOUSECODE_1_BUTTON2</newseq>
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</port>
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</input>
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</system>
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<system name="missile">
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<!--
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This entry remaps the keys used for the three bases
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P1_BUTTON1 - left base
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P1_BUTTON2 - middle base
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P1_BUTTON3 - right base
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This setup supports either the three buttons to the right of the trackball
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or the three lower buttons next to the left joystick. The first three
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buttons on a standard joystick are also included to maintain compatability
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with the standard configuration.
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-->
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<input>
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<port type="P1_BUTTON1">
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<newseq type="standard">KEYCODE_0 OR JOYCODE_1_BUTTON1 OR MOUSECODE_1_BUTTON1</newseq>
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</port>
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<port type="P1_BUTTON2">
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<newseq type="standard">KEYCODE_Z OR JOYCODE_1_BUTTON2 OR KEYCODE_L</newseq>
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</port>
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<port type="P1_BUTTON3">
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<newseq type="standard">KEYCODE_X OR JOYCODE_1_BUTTON3 OR MOUSECODE_1_BUTTON2</newseq>
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</port>
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</input>
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</system>
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<system name="neogeo">
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<input>
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<port type="P1_BUTTON1">
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<newseq type="standard">KEYCODE_LSHIFT OR JOYCODE_1_BUTTON1</newseq>
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</port>
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<port type="P1_BUTTON2">
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<newseq type="standard">KEYCODE_0 OR JOYCODE_1_BUTTON2</newseq>
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</port>
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<port type="P1_BUTTON3">
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<newseq type="standard">KEYCODE_Z OR JOYCODE_1_BUTTON3</newseq>
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</port>
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<port type="P1_BUTTON4">
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<newseq type="standard">KEYCODE_X OR JOYCODE_1_BUTTON4</newseq>
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</port>
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<port type="P1_BUTTON5">
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<newseq type="standard">NONE</newseq>
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</port>
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<port type="P1_BUTTON6">
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<newseq type="standard">NONE</newseq>
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</port>
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<port type="P1_BUTTON7">
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<newseq type="standard">NONE</newseq>
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</port>
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<port type="P1_BUTTON8">
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<newseq type="standard">NONE</newseq>
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</port>
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<port type="P2_BUTTON1">
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<newseq type="standard">KEYCODE_RSHIFT OR JOYCODE_2_BUTTON1</newseq>
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</port>
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<port type="P2_BUTTON2">
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<newseq type="standard">KEYCODE_W OR JOYCODE_2_BUTTON2</newseq>
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</port>
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<port type="P2_BUTTON3">
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<newseq type="standard">KEYCODE_I OR JOYCODE_2_BUTTON3</newseq>
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</port>
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<port type="P2_BUTTON4">
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<newseq type="standard">KEYCODE_K OR JOYCODE_2_BUTTON4</newseq>
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</port>
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<port type="P2_BUTTON5">
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<newseq type="standard">NONE</newseq>
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</port>
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<port type="P2_BUTTON6">
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<newseq type="standard">NONE</newseq>
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</port>
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<port type="P2_BUTTON7">
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<newseq type="standard">NONE</newseq>
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</port>
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<port type="P2_BUTTON8">
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<newseq type="standard">NONE</newseq>
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</port>
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</input>
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</system>
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<system name="tempest">
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<!--
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This entry remaps the standard keys used for the Tempest controls
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P1_BUTTON1 - "Fire"
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P1_BUTTON2 - "Super Zapper"
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This setup supports either the two blue buttons to the left of the spinner,
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the first two buttons (upper left) next to the left joystick or the first
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two buttons next to the trackball. The first two buttons on a standard
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joystick are also included to maintain compatability with the standard
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configuration. In all cases, the left button is always considered the
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first or "Fire" button and the right is considered the second or "Super
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Zapper" button.
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-->
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<input>
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<port type="P1_BUTTON1">
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<newseq type="standard">KEYCODE_7 OR JOYCODE_1_BUTTON1 OR MOUSECODE_1_BUTTON1 OR KEYCODE_0</newseq>
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</port>
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<port type="P1_BUTTON2">
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<newseq type="standard">KEYCODE_H OR JOYCODE_1_BUTTON2 OR KEYCODE_L OR KEYCODE_Z</newseq>
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</port>
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</input>
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</system>
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</mameconfig>
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