this makes sound same as it was before it regressed

This commit is contained in:
Michaël Banaan Ananas 2012-09-23 20:45:12 +00:00
parent 59d656f6d7
commit de107fe212

View file

@ -324,13 +324,13 @@ static MACHINE_CONFIG_START( unclepoo, poo_state )
MCFG_CPU_ADD("maincpu", Z80,18000000/6) /* ? MHz */
MCFG_CPU_PROGRAM_MAP(unclepoo_main_map)
MCFG_CPU_IO_MAP(unclepoo_main_portmap)
MCFG_CPU_VBLANK_INT_DRIVER("screen", poo_state, nmi_line_pulse)
MCFG_CPU_VBLANK_INT_DRIVER("screen", poo_state, nmi_line_pulse)
MCFG_CPU_PERIODIC_INT_DRIVER(poo_state, irq0_line_hold, 256) // ??? controls game speed
MCFG_CPU_ADD("subcpu", Z80,18000000/12) /* ? MHz */
MCFG_CPU_PROGRAM_MAP(unclepoo_sub_map)
MCFG_CPU_IO_MAP(unclepoo_sub_portmap)
MCFG_CPU_VBLANK_INT_DRIVER("screen", poo_state, irq0_line_hold)
// MCFG_CPU_VBLANK_INT_DRIVER("screen", poo_state, irq0_line_hold)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)