Demoted Fire Battle to MUP as stated in the notes (nw)

This commit is contained in:
angelosa 2020-02-27 14:49:40 +01:00
parent bf102135b6
commit eb2b5fa96c

View file

@ -26,9 +26,9 @@ TODO:
- firebatl: reads $6000-$6002 and $6100 at POST, and in the range $6100-$61ff before every start
of gameplay/after player dies.
Currently 0-filled in ROM loading:
- $6100 is actually OR-ed with the coinage work RAM buffer setting at $8022,
- $6124 are shifted right once at PC=0x5df and stored to $82e6, which is later checked at PC=0x187 and must
be $01 otherwise game goes into an infinite loop after dying (without ROM patch)
- $6100 is actually OR-ed with the coinage work RAM buffer setting at $8022;
- $6124 is shifted right once at PC=0x5df and stored to $82e6, which is later checked at PC=0x187 and must
be $01 otherwise game goes into an infinite loop after dying (without ROM patch);
- (more ...)
***************************************************************************/
@ -188,7 +188,8 @@ static INPUT_PORTS_START( firebatl )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("DSW1")
// TODO: unconventional default, may or may not be related to the ROM patch + whatever lies at $6000-$7fff
// TODO: unconventional default/structure, may or may not be modified by contents of $6000-$7fff
// read at $8304
PORT_DIPNAME( 0x7f, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2,3,4,5,6,7")
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x01, "2" )
@ -197,7 +198,7 @@ static INPUT_PORTS_START( firebatl )
PORT_DIPSETTING( 0x0f, "5" )
PORT_DIPSETTING( 0x1f, "6" )
PORT_DIPSETTING( 0x3f, "7" )
PORT_DIPSETTING( 0x7f, "Infinite Lives" )
PORT_DIPSETTING( 0x7f, "255" )
PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW1:8" )
PORT_START("DSW2")
@ -565,17 +566,13 @@ ROM_END
void clshroad_state::init_firebatl()
{
// applying HACK to fix the game
// without this the death sequence never ends so the game is unplayable after you
// die once, it would be nice to avoid the hack however
// cfr. notes at top
uint8_t *ROM = memregion("maincpu")->base();
ROM[0x05C6] = 0xc3;
ROM[0x05C7] = 0x8d;
ROM[0x05C8] = 0x23;
ROM[0x6124] = 0x02;
}
GAME( 1984, firebatl, 0, firebatl, firebatl, clshroad_state, init_firebatl, ROT90, "Woodplace Inc. (Taito license)", "Fire Battle", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1984, firebatl, 0, firebatl, firebatl, clshroad_state, init_firebatl, ROT90, "Woodplace Inc. (Taito license)", "Fire Battle", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS | MACHINE_UNEMULATED_PROTECTION )
GAME( 1986, clshroad, 0, clshroad, clshroad, clshroad_state, empty_init, ROT0, "Woodplace Inc.", "Clash-Road", MACHINE_SUPPORTS_SAVE )
GAME( 1986, clshroads, clshroad, clshroad, clshroad, clshroad_state, empty_init, ROT0, "Woodplace Inc. (Status Game Corp. license)", "Clash-Road (Status license)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, clshroadd, clshroad, clshroad, clshroad, clshroad_state, empty_init, ROT0, "Woodplace Inc. (Data East license)", "Clash-Road (Data East license)", MACHINE_SUPPORTS_SAVE )