New clones marked as NOT_WORKING
--------------------------------
PC-8001mkIISR [anonymous]
* Generate a new pc8001_flop.xml list, based off Neo Kobe dumps;
* Move several items from pc8801_flop.xml to the new pc8001_flop.xml;
* Generate new lists for pc8001mk2_flop.xml and pc8001mk2sr_flop.xml;
* Hook aforementioned lists where they belongs
( i.e. N-Basic list is now shared between pc8801.cpp and pc8001.cpp,
N80 list belongs to pc8001mk2 and pc8001mk2sr,
N80SR list belongs to pc8001mk2sr alone)
* upd3301.cpp: fix scrolling glitch when unthrottled
* pc8001.cpp: fix machine configs inheritance
* pc8001.cpp: constexpr the XTALs
* pc8001.cpp: allow to enter into N80 BASIC mode for mk2 machines
* Ported pc80s31k to device interface, and hooked it up to pc8001
* Fix validation errors
* Misc documentation updates
* uPD3301.cpp: implement bulk of attribute fields
* upd3301: fix olyboss compile and crashing, add rvv signal
* upd3301.cpp: fix last value of attribute row (7narabe), fix graphic mode when in width 40 (15puzzle)
* upd3301.cpp: consider an attribute end of 0 equal to max size, fixes starfire
* upd3301.cpp: rvv is definitely a global reverse rather than acting on palette for PC8001, document flgworld attribute weirdness (double somersault)
* pc8001_flop.xml: QA selected SW
* pc80s31k.cpp: split into PC80S31 (2d) and PC80S31K (2d/2dd/2hd) devices, rearrange disk bioses
* pc8801.cpp: inherit pc80s31k device and kill off FDC legacy code
* pc80s31k.cpp: documentation updates
* pc8001_flop: move Magic Copy and a alt versions of ay1 and 4d house in here
* pc98.xml: move daivacal from PC88 since it really belongs here
* pc8801_flop.xml: major QA testing on suspicious floppy activities
* pc8801.cpp: remove logging of High [TV]RAM
* pc8801_flop.xml: fix rogue extra comment closing
* pc80s31k.cpp: mailbox the PPI ports, fix barbatus booting;
pc80s31k.cpp: allow filemst to boot, and add note about its unemulated
extended HW;
* upd3301.cpp: convert AT1/AT0/SC to an aggregate variable
* upd3301.cpp: convert attribute fetch to be a client delegate
* pc8001.cpp: move some shared functions to pc8001_base_state
* pc8001.cpp: add DMA functions
* pc8001.cpp: add extension setter for 24KHz mode (which will be used by PC-8801 once implementation is merged)
* pc8801_flop.xml: fix description duplicate
* Bulk replace pc8*_flop.xml capitalized Alt into lowercase
* pc80s31k.cpp: add space.unmap() for terminal_count_r, reorder headers, make constructor trampoline protected
* Standardize Daiva titles across XMLs
* pc8801_cass.xml: revert of software name t[ape] postfixes
* pc8801_flop.xml: more identification of N/V1 BASIC SWs
* saturn.cpp: add Korean BIOS placeholder, refactored init routines, add enumerator for regions
* hash/saturn.xml: marked all Korean set with NTSC-K, also part I of SW list QA overhaul
* stvcd.cpp: guard against deleting partial sectors in cmd_delete_sector_data, fixes pstarcol Phantasy Star 2 crash after first attract cycle
* smpc.cpp: NMI is unconditionally requested for screen clock change commands, fixes booting in bigichig, capgen1, capgen4, capgen5
* stvcd.cpp: add fixed status for NetLink, allow dragndrm to actually boot (on -non drc)
* stvcd.cpp: fix clang build, put another QA point for Dragon's Dream
* More QA up to J
The Itanium delegate has questionable value on on MinGW i686 as it
injects a conditional branch in the hot path for delegates anyway to
deal with the different __thiscall convention. It's somehow breaking
and causing memory corruption in full builds, but I don't have the time
to work out exactly which delegate type is the problematic one,
especially not with a release coming soon.
This will probably cause 32-bit MinGW builds to become substantially
larger.
At some point I'll make a proper header ABI detection. There's too much
stuff to keep in the delegate sources, and it will be useful for other
stuff like recompilers.
* Adjusted levels in mustache.cpp, metlfrzr.cpp, xyonix.cpp, labybug.cpp, pgm.cpp, terracre.cpp, boogwing.cpp, astrocde.cpp, and gottlieb.cpp.
* Re-balanced some Votrax stuff, attempting to keep the chip output between +/-1.0.
The MSVC C++ ABI doesn't reserve the first vtable entry for classes
without a virtual destructor, so the instruction to load the virtual
member function address may not need an immediate displacement.
Also recognise virtual member function call thunks for AArch64.
For Itanium ABI, two null member function pointers should compare equal
even if the undefined bits differ.
For MSVC ABI, there's all sorts of complexity around what happens when
you compare pointers to member functions for different inheritance
types.
You'll still occasionally get weird results comparing pointers to
members of different classes.
