Aaron Giles
ec956ae1bf
Further Zeus 2 implementation.
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Hooked up ZPRAM for Zeus 2.
Fixed digital inputs for crusnexo.
Fixed default screen parameters to match the games.
2007-12-24 03:09:07 +00:00
Brian Troha
959d2d85bb
adds driver def for WCBowl v1.3 to mame/mamedriv.c
2007-12-23 17:18:21 +00:00
Brian Troha
975f32f1cc
Changes LFO Frequency table entry 232 from 13.35547 to 14.35547 as per discussions of the list. Adds notes about it and the other error in the manual. IE entry 201 & 202 were the same 3.74490 and 202 has been changed to 3.92 which is "about right"
2007-12-23 15:21:00 +00:00
Brian Troha
28e5db00d5
Adds v1.3 of World Class Bowling and some minor clean up of the driver.
2007-12-23 15:17:33 +00:00
Phil Bennett
b36449e08c
Game description changes:
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'buggyboy' : "Buggy Boy/Speed Buggy (Cockpit)"
'buggybjr' : "Buggy Boy Junior/Speed Buggy (Upright)"
2007-12-23 02:37:31 +00:00
Phil Bennett
7dd02be32d
Fixed daft input-port mappings in TX-1 and the Buggy Boys.
2007-12-22 23:14:53 +00:00
Aaron Giles
997890a56d
Fixed bug that would cause events to leak through to the game when the debugger was up.
2007-12-21 17:46:00 +00:00
Aaron Giles
dbb50ed634
Zeus hardware:
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* Cleaned up zeus wave RAM accessors.
* Changed rendering code to allow for greater parallelism on multicore systems.
* Removed some vestigial zeus 2 hacks.
* Reduced visible area to remove artifacts.
* Made right/bottom vertices inclusive to fix some gapping issues.
* Fixed invasn lightgun offset.
* Marked invasn as playable.
Zeus 2 hardware:
* Fixed ROM loading, added banking support.
* Separated zeus 2 video implementation from zeus implementation.
* Implemented direct pixel accesses; enough to get startup screens to show.
ADSP-2100:
* Properly documented ADSP-2104 internal memory map.
2007-12-21 16:12:20 +00:00
Phil Bennett
4371646560
Workaround for ym2610_0119u2gre
2007-12-21 01:32:15 +00:00
R. Belmont
047ec5ff5c
One more fix for 64-bit GCC.
2007-12-21 00:43:47 +00:00
Phil Bennett
366460bd8f
Renamed 'buggyb1' set to 'buggybjr'
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Also made it work properly.
2007-12-20 23:58:28 +00:00
Aaron Giles
6b1fab82d2
Fixed ROM-based DCS2 system to ignore HLE transfers. (Fixes broken sound in invasn.)
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Properly reduced internal memory on the ADSP-2104 variants.
2007-12-20 07:18:16 +00:00
Phil Bennett
cae7ef0587
* Fixed C219 sample read order and implemented sign+magnitude format.
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* Removed GAME_IMPERFECT_SOUND flag from all Namco NA-1 games.
2007-12-19 19:46:12 +00:00
Aaron Giles
675246085e
Oops, had the 2 matrix multiply order reversed!
2007-12-19 14:25:24 +00:00
Tomasz Slanina
f80cc32b04
Merged afega.c and nmk16.c drivers
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Removed many hacks from both.
A couple of games changed status from GAME_NOT_WORKING to fully playable:
stagger1, redhawk, redhawkb, grdnstrm, spec2k, firehawk (all - former afega.c)
and tharrier/tharrierj(nmk16.c)
2007-12-19 14:16:30 +00:00
Aaron Giles
9334535a4d
Figured out data format of 2 matrix form.
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invasn looks a lot better now.
Extracted data for lights.
Added backface culling which mostly works but fails sometimes, so it is disabled.
Started on some initial lighting calculations.
2007-12-19 06:27:29 +00:00
Aaron Giles
b347392d92
Cleanups for MAME 0.122.
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Added missing driver entry for orbs.
2007-12-18 08:24:58 +00:00
Aaron Giles
75265e5e23
Changes for MAME 0.122.
2007-12-18 08:09:03 +00:00
Aaron Giles
8a9ea25d74
Fixed bogus characters in newvideo.txt.
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Fixed const changes in sidvoice.c.
Removed GAME_SUPPORTS_SAVE from namcond1 driver.
2007-12-18 03:13:07 +00:00
Aaron Giles
507ca2d275
Changes for MAME 0.121u4.
2007-12-17 16:41:39 +00:00
Aaron Giles
df34329a47
Changes for MAME 0.121u3.
2007-12-17 16:39:40 +00:00
Aaron Giles
c82a966b3b
Changes for MAME 0.121u2.
2007-12-17 16:37:57 +00:00
Aaron Giles
8a8ccc5949
Changes for MAME 0.121u1.
2007-12-17 16:33:33 +00:00
Aaron Giles
7b77f12186
Initial checkin of MAME 0.121.
2007-12-17 15:19:59 +00:00
Aaron Giles
3da7f47606
First checkin of MAME 0.121 docs folder.
2007-12-17 06:11:01 +00:00
Aaron Giles
811ef79c66
Created directory structure.
2007-12-17 05:15:05 +00:00