Commit graph

10 commits

Author SHA1 Message Date
ImJezze
7add547602 Refactoring of render targes and vector texture coordinates
- implemented proper texture coordinates for vector quad primitive
- vector screen is now processed in texture coordinates
- revered workaround for raster screen, which is again processed in
texture coordinates
- known issue: cocktail mode for vector screen looks wrong
2016-03-12 16:03:28 +01:00
ImJezze
eea40fd0e4 Cleanup (nw)
- removed unused pincushion.fx
2015-12-31 16:32:35 +01:00
ImJezze
21b577483b Cleanup
- some renamings
- reverted one unwanted change in vector.fx
2015-10-26 19:49:17 +01:00
ImJezze
0ad0e5548e Fixed Vector Intensity and Flicker
- fixed vector intensity in vector.fx
- fixed vector flicker in vector.c
- change range of vector flicker option from 0 - 100 to 0.00 - 1.00
2015-10-25 11:02:52 +01:00
Miodrag Milanovic
54e5245846 added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
Ryan Holtz
a86d35158c minor shader cleanup, nw 2013-08-28 00:36:02 +00:00
Ryan Holtz
35ef098e64 MAME Testers bugs fixed: 5201, 5202
- HLSL changes: [MooglyGuy]
 * Upped vertex buffer size to 64k verts, fixes assert in
   starwars and alphaone, please include the printed error
   message in any subsequent encounterings of the assert.
 * Improved vector rendering (beam width 1.5 suggested)
 * Ducked raster bloom default to 0.225 to reduce washout
2013-05-22 01:58:38 +00:00
Ryan Holtz
675796fe23 fix vector bloom, nw 2013-05-19 21:53:08 +00:00
Ryan Holtz
d157249cb7 d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] 2013-01-21 02:40:48 +00:00
Ryan Holtz
7e652d13c5 - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the
OSD. [MooglyGuy]

- d3dhlsl.c: Began laying the groundwork for vector post-processing, disabled
            by default. [MooglyGuy]
2012-12-31 21:29:02 +00:00