Commit graph

3 commits

Author SHA1 Message Date
Fabio Priuli
b40ea2dac4 (MESS) nes: properly implemented Aladdin Deck Enhancer as a
pass-through cart. Correct syntax to launch e.g. Dizzy The Adventurer
is now "mess nes -cart ade -cart2 dizzyadv". Moved Aladdin minicart
dumps to a separate softlist (but you can load in -cart2 iNES files from
fullpath, if you like) [Fabio Priuli]
nes_camerica: simplified emulation of the BF9096 board and fixed 
emulation of GoldenFive board (used by the Polish Pegasus 5 in 1
cart). [Fabio Priuli]

out of whatsnew: this commit completes the recent work about emulating properly the 
different pass-through NES/Famicom devices and their corresponding mini-carts...
there should be no more games requiring non-standard syntax to be launched.
2014-02-21 12:09:38 +00:00
Fabio Priuli
ad550cb7b8 (MESS) nes: Properly implemented the Bandai Datach as a passthru cart.
Datach games have now to be loaded with the following commands
"mess nes -cart datach -cart2 gamename" where gamename can be
either a shortname from the datach softlist, or a fullpath to the iNES files
(or to headerless 256k dump of the Datach minicarts). This is accurate
to the hardware, because Datach carts could not be mounted in the main
Famicom cartridge slot. [Fabio Priuli]
2014-02-13 10:16:44 +00:00
Fabio Priuli
c1540080a1 (MESS) nes.c: major refactoring and improvements of NES/FC cart emulation: [Fabio Priuli]
- converted carts, mappers and pcbs to use slot devices
- fixed starting of Famicom, Famicom Twin and Dr. PCJr
- fixed handling of "no disk" in FDS so that the system displays Mario and Luigi 
  jumping around as expected
- added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx)
- added YM2413 to VRC-7 (Lagrange Point OST)
- added support for recorded samples to Jaleco sport titles and to Bandai Family Trainer
  Aerobics Studio, thanks to notes by hap and egoh, and recordings by Pongbashi 
  (samples are needed because these games use a currently undumpable speech chip)
- added support for NES-EVENT pcb used by Nintendo World Championship 1990,
  including dipswitches
- added support for Galoob Game Genie real usage (in addition to the codes which
  Puggsy added to his cheat collections): when you load ggenie, a second cartslot 
  becomes available to load another game attached to the cheat device (e.g. with
  "mess.exe nes -cart ggenie -cart2 smb") and you can enter the cheat codes as in a
  real NES
- added support for Nantettatte!! Baseball lock-on mechanism, based on the tests
  performed by naruko on his carts: when you load nantbb, a second cartslot 
  becomes available to load one of the two update minicarts (91 Hen or OB Hen)
- improved emulation of Namcot 163, 175 and 340 boards, based on the tests
  performed by naruko, lidnariq and bootgod on the real hardware
- moved Nantettatte!! Baseball minicarts to a separate list (nes_ntbrom.xml) because 
  they cannot be loaded in the NES directly, but only through the nantbb subslot
- emulated bus conflict (CPU/PRG) in PCBs documented as having it
- partial emulation of open bus, enough to make working the games using it as a sort
  of protection
- fixed crash when loading files using FFE mappers
- fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in some games
  (e.g. Paris Dakar Rally Special and Escape from Atlantis)
- fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting Klax, Xybots 
  and Road Runner to work state
- fixed Tengen 800037 emulation (mapper 158), promoting US Alien Syndrome to work
  state
- added working emulation of many bootleg pcbs used for pirate conversions from FDS
  (Ai Senshi Nicol, Doki Doki Panic, Fuuun Shaolin Kyo, Green Beret, Monty no Doki 
  Doki Daidassou, Tobidase Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros...)
- improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1, KS7013B, 
  KS7012, BMC-GHOSTBUSTERS63IN1, UNL-MALISB, MAXI15 and more...)
- improved RacerMate Challenge II emulation, but the game is still not working due to
  unemulated bicycle controller
- added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64), fixing
  Skulls & Crossbones gfx (but the game is still not working)
- fixed many small inaccuracies in the old code, spot during the conversion
- added support for most other known pcbs, even if in most cases emulation is only
  sketchy
- reduced the need of fake alt pbcs for boards which only differed by mirroring handling 
  (these are now recognized through the "mirroring" feature)
- removed fake wram which was added to a lot of partially documented pcbs and 
  re-added it only where actually present, so to more accurately document what was 
  really in the carts

Out of whatsnew: There's still a lot to do (e.g. to clean up the implementation of the pirate pcbs)
but I hope that submitting this now I can get some wider testing help so to catch and fix regressions 
before next release :)
2013-04-21 19:27:29 +00:00