mame/bgfx/chains/xbr/xbr-lv2-accuracy-smart-blur.json
MooglyGuy 5671484fc8
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
2023-01-29 03:59:25 +11:00

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JSON

// license:GPL-2.0+
// copyright-holders:Hyllian
{
"name": "xBR-lv2 Accuracy w/ Smart Blur",
"author": "Hyllian",
"targets": [
{
"name": "internal",
"mode": "guest",
"bilinear": false,
"doublebuffer": true
},
{
"name": "native",
"mode": "native",
"bilinear": true,
"doublebuffer": true
}
],
"passes": [
{
"effect": "xbr/xbr-lv2-multipass/xbr-lv2-accuracy-pass0",
"name": "Pass 0",
"input": [
{ "sampler": "decal", "texture": "screen" }
],
"output": "internal"
},
{
"effect": "xbr/xbr-lv2-multipass/xbr-lv2-accuracy-pass1",
"name": "Pass 1",
"input": [
{ "sampler": "decal", "target": "internal" }
],
"output": "native"
},
{
"effect": "blurs/smart-blur",
"name": "Blur Pass",
"input": [
{ "sampler": "s_p", "target": "native" }
],
"output": "output"
}
]
}