* Moved several machine lifecycle callbacks to the notifier/subscriber
model. The old callback registration model is still available for
them for now, but prints a deprecation warning.
* Added pre-save/post-load notifications.
* Use a single allocated timer rather than one anonymous timer per
waiter. Waiters no longer prevent saved states from being loaded.
* Clean up outstanding waiters on stop or state load rather than just
leaking them.
* Started documenting parts of the emulator interface object that should
be relatively stable.
-imagedev/avivideo.cpp: Fixed an object leak on unload. Also changed
some other media image devices to use smart pointers.
* This lets you use emu.wait(...) directly without mucking around creating coroutines.
* Allow emu.wait to accept an attotime argument.
* Added a couple more wait helper functions.
-emu/profiler.h: Actually use scope-based profiling helpers.
* This makes the comment at the top of emu/profile.h less dishonest, and makes it easier to write exception-safe code.
* Got rid of some do { ... } while (0) loops that only existed so break could be used like a goto.
* Can now cycle through candidates by repeatedly pushing Tab.
* Also cleaned up Lua thread context object a little, and made it
possible to pass any Lua object as a status value.
This removes the need to force it to build as C++, and adds proper UTF-8
support for Windows.
Since this is a fork of linenoise, there's no hope for getting
lua-linenoise to sync with it upstream. I made the bare minimum changes
to keep it working, but didn't add bindings for new functionality (e.g.
multi-line editing).
* util/options.cpp: Added option types for single and multiple paths.
* util/options.cpp: Substitute environment variables in values from defaults and INI files.
* ui/dirmenu.cpp: Removed hard-coded list of multi-path options.
* plugins: Don't substitute environment variables in path options.
* Fix console history path, homepath is a core option
* Create missing directories recursively in lua plugins.
* Add lfs to global environment in a less magical way.
require normally doesn't bind the name globally just returns the
module, mame sets a preloader that does bind lfs globally, but
maybe it's less surprising to do it explicitly
Changed a loadstring to load, since lua 5.3 loadstring is not
available.
Made sure the linenoise thread returns a string.
After Ctrl+D stop reading lines.
Made the sound manager mute controls readable, and got rid of system
enable since it just controls system mute anyway. This was causing
confusion: phantom2 was trying to use both independentlyt casuing the
mute bit to be ignored.
THe Lua interface changes are mostly changing methods to properties,
some renames to make things clearer, and some additional properties for
better control over snapshots.
The things that were previously called device iterators are not
iterators in the C++ sense of the word. This is confusing for
newcomers. These have been renamed to be device enumerators.
Several Lua methods and properties that previously returned tables now
return lightweight wrappers for the underlying objects. This means
creating them is a lot faster, but you can't modify them, and the
performance characteristics of different operations varies.
The render manager's target list uses 1-based indexing to be more like
idiomatic Lua.
It's now possible to create a device enumerator on any device, and then
get subdevices (or sibling devices) using a relative tag.
Much more render/layout functionality has been exposed to Lua. Layout
scripts now have access to the layout file and can directly set the
state of an item with no bindings, or register callbacks to obtain
state. Some things that were previously methods are now read-only
properties.
Layout files are no longer required to supply a "name". This was
problematic because the same layout file could be loaded for multiple
instances of the same device, and each instance of the layout file
should use the correct inputs (and in the future outputs) for the device
instance it's associated with.
This should also fix video output with MSVC builds by avoiding delegates
that return things that don't fit in a register.
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.