########################################################################### # # makefile # # Core makefile for building MAME and derivatives # # Copyright (c) Nicola Salmoria and the MAME Team. # Visit http://mamedev.org for licensing and usage restrictions. # ########################################################################### ########################################################################### ################# BEGIN USER-CONFIGURABLE OPTIONS ##################### ########################################################################### #------------------------------------------------- # specify core target: mame, mess, etc. # specify subtarget: mame, mess, tiny, etc. # build rules will be included from # src/$(TARGET)/$(SUBTARGET).mak #------------------------------------------------- ifndef TARGET TARGET = mame endif ifndef SUBTARGET SUBTARGET = $(TARGET) endif #------------------------------------------------- # specify OSD layer: windows, sdl, etc. # build rules will be included from # src/osd/$(OSD)/$(OSD).mak #------------------------------------------------- ifndef OSD OSD = windows endif #------------------------------------------------- # specify OS target, which further differentiates # the underlying OS; supported values are: # win32, unix, macosx, os2 #------------------------------------------------- ifndef TARGETOS ifeq ($(OSD),windows) TARGETOS = win32 else TARGETOS = unix endif endif #------------------------------------------------- # configure name of final executable #------------------------------------------------- # uncomment and specify prefix to be added to the name # PREFIX = # uncomment and specify suffix to be added to the name # SUFFIX = #------------------------------------------------- # specify architecture-specific optimizations #------------------------------------------------- # uncomment and specify architecture-specific optimizations here # some examples: # optimize for I686: ARCHOPTS = -march=pentiumpro # optimize for Core 2: ARCHOPTS = -march=pentium-m -msse3 # optimize for G4: ARCHOPTS = -mcpu=G4 # note that we leave this commented by default so that you can # configure this in your environment and never have to think about it # ARCHOPTS = #------------------------------------------------- # specify program options; see each option below # for details #------------------------------------------------- # uncomment next line to include the debugger # DEBUG = 1 # uncomment next line to include the internal profiler # PROFILER = 1 # uncomment next line to use DRC MIPS3 engine X86_MIPS3_DRC = 1 # uncomment next line to use DRC PowerPC engine X86_PPC_DRC = 1 #------------------------------------------------- # specify build options; see each option below # for details #------------------------------------------------- # uncomment next line if you are building for a 64-bit target # PTR64 = 1 # uncomment next line if you are building for a big-endian target # BIGENDIAN = 1 # uncomment next line to build expat as part of MAME build BUILD_EXPAT = 1 # uncomment next line to build zlib as part of MAME build BUILD_ZLIB = 1 # uncomment next line to include the symbols # SYMBOLS = 1 # uncomment next line to include profiling information from the compiler # PROFILE = 1 # uncomment next line to generate a link map for exception handling in windows # MAP = 1 # specify optimization level or leave commented to use the default # (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols) # OPTIMIZE = 3 ########################################################################### ################## END USER-CONFIGURABLE OPTIONS ###################### ########################################################################### #------------------------------------------------- # sanity check the configuration #------------------------------------------------- # disable DRC cores for 64-bit builds ifdef PTR64 X86_PPC_DRC = endif # specify a default optimization level if none explicitly stated ifndef OPTIMIZE ifndef SYMBOLS