- Update to Softloat 3 from 2
- FREM and FMOD now generate the quotient bits in FPSR, required by Apple's SANE to do sin/cos/tan properly.
- FMOVE of a float to a Dx integer register generates the exception status bits, fixing square roots in SANE
- Rewrote how FMOVEM instructions are decoded and executed, fixing issues including skipping too few or too many
opcode bytes and causing serious weird behavior.
- FPU instructions all now have more realistic cycle timings for a 68881.
- All FPU instructions now generate exception bits in FPSR.
3rdparty/softfloat3: Updates [R. Belmont]
- Softfloat3 was always being built for a big-endian host, causing incorrect math on LE x64 and AArch64 machines.
- Fixed up Softfloat3 to build properly as part of MAME and up-ported the Bochs extensions. In latest Bochs, they
were only partially up-ported and Softfloat3 had been hacked up to be more like 2; here they're fixed to work
with stock Softfloat3.
When taking a pointer to a static member function template in a class
template, clang reports a substitution error if the noexcept
specification uses an expression that depends on class template
arguments.
See llvm/llvm-project#91362 on GitHub.
Up-to-date with revision 24c8d575e588d557d28f4011becb753421346860. Resolves issues building with Visual Studio.
Enabled PortAudio when building with Visual Studio and clang-cl.
docs: Removed note about duplicate GUID symbols in PortAudio when built with MSVC.
Now based on upstream 9da543e8329fdd81b64eb48742d8ccb09377aed1.
This fixes some issues with abbreviate path commands, gradients, and
locale sensitivity when parsing percentace-style colours.
This removes the need to force it to build as C++, and adds proper UTF-8
support for Windows.
Since this is a fork of linenoise, there's no hope for getting
lua-linenoise to sync with it upstream. I made the bare minimum changes
to keep it working, but didn't add bindings for new functionality (e.g.
multi-line editing).
Compile Lua as C++. When Lua is compiled as C, it uses setjmp/longjmp
for error handling, resulting in failure to unwind intermediate stack
frames. Trying to ensure no objects with non-trivial destructors are in
scope when raising a Lua error is error-prone. In particular,
converting an exception to a Lua error becomes convoluted, and raising a
Lua error from a constructor is effectively impossible.
Updated Lua to 5.4.4 - this includes a brand-new garbage collector
implementation with better performance. The main thing removed is the
deprecated bitlib.
Updated sol2 to version 3.3.0 - this adds support for Lua 5.4 and fixes
a number of issues, including not correctly handling errors when Lua is
built as C++.
Updated LuaFileSystem to version 1.8.0 - this adds support for symbolic
links on Windows, as well as Lua 5.4 compatibility.
Updated LuaSQLite3 to version 0.9.5 - this fixes issues in
multi-threaded environments, as well as Lua 5.4 compatibility.
Fixed double-free after attempting to construct a debugger expression
from Lua with an invalid string, and exposed expression error to Lua in
a better way.
Added warning level print function to Lua.
Fixed saving cheats with shift operators in expressions, although this
code isn't actually used as there's no cheat editor.
* Removed SDL2 source.
* Updated gradle.
* Updated SDL2 Java support glue code.
* Increased minimum supported Android API version to 24.
* Updated required asset files for Android app.
* Added proper tag for Android logging.
* Added SDL2 hint to make BGFX work on Android.
* Fixes uninitialized member causing slight jitter in timing (GitHub #10414).
* Fixes OPNA behavior when LFO is disabled.
* Fixes a PCM playback wraparound bug due to incorrect auto-incrementing.
- Fix incorrect operator volumes in some cases for OPL (MT8108)
- Fix PCM playback to cut off previous notes when new waveforms are selected (see dragnblz)
- Fix reversed OPM noise frequency
- Fix bug preventing CSM key ons from being noticed
- Fix bug where SSG EG envelope could be left in inverted state
- Fix SSG envelope handling when tone and noise are off
- Increase strength of DAC discontinuity in YM2612
- Improve latching logic for fnums in OPN
- Increase envelope suppression threshold so some effects don't get prematurely muted
- Improve ADPCM-B behavior at stop/limit addresses (more thorough rewrite here coming later)
Added menus for controlling toggle inputs, and showing recognised input
devices and control state. Moved input menu options off main menu to a
submenu, as there are a lot of them now.
Moved menu heading drawing into base class, added headings to more
menus, and made headings more consistent with the menu items used to
reach them. Also made terminology more consistent.
Changed the default names for buttons and hat switches/D-pads to use
1-based numbering. DirectInput still returns 0-based button numbers for
some devices.
Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2
package. Also fixed building the DirectSound sound output module with
the SDL OSD on Windows - the Windows headers are sensitive to include
order.
Started adding documentation for menus, to hopefully help people find
menus they remember seeing but can't recall how to access.
For translators, this makes terminology more consistent. In particular:
* "Settings" is preferred over "configuration" in a number of places, as
the latter can be construed as referring specifically to settings
stored in .cfg files in the cfg_directory folder. Also, references to
saving machine configuration could be interpreted as relating to the
settings on the "Machine Configuration" menu.
* The controls on host input devices (e.g. keys, buttons, joystick axes)
are referred to as "controls", while emulated inputs are referred to
as "inputs".
* The menus for assigning host controls to emulated inputs are called
"input assignments" menus to distinguish them from other input
settings menus.
* Combinations of controls that can be assigned to emulated inputs are
referred to as "combinations" rather than "sequences".
* The potentially confusing term "ROM set" has been removed altogether.
Use "short name" to refer to a device or system's identifier.
* "System" is used in almost places to refer to a complete, runnable
system rather than "Machine".
* "Driver" is now only used to refer to source files where systems or
devices are defined - it is no longer used to refer to individual
systems.
* A few more menus have message context for the messages. This makes it
a bit easier to guess where the messages are used. It also means you
can use different translations in different places if necessary (e.g.
if the same English text should be translated differently as an item
in one menu and as a heading in another).