Commit graph

7 commits

Author SHA1 Message Date
Ryan Holtz
8f613c115b more HLSL cleanup, part e of pi (nw) 2013-08-30 01:05:13 +00:00
Ryan Holtz
1fcfec449f fix composite ntsc shaders, nw 2013-05-22 08:03:01 +00:00
Ryan Holtz
35ef098e64 MAME Testers bugs fixed: 5201, 5202
- HLSL changes: [MooglyGuy]
 * Upped vertex buffer size to 64k verts, fixes assert in
   starwars and alphaone, please include the printed error
   message in any subsequent encounterings of the assert.
 * Improved vector rendering (beam width 1.5 suggested)
 * Ducked raster bloom default to 0.225 to reduce washout
2013-05-22 01:58:38 +00:00
Ryan Holtz
daa3ae3b10 fix incorrect bloom functionality in fullscreen mode, nw 2013-05-20 01:20:22 +00:00
Ryan Holtz
675796fe23 fix vector bloom, nw 2013-05-19 21:53:08 +00:00
Ryan Holtz
e028e20476 - "And he did give them CRT bloom, and it scorched their eyes so; and they wept
openly, for there was nothing left to see with" [MooglyGuy]
  * Enabled vector bloom and associated .ini controls
  * Added raster bloom and associated .ini controls, each bloom "level" is the
    linear weight of successively half-sized render targets
  * Removed D3D8 mode
  * Mass renaming in D3D renderer to use namespaces, initial planning step to
    HAL-based renderer implementation on Windows (i.e., GL on Windows)
  * Converted d3d_info, d3d_poly_info, and d3d_texture_info into classes
  * Added batching of vectors for possible speed increase
  * Minor cleanup of shader state setting
2013-05-19 16:21:26 +00:00
Ryan Holtz
d157249cb7 d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] 2013-01-21 02:40:48 +00:00