OPTIMIZE = 3 else OPTIMIZE = 0 endif endif # profiler defaults to on for DEBUG builds ifdef DEBUG ifndef PROFILER PROFILER = 1 endif endif #------------------------------------------------- # platform-specific definitions #------------------------------------------------- # extension for executables EXE = ifeq ($(TARGETOS),win32) EXE = .exe endif ifeq ($(TARGETOS),os2) EXE = .exe endif # compiler, linker and utilities AR = @ar CC = @gcc LD = @gcc MD = -mkdir$(EXE) RM = @rm -f #------------------------------------------------- # form the name of the executable #------------------------------------------------- # debug builds just get the 'd' suffix and nothing more ifdef DEBUG DEBUGSUFFIX = d endif # the name is just 'target' if no subtarget; otherwise it is # the concatenation of the two (e.g., mametiny) ifeq ($(TARGET),$(SUBTARGET)) NAME = $(TARGET) else NAME = $(TARGET)$(SUBTARGET) endif # fullname is prefix+name+suffix+debugsuffix FULLNAME = $(PREFIX)$(NAME)$(SUFFIX)$(DEBUGSUFFIX) # add an EXE suffix to get the final emulator name EMULATOR = $(FULLNAME)$(EXE) #------------------------------------------------- # source and object locations #------------------------------------------------- # all sources are under the src/ directory SRC = src # build the targets in different object dirs, so they can co-exist OBJ = obj/$(OSD)/$(FULLNAME) #------------------------------------------------- # compile-time definitions #------------------------------------------------- # CR/LF setup: use both on win32/os2, CR only on everything else DEFS = -DCRLF=2 ifeq ($(TARGETOS),win32) DEFS = -DCRLF=3 endif ifeq ($(TARGETOS),os2) DEFS = -DCRLF=3 endif # map the INLINE to something digestible by GCC DEFS += -DINLINE="static __inline__" # define LSB_FIRST if we are a little-endian target ifndef BIGENDIAN DEFS += -DLSB_FIRST endif # define PTR64 if we are a 64-bit target ifdef PTR64 DEFS += -DPTR64 endif # define MAME_DEBUG if we are a debugging build ifdef DEBUG DEFS += -DMAME_DEBUG else DEFS += -DNDEBUG endif # define MAME_PROFILER if we are a profiling build ifdef PROFILER DEFS += -DMAME_PROFILER endif #------------------------------------------------- # compile flags #------------------------------------------------- # we compile to C89 standard with GNU extensions CFLAGS = -std=gnu89 # this speeds it up a bit by piping between the preprocessor/compiler/assembler CFLAGS += -pipe # add -g if we need symbols ifdef SYMBOLS CFLAGS += -g endif # add a basic set of warnings CFLAGS += \ -Wall \ -Wpointer-arith \ -Wbad-function-cast \ -Wcast-align \ -Wstrict-prototypes \ -Wundef \ -Wformat-security \ -Wwrite-strings \ # add profiling information for the compiler ifdef PROFILE CFLAGS += -pg endif # this warning is not supported on the os2 compilers ifneq ($(TARGETOS),os2) CFLAGS += -Wdeclaration-after-statement endif # add the optimization flag CFLAGS += -O$(OPTIMIZE) # if we are optimizing, include optimization options # and make all errors into warnings ifneq ($(OPTIMIZE),0) CFLAGS += -Werror $(ARCHOPTS) -fno-strict-aliasing endif # if symbols are on, make sure we have frame pointers ifdef SYMBOLS CFLAGS += -fno-omit-frame-pointer endif #------------------------------------------------- # include paths #------------------------------------------------- # add core include paths CFLAGS += \ -I$(SRC)/$(TARGET) \ -I$(SRC)/$(TARGET)/includes \ -I$(OBJ)/$(TARGET)/layout \ -I$(SRC)/emu \ -I$(OBJ)/emu \ -I$(OBJ)/emu/layout \ -I$(SRC)/lib/util \ -I$(SRC)/osd \ -I$(SRC)/osd/$(OSD) \ #------------------------------------------------- # linking flags #------------------------------------------------- # LDFLAGS are used generally; LDFLAGSEMULATOR are additional # flags only used when linking the core emulator LDFLAGS = -Wl,--warn-common LDFLAGSEMULATOR = # add profiling information for the linker ifdef PROFILE LDFLAGS += -pg endif # strip symbols and other metadata in non-symbols and non profiling builds ifndef SYMBOLS ifndef PROFILE LDFLAGS += -s endif endif # output a map file (emulator