Resolve address space virtual member function addresses on constrcution
and call them directly. Provides a small but measurable improvement to
performance in drivers that use the recompiler and access the memory
system a lot.
Also made MSVC delegates capable of walking past all the thunks MSVC
puts in the way of actually calling a member function. I'm not
accounting for the "this" pointer being passed in RDX when the return
value is an oversize scalar. This is harmless because it won't see
anything that looks like a virtual call thunk using RCX when RCX points
to uninitialised space for the return value. It just means virtual
member function calls won't be bypassed if the return value is an
oversize scalar, but that doesn't happen frequently anyway.
- Also, corrected previous related PCB name.
- Separately, set correct board type for Grandia games.
New working software list additions (nes.xml)
-----------------------------------
Donkey Kong 8 in 1 (JY-041) [anonymous]
fm_towns_cd.xml:
- Added the missing floppy disk to amarant3 [akira_2020]
- Added the missing floppy disk to hypnote [cyo.the.vile]
- Added the Planet's Edge bonus audio CD [redump.org]
- Removed the floppy part_id from uwaki, as it's not part of the floppy label
New working software list additions
-----------------------------------
CRI Postman [redump.org]
Dynamic English 3 - Upper Basic [redump.org, cyo.the.vile]
FM Towns Shougaku Ongaku (5-6-nensei-you) [redump.org, cyo.the.vile]
Hyper Aquarium - Kaisui-hen [redump.org]
Hyper Aquarium - Tansui-hen [redump.org]
Hyper Eigo Gakushuu System - New Crown Series 1 [redump.org]
Igo Doujou Yaburi - Menkyo Kaiden!! Mezase 7-kyuu [redump.org]
J.League 1994 Professional Soccer [redump.org]
Master CD - Fresh Series-you [redump.org]
Meikyoku Master (FM Towns Marty version) [redump.org]
Nihon no Rekishi - Sengoku-hen - Oda Nobunaga [redump.org]
Nihongo Nyuumon Dai-1-kan - Fundamental Japanese [redump.org]
Steepia [redump.org]
Touch the Music by Casiopea [redump.org, cyo.the.vile]
TownsPAINT V1.1 L21 [redump.org]
New not working software list additions
---------------------------------------
Dynamic English 2 - Basic [redump.org]
Replaced software list items
----------------------------
Highlight CD 20 [redump.org]
Okiraku TownsGEAR [redump.org]
Oshare Cooking [redump.org]
Sangokushi II [redump.org]
SimCity (HMB-121A) [redump.org]
Uwaki na Anata - Switch o Irete [redump.org]
Zak McKracken and The Alien Mindbenders [redump.org]
Software list items promoted to working
---------------------------------------
Hyper Note [cyo.the.vile]
- fmtowns_flop_*: renamed the Houma Hunter Lime entries to be more accurate to the disk labels
- fmtowns_flop_misc.xml: marked dpssg2, dpssg3, hhunt01, hhunt02, hhunt03 and superdps as alternate versions of the ones in the original list
- fmtowns_flop_misc.xml: removed duplicate entries that have been moved to the original list (drstop, rance, rance2) and were left here by mistake in the last update
New working software list additions (fmtowns_flop_orig.xml)
-----------------------------------------------------------
Houma Hunter Lime Dai-1-wa [cyo.the.vile]
Houma Hunter Lime Dai-2-wa [cyo.the.vile]
Houma Hunter Lime Dai-3-wa [cyo.the.vile]
Kitty World 2 [cyo.the.vile]
Metal Eye Special Disk [r09]
Sadistic Gamers Part-3 - Telephone Play [cyo.the.vile]
Sadistic Gamers Part-5 - Burusera Play [cyo.the.vile]
New working software list additions
-----------------------------------
* Sinnaneun Susjanala 2 (KR) [Gaming Alexandria, Dave "Foxhack" Silva]
* Ulihamkke Bulleoyo - Jayeongwa Hamkke (KR) [Gaming Alexandria, Dave "Foxhack" Silva]
* Ulihamkke Bulleoyo - Chinguwa Hamkke (KR) [Gaming Alexandria, Dave "Foxhack" Silva]
New NON_WORKING software list additions
-----------------------------------
* Depression - The Search For The NaSSA (NL)[DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
* Nijmegen 'n rijk aan mogelijkheden (NL)[DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
* Fixed empty menu in Supervision 16 in 1.
* Fixed softlist loading of GB 63 in 1 and hooked it up with a compatible board type. Removed old partially-working code.
* Removed a spurious line in PCB loader that set WRAM in SMB2J bootlegs--they don't have any!
Software list items promoted to working (nes.xml)
---------------------------------------
Ghostbusters 63 in 1
Super 128k - 16 in 1
* Automatically use delegate_mfp_compatible to generate an adaptor for
member functions that return non-scalar, non-reference types
(partially addresses #8597).
* Enabled the MSVC delegate implemenation for MSVC on AArch64.
* Switched back to neater delegate types for layout item bounds and
colour.
-docs: Updated the example layout links to point to 0.235 - this means
there's now an example of embedded SVG.