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Demoted Fire Battle to MUP as stated in the notes (nw)
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1 changed files with 9 additions and 12 deletions
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@ -26,9 +26,9 @@ TODO:
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- firebatl: reads $6000-$6002 and $6100 at POST, and in the range $6100-$61ff before every start
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of gameplay/after player dies.
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Currently 0-filled in ROM loading:
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- $6100 is actually OR-ed with the coinage work RAM buffer setting at $8022,
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- $6124 are shifted right once at PC=0x5df and stored to $82e6, which is later checked at PC=0x187 and must
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be $01 otherwise game goes into an infinite loop after dying (without ROM patch)
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- $6100 is actually OR-ed with the coinage work RAM buffer setting at $8022;
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- $6124 is shifted right once at PC=0x5df and stored to $82e6, which is later checked at PC=0x187 and must
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be $01 otherwise game goes into an infinite loop after dying (without ROM patch);
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- (more ...)
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***************************************************************************/
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@ -188,7 +188,8 @@ static INPUT_PORTS_START( firebatl )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
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PORT_START("DSW1")
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// TODO: unconventional default, may or may not be related to the ROM patch + whatever lies at $6000-$7fff
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// TODO: unconventional default/structure, may or may not be modified by contents of $6000-$7fff
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// read at $8304
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PORT_DIPNAME( 0x7f, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2,3,4,5,6,7")
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PORT_DIPSETTING( 0x00, "1" )
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PORT_DIPSETTING( 0x01, "2" )
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@ -197,7 +198,7 @@ static INPUT_PORTS_START( firebatl )
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PORT_DIPSETTING( 0x0f, "5" )
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PORT_DIPSETTING( 0x1f, "6" )
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PORT_DIPSETTING( 0x3f, "7" )
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PORT_DIPSETTING( 0x7f, "Infinite Lives" )
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PORT_DIPSETTING( 0x7f, "255" )
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PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW1:8" )
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PORT_START("DSW2")
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@ -565,17 +566,13 @@ ROM_END
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void clshroad_state::init_firebatl()
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{
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// applying HACK to fix the game
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// without this the death sequence never ends so the game is unplayable after you
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// die once, it would be nice to avoid the hack however
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// cfr. notes at top
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uint8_t *ROM = memregion("maincpu")->base();
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ROM[0x05C6] = 0xc3;
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ROM[0x05C7] = 0x8d;
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ROM[0x05C8] = 0x23;
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ROM[0x6124] = 0x02;
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}
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GAME( 1984, firebatl, 0, firebatl, firebatl, clshroad_state, init_firebatl, ROT90, "Woodplace Inc. (Taito license)", "Fire Battle", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1984, firebatl, 0, firebatl, firebatl, clshroad_state, init_firebatl, ROT90, "Woodplace Inc. (Taito license)", "Fire Battle", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS | MACHINE_UNEMULATED_PROTECTION )
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GAME( 1986, clshroad, 0, clshroad, clshroad, clshroad_state, empty_init, ROT0, "Woodplace Inc.", "Clash-Road", MACHINE_SUPPORTS_SAVE )
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GAME( 1986, clshroads, clshroad, clshroad, clshroad, clshroad_state, empty_init, ROT0, "Woodplace Inc. (Status Game Corp. license)", "Clash-Road (Status license)", MACHINE_SUPPORTS_SAVE )
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GAME( 1986, clshroadd, clshroad, clshroad, clshroad, clshroad_state, empty_init, ROT0, "Woodplace Inc. (Data East license)", "Clash-Road (Data East license)", MACHINE_SUPPORTS_SAVE )
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