only) ifdef MAP LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map endif # any reason why this doesn't work for all cases? ifeq ($(TARGETOS),macosx) LDFLAGSEMULATOR += -Xlinker -all_load endif #------------------------------------------------- # define the standard object directory; other # projects can add their object directories to # this variable #------------------------------------------------- OBJDIRS = $(OBJ) #------------------------------------------------- # define standard libarires for CPU and sounds #------------------------------------------------- LIBEMU = $(OBJ)/libemu.a LIBCPU = $(OBJ)/libcpu.a LIBSOUND = $(OBJ)/libsound.a LIBUTIL = $(OBJ)/libutil.a LIBOCORE = $(OBJ)/libocore.a LIBOSD = $(OBJ)/libosd.a VERSIONOBJ = $(OBJ)/version.o #------------------------------------------------- # either build or link against the included # libraries #------------------------------------------------- # start with an empty set of libs LIBS = # add expat XML library ifdef BUILD_EXPAT CFLAGS += -I$(SRC)/lib/expat EXPAT = $(OBJ)/libexpat.a else LIBS += -lexpat EXPAT = endif # add ZLIB compression library ifdef BUILD_ZLIB CFLAGS += -I$(SRC)/lib/zlib ZLIB = $(OBJ)/libz.a else LIBS += -lz ZLIB = endif #------------------------------------------------- # 'all' target needs to go here, before the # include files which define additional targets #------------------------------------------------- all: maketree buildtools emulator tools #------------------------------------------------- # include the various .mak files #------------------------------------------------- # include OSD-specific rules first include $(SRC)/osd/$(OSD)/$(OSD).mak # then the various core pieces include $(SRC)/$(TARGET)/$(SUBTARGET).mak include $(SRC)/emu/emu.mak include $(SRC)/lib/lib.mak include $(SRC)/build/build.mak include $(SRC)/tools/tools.mak # combine the various definitions to one CDEFS = $(DEFS) $(COREDEFS) $(CPUDEFS) $(SOUNDDEFS) #------------------------------------------------- # primary targets #------------------------------------------------- emulator: maketree $(BUILD) $(EMULATOR) buildtools: maketree $(BUILD) tools: maketree $(TOOLS) maketree: $(sort $(OBJDIRS)) clean: @echo Deleting object tree $(OBJ)... $(RM) -r $(OBJ) @echo Deleting $(EMULATOR)... $(RM) $(EMULATOR) @echo Deleting $(TOOLS)... $(RM) $(TOOLS) ifdef MAP @echo Deleting $(FULLNAME).map... $(RM) $(FULLNAME).map endif #------------------------------------------------- # directory targets #------------------------------------------------- $(sort $(OBJDIRS)): $(MD) -p $@ #------------------------------------------------- # executable targets and dependencies #------------------------------------------------- ifndef EXECUTABLE_DEFINED $(EMULATOR): $(VERSIONOBJ) $(DRVLIBS) $(LIBOSD) $(LIBEMU) $(LIBCPU) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(ZLIB) $(LIBOCORE) $(RESFILE) # always recompile the version string $(CC) $(CDEFS) $(CFLAGS) -c $(SRC)/version.c -o $(VERSIONOBJ) @echo Linking $@... $(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $^ $(LIBS) -o $@ endif #------------------------------------------------- # generic rules #------------------------------------------------- $(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD) @echo Compiling $<... $(CC) $(CDEFS) $(CFLAGS) -c $< -o $@ $(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD) @echo Compiling $<... $(CC) $(CDEFS) $(CFLAGS) -E $< -o $@ $(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD) @echo Compiling $<... $(CC) $(CDEFS) $(CFLAGS) -S $< -o $@ $(OBJ)/%.lh: $(SRC)/%.lay $(FILE2STR) @echo Converting $<... @$(FILE2STR) $< $@ layout_$(basename $(notdir $<)) $(OBJ)/%.fh: $(SRC)/%.png $(PNG2BDC) $(FILE2STR) @echo Converting $<... @$(PNG2BDC) $< $(OBJ)/temp.bdc @$(FILE2STR) $(OBJ)/temp.bdc $@ font_$(basename $(notdir $<)) UINT8 $(OBJ)/%.a: @echo Archiving $@... $(RM) $@ $(AR) -cr $@ $^ ifeq ($(TARGETOS),macosx) $(OBJ)/%.o: $(SRC)/%.m | $(OSPREBUILD) @echo Objective-C compiling $<... $(CC) $(CDEFS) $(CFLAGS) -c $< -o $@ endif