* Cleaned up spaces in software list comments.
* megadriv.xml: Improperly indented sharedfeat tag.
* gbcolor.xml: Converted "GBC only" comments into sharedfeat tags.
* a5200.hsi: Fixed a few dispossessed tags.
* Various softlists: Fixed improperly entabulated tags.
* Various softlists: More entabulation fixes.
* new working machines
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Star Wars - Original Trilogy (JAKKS Pacific TV Game, prototype) [anonymous]
Dreamworks Movie Night (JAKKS Pacific TV Game, Oct 18 2006, prototype) [anonymous]
X-Men - Mutant Reign (JAKKS Pacific TV Game, prototype) [anonymous]
new working clones
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Star Wars - Revenge of the Sith (JAKKS Pacific TV Game, Game-Key Ready, prototype) [anonymous]
Dreamworks Movie Night (JAKKS Pacific TV Game, Apr 24 2006, test program) [anonymous]
new working software list entries
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jakks_gamekey_sw.xml :
Turret Defense & Yoda's Escape (prototype) [anonymous]
Imperial Gunner & Escape From Cloud City (Dec 22 2005, prototype) [anonymous]
Catamaran Strike & Coruscant Fire Patrol (Jun 2 2005, prototype) [anonymous]
* note about ADC issue, possible fix
* move jak_capb plunger to analog channel 3
Get rid of a couple of copies of the CC0 text. Add header comment to
CC0 files to remind people editing them what the terms are. Also add
some missing XML headers. The header comments in layouts won't bloat
the binary - they get stripped out before compressing, same as any other
comments.
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
New WORKING machines
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Ms. Pac-Man 5-in-1 (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy) (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Peter Wilhelmsen, 19 external donators]
Disney Princess (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
New WORKING Software List entries
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jakks_gamekey_nm:nrxdig New Rally X & Dig Dug [Sean Riddle, Peter Wilhelmsen, 19 external donators]
note, Pole Position is not really very playable at the moment due to raster rendering glitches, the rest are, aside from some obvious sound issues (nw)
New machines marked as NOT WORKING
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Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
There is a video rendering glitch (lkely another off by x lines raster issue) causing the letter selection text to not render properly, it appears the letters scroll instead of the text scroller below, which doesn't. (nw)
-spg2xx: Make rowscroll offset configurable, can't find register to control it, but JAKKS games need 0, while the chinese stuff needs 15 (nw)
-jak_wof: Marked as working, analog wheel isn't emulated, but is optional (I don't see where / how it maps) (nw)
-jak_wof: Improved inputs (nw)
-gamekeys now save to the gamekey seeprom not the system one (nw)
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Star Wars - Revenge of the Sith (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Peter Wilhelmsen]
new NOT WORKING software list entries
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jakks_gamekey_sw:tdyoda Turret Defense & Yoda's Escape [Sean Riddle, Peter Wilhelmsen]
joystick inputs don't appear to work, only buttons.