beastrzb097u2red.patch
- added GAME_NOT_WORKING flag, so this bogus bug report can be
removed (not even worth 1 buck!)
20080104_1.patch
- fixes a memory in src/mame/machine/stvcd.c
memoryleak0118u1ora.patch
- fixes a memory leak, that only happened when no RawInput API was
available
memory_leak0111u6ora_1.patch
- only a partial patch - model3.c still missing
midzeus.c driver
Renames game rom from invasn to invasnab & invasnv4
title changed to "Invasion - The Abductors (version 5.0)"
added version number to other games.
added notes about the latest software level as per
the Midway service bulletin
This fixes namcos1_0118u2yel, and
does a little tidying of the namcos1.c files as well. There may still
be some additional variables to reset, but this was enough to fix the
bug as reported.
* XTAL-based timing
* Correct video timing
* Full memory map
* Correct memory usage ("zero page" RAM is shared with videoram)
* Removed all input hacks
* Fixed interrupt generation
* Connected coin counters
* Added save state support
Also fixed incorrect dependency in cdrom.c.
This is an updated version of my earlier ATTR_PRINTF patch. It was
reviewed by Atari Ace to use ATTR_PRINTF properly and fixes even more
format errors. I also reviewed the whole source again and it is now
used in all possible places.
Removed ui_popup(). Drivers should always be using popmessage() instead (has been this way for a while).
Augmented popmessage() so that you can pass NULL to immediately dismiss any messages.
* fixed interrupt handling
* added support for edge-triggered interrupts on '32
* expanded interrupt support for the '32
* updated drivers using TMS3203x core to deassert interrupts
* added externally accessible functions for converting '3x floating point format
* updated gaelco3d driver to use new functions
Zeus2 (+related) updates:
* fixed save states for DCS games
* cleaned up Zeus2 waveram handling
* added Zeus2 save state support
* added preliminary model and quad rendering support for Zeus2
* added support to timekpr for the ZPRAM used on Zeus2
* hooked up ZPRAM in Zeus2 games
* hooked up controls in Zeus2 games
* updated poly.c to ensure it is idle before saving state
- fixed mario0110u1gre
- rewrote driver, separate MACHINE_DRIVER(mario_audio)
- palette from schematics
- video timing from schematics
- driver configuration switch Nintendo/Std Monitor
- got rid of COLORTABLE
- clocks as defines in .h
- use XTAL_*
edrandy0113gra
robocop2_0106u3gra
Converts 2 common ports to macros
Uses port_include & port_modify where needed
Added dip locations
Added DSW3 for Robocop2 (thanks to Byran McPhail)