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(nw) segas16b.cpp: Misc Sega ID# documentation updates
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1 changed files with 85 additions and 75 deletions
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@ -4255,6 +4255,8 @@ ROM_END
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// Alien Syndrome, Sega System 16B
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// CPU: 68000
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// ROM Board type: 171-5358
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// Main board: 837-6312
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// ROM board: 834-6311
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//
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ROM_START( aliensyn )
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ROM_REGION( 0x30000, "maincpu", 0 ) // 68000 code
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@ -4547,7 +4549,9 @@ ROM_END
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// Altered Beast, Sega System 16B
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// CPU: 68000 + i8751 (317-0078)
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// ROM Board type: 171-5521
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// Sega ID# for ROM board: 834-6661-10
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// Sega game ID: 833-6660-10 ALTERED BEAST
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// Main board: 837-6662-06
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// ROM board: 834-6661-10
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//
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ROM_START( altbeast )
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ROM_REGION( 0x40000, "maincpu", 0 ) // 68000 code
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@ -4579,7 +4583,7 @@ ROM_START( altbeast )
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ROM_END
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//*************************************************************************************************************************
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// Altered Beast, Sega System 16B
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// Jyuohki (Altered Beast), Sega System 16B
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// CPU: 68000 + i8751 (317-0077)
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// ROM Board type: 171-5521
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//
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@ -4879,7 +4883,9 @@ ROM_END
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// Altered Beast, Sega System 16B
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// CPU: 68000 + MC8123B (317-0066)
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// ROM Board type: 171-5521
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// Sega ID# for ROM board: 834-6661-02
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// Sega game ID: 833-6660-02 ALTERED BEAST
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// Main board: 837-6662-01
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// ROM board: 834-6661-02
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//
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ROM_START( altbeast2 )
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ROM_REGION( 0x40000, "maincpu", 0 ) // 68000 code
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@ -6755,7 +6761,9 @@ ROM_END
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// Golden Axe, Sega System 16B
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// CPU: 68000 + i8751 (317-123A)
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// ROM Board type: 171-5797
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// Sega ID# for ROM board: 834-7002-07
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// Sega game ID: 833-7001-07 GOLDEN AXE
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// Main board: 837-7003-06
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// ROM board: 834-7002-07
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//
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ROM_START( goldnaxe )
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ROM_REGION( 0x80000, "maincpu", 0 ) // 68000 code
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@ -7731,6 +7739,8 @@ ROM_END
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// Ryukyu, Sega System 16B
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// CPU: FD1094 8J2 (317-5023)
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// ROM Board type: 171-5521
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// Sega game ID: 836-7666 RYUKYU
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// ROM board: 836-7667
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//
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ROM_START( ryukyua )
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ROM_REGION( 0x20000, "maincpu", 0 ) // 68000 code
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@ -9484,7 +9494,7 @@ void segas16b_state::init_snapper()
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//**************************************************************************
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// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
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GAME( 1988, aceattac, 0, aceattacb_fd1094, aceattac, segas16b_state, init_aceattac_5358, ROT270, "Sega", "Ace Attacker (FD1094 317-0059)", 0 )
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GAME( 1988, aceattac, 0, aceattacb_fd1094, aceattac, segas16b_state, init_aceattac_5358, ROT270, "Sega", "Ace Attacker (FD1094 317-0059)", 0 )
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GAME( 1987, aliensyn, 0, system16b, aliensyn, segas16b_state, init_generic_5358_small, ROT0, "Sega", "Alien Syndrome (set 4, System 16B, unprotected)", 0 )
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GAME( 1987, aliensyn7, aliensyn, system16b_mc8123, aliensyn, segas16b_state, init_aliensyn7_5358_small, ROT0, "Sega", "Alien Syndrome (set 7, System 16B, MC-8123B 317-00xx)", 0 )
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@ -9524,11 +9534,11 @@ GAME( 1991, cottonja, cotton, system16b_fd1094, cotton, segas16b_stat
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GAME( 1988, ddux, 0, system16b_fd1094, ddux, segas16b_state, init_generic_5521, ROT0, "Sega", "Dynamite Dux (set 3, World) (FD1094 317-0096)", 0 )
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GAME( 1988, dduxj, ddux, system16b_fd1094, ddux, segas16b_state, init_generic_5521, ROT0, "Sega", "Dynamite Dux (set 2, Japan) (FD1094 317-0094)", 0 )
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GAME( 1988, ddux1, ddux, system16b_i8751, ddux, segas16b_state, init_generic_5704, ROT0, "Sega", "Dynamite Dux (set 1) (8751 317-0095)", 0 )
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GAME( 1988, ddux1, ddux, system16b_i8751, ddux, segas16b_state, init_generic_5704, ROT0, "Sega", "Dynamite Dux (set 1, World) (8751 317-0095)", 0 )
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GAME( 1987, dunkshot, 0, system16b_fd1089a, dunkshot, segas16b_state, init_dunkshot_5358_small,ROT0, "Sega", "Dunk Shot (Rev C, FD1089A 317-0022)", 0 )
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GAME( 1987, dunkshota, dunkshot, system16b_fd1089a, dunkshot, segas16b_state, init_dunkshot_5358_small,ROT0, "Sega", "Dunk Shot (Rev A, FD1089A 317-0022)", 0 )
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GAME( 1986, dunkshoto, dunkshot, system16b_fd1089a, dunkshoto, segas16b_state, init_dunkshot_5358_small,ROT0, "Sega", "Dunk Shot (FD1089A 317-0022)", 0 )
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GAME( 1987, dunkshot, 0, system16b_fd1089a, dunkshot, segas16b_state, init_dunkshot_5358_small,ROT0, "Sega", "Dunk Shot (Rev C, FD1089A 317-0022)", 0 )
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GAME( 1987, dunkshota, dunkshot, system16b_fd1089a, dunkshot, segas16b_state, init_dunkshot_5358_small,ROT0, "Sega", "Dunk Shot (Rev A, FD1089A 317-0022)", 0 )
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GAME( 1986, dunkshoto, dunkshot, system16b_fd1089a, dunkshoto,segas16b_state, init_dunkshot_5358_small,ROT0, "Sega", "Dunk Shot (FD1089A 317-0022)", 0 )
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GAME( 1989, eswat, 0, system16b_fd1094_5797, eswat, segas16b_state, init_generic_5797, ROT0, "Sega", "E-Swat - Cyber Police (set 4, World) (FD1094 317-0130)", 0 )
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GAME( 1989, eswatu, eswat, system16b_fd1094_5797, eswat, segas16b_state, init_generic_5797, ROT0, "Sega", "E-Swat - Cyber Police (set 3, US) (FD1094 317-0129)", 0 )
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@ -9582,113 +9592,113 @@ GAME( 1987, suprleag, 0, system16b_fd1094, exctleag, segas16b_stat
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GAME( 1988, tetris2, tetris, system16b_fd1094, tetris, segas16b_state, init_generic_5704, ROT0, "Sega", "Tetris (set 2, Japan, System 16B) (FD1094 317-0092)", 0 )
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GAME( 1988, tetris1, tetris, system16b_fd1094, tetris, segas16b_state, init_generic_5358_small, ROT0, "Sega", "Tetris (set 1, Japan, System 16B) (FD1094 317-0091)", 0 )
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GAME( 1987, timescan, 0, system16b, timescan, segas16b_state, init_timescan_5358_small, ROT270, "Sega", "Time Scanner (set 2, System 16B)", 0 )
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GAME( 1987, timescan, 0, system16b, timescan, segas16b_state, init_timescan_5358_small,ROT270, "Sega", "Time Scanner (set 2, System 16B)", 0 )
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GAME( 1994, toryumon, 0, system16b_5797, toryumon, segas16b_state, init_generic_5797, ROT0, "Sega", "Toryumon", 0 )
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GAME( 1994, toryumon, 0, system16b_5797, toryumon, segas16b_state, init_generic_5797, ROT0, "Sega", "Toryumon", 0 )
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GAME( 1989, tturf, 0, system16b_i8751, tturf, segas16b_state, init_tturf_5704, ROT0, "Sega / Sunsoft", "Tough Turf (set 2, Japan) (8751 317-0104)", 0 )
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GAME( 1989, tturfu, tturf, system16b_i8751, tturf, segas16b_state, init_generic_5358, ROT0, "Sega / Sunsoft", "Tough Turf (set 1, US) (8751 317-0099)", 0)
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GAME( 1989, tturf, 0, system16b_i8751, tturf, segas16b_state, init_tturf_5704, ROT0, "Sega / Sunsoft", "Tough Turf (set 2, Japan) (8751 317-0104)", 0 )
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GAME( 1989, tturfu, tturf, system16b_i8751, tturf, segas16b_state, init_generic_5358, ROT0, "Sega / Sunsoft", "Tough Turf (set 1, US) (8751 317-0099)", 0)
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GAME( 1996, ultracin, 0, system16b_5797, ultracin, segas16b_state, init_generic_5797, ROT0, "Sega", "Waku Waku Ultraman Racing", 0 )
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GAME( 1996, ultracin, 0, system16b_5797, ultracin, segas16b_state, init_generic_5797, ROT0, "Sega", "Waku Waku Ultraman Racing", 0 )
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GAME( 1988, wb3, 0, system16b_i8751, wb3, segas16b_state, init_wb3_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 6, World, System 16B) (8751 317-0098)", 0 )
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GAME( 1988, wb34, wb3, system16b_fd1094, wb3, segas16b_state, init_generic_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 4, Japan, System 16B) (FD1094 317-0087)", 0 )
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GAME( 1988, wb33, wb3, system16b_fd1094, wb3, segas16b_state, init_generic_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 3, World, System 16B) (FD1094 317-0089)", 0 )
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GAME( 1988, wb32, wb3, system16b_fd1094, wb3, segas16b_state, init_generic_5358, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 2, Japan, System 16B) (FD1094 317-0085)", 0 )
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GAME( 1988, wb3, 0, system16b_i8751, wb3, segas16b_state, init_wb3_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 6, World, System 16B) (8751 317-0098)", 0 )
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GAME( 1988, wb34, wb3, system16b_fd1094, wb3, segas16b_state, init_generic_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 4, Japan, System 16B) (FD1094 317-0087)", 0 )
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GAME( 1988, wb33, wb3, system16b_fd1094, wb3, segas16b_state, init_generic_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 3, World, System 16B) (FD1094 317-0089)", 0 )
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GAME( 1988, wb32, wb3, system16b_fd1094, wb3, segas16b_state, init_generic_5358, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 2, Japan, System 16B) (FD1094 317-0085)", 0 )
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GAME( 1989, wrestwar, 0, system16b_i8751, wrestwar, segas16b_state, init_generic_5704, ROT270, "Sega", "Wrestle War (set 3, World) (8751 317-0103)", 0 )
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GAME( 1989, wrestwar2, wrestwar, system16b_fd1094, wrestwar, segas16b_state, init_generic_5704, ROT270, "Sega", "Wrestle War (set 2, World) (FD1094 317-0102)", 0 )
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GAME( 1989, wrestwar1, wrestwar, system16b_fd1094, wrestwar, segas16b_state, init_generic_5704, ROT270, "Sega", "Wrestle War (set 1, Japan) (FD1094 317-0090)", 0 )
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GAME( 1989, wrestwar, 0, system16b_i8751, wrestwar, segas16b_state, init_generic_5704, ROT270, "Sega", "Wrestle War (set 3, World) (8751 317-0103)", 0 )
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GAME( 1989, wrestwar2, wrestwar, system16b_fd1094, wrestwar, segas16b_state, init_generic_5704, ROT270, "Sega", "Wrestle War (set 2, World) (FD1094 317-0102)", 0 )
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GAME( 1989, wrestwar1, wrestwar, system16b_fd1094, wrestwar, segas16b_state, init_generic_5704, ROT270, "Sega", "Wrestle War (set 1, Japan) (FD1094 317-0090)", 0 )
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// Extra RAM, dubbed by M2 as 'System 16C'
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GAME( 2008, fantzn2x, 0, system16c, fz2, segas16b_state, init_generic_5704, ROT0, "Sega / M2", "Fantasy Zone II - The Tears of Opa-Opa (System 16C version)", 0 ) // The 1987 copyright date shown ingame is false
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GAME( 2008, fantzn2xp, fantzn2x, system16c, fz2, segas16b_state, init_generic_5704, ROT0, "Sega / M2", "Fantasy Zone II - The Tears of Opa-Opa (System 16C version, prototype)", 0 ) // "
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GAME( 2008, fantzn2x, 0, system16c, fz2, segas16b_state, init_generic_5704, ROT0, "Sega / M2", "Fantasy Zone II - The Tears of Opa-Opa (System 16C version)", 0 ) // The 1987 copyright date shown ingame is false
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GAME( 2008, fantzn2xp, fantzn2x, system16c, fz2, segas16b_state, init_generic_5704, ROT0, "Sega / M2", "Fantasy Zone II - The Tears of Opa-Opa (System 16C version, prototype)", 0 ) // "
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GAME( 2008, fantzoneta, fantzone, system16b, fantzoneta, segