add inputs, mark as working (nw)

This commit is contained in:
David Haywood 2015-12-29 23:48:58 +00:00
parent e043e2ad41
commit e298126108

View file

@ -5074,6 +5074,45 @@ static INPUT_PORTS_START( anteateruk )
PORT_BIT( 0xff, 0x00, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( anteatergg )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
PORT_START("IN2")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x04, "A 2/1 B 1/3" )
PORT_DIPSETTING( 0x00, "A 1/1 B 1/5" )
PORT_DIPSETTING( 0x08, "A 1/5 B 1/1" )
PORT_DIPSETTING( 0x0c, "A 1/3 B 2/1" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) // probably
INPUT_PORTS_END
/* verified from Z80 code */
static INPUT_PORTS_START( calipso )
@ -11445,7 +11484,7 @@ GAME( 1982, tazmania, 0, scobra, tazmania, galaxian_state, scobr
GAME( 1982, anteater, 0, anteater, anteater, galaxian_state, anteater, ROT90, "Tago Electronics", "Anteater", MACHINE_SUPPORTS_SAVE )
GAME( 1982, anteateruk, anteater, anteateruk, anteateruk, galaxian_state, anteateruk, ROT90, "Tago Electronics (Free Enterprise Games license", "The Anteater (UK)", MACHINE_SUPPORTS_SAVE ) // distributed in 1983
GAME( 1982, anteaterg, anteater, anteaterg, anteateruk, galaxian_state, anteateruk, ROT90, "Tago Electronics (TV-Tuning license from Free Enterprise Games)", "Ameisenbaer (German)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, anteatergg, anteater, anteatergg, galaxian, galaxian_state, galaxian, ROT90, "bootleg", "Ameisenbaer (German, Galaxian hardware)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1982, anteatergg, anteater, anteatergg, anteatergg, galaxian_state, galaxian, ROT90, "bootleg", "Ameisenbaer (German, Galaxian hardware)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, calipso, 0, scobra, calipso, galaxian_state, calipso, ROT90, "Tago Electronics", "Calipso", MACHINE_SUPPORTS_SAVE )