diff --git a/src/mame/nintendo/vsnes.cpp b/src/mame/nintendo/vsnes.cpp index e68e28e4f8c..b9e23ff3004 100644 --- a/src/mame/nintendo/vsnes.cpp +++ b/src/mame/nintendo/vsnes.cpp @@ -1851,6 +1851,7 @@ static INPUT_PORTS_START( jajamaru ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) + PORT_DIPSETTING( 0x18, "6" ) // status bar only shows up to 4 reserve lives PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") @@ -2330,11 +2331,16 @@ static INPUT_PORTS_START( bnglngby ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") - PORT_DIPSETTING( 0x00, "2" ) - PORT_DIPSETTING( 0x08, "3" ) - PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) - PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) - PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) // stored in $f5, is it ever used? +// TODO: check if there's a more specific meaning than difficulty for this. +// The game seems to peg several things to level# ($d2) + DIP determined value ($0233). + PORT_DIPNAME( 0x60, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!6,!7") + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x60, DEF_STR( Hard ) ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END @@ -2367,19 +2373,28 @@ static INPUT_PORTS_START( supxevs ) PORT_START("DSW0") // bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!1") - PORT_DIPSETTING( 0x00, "50000" ) // and every ? - PORT_DIPSETTING( 0x01, "70000" ) // and every ? + PORT_DIPSETTING( 0x00, "50k, 150k, every 150k" ) + PORT_DIPSETTING( 0x01, "70k, 200k, every 200k" ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW1:!3" ) - PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) + PORT_DIPNAME( 0x08, 0x00, "Hidden Password Screen" ) PORT_DIPLOCATION("SW1:!4") + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPSETTING( 0x08, DEF_STR( No ) ) +// Set to Yes and hold both A and B while pressing P1 start to access Password Screen +// Level 2: 5135 +// Level 3: 3706 +// Level 4: 6853 +// Level 5: 3381 +// Level 6: 3913 +// Level 7: 2311 PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x30, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) - PORT_DIPNAME( 0xc0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!7,!8") + PORT_DIPNAME( 0xc0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0001" ) PORT_DIPSETTING( 0x40, "RP2C04-0002" ) PORT_DIPSETTING( 0x80, "RP2C04-0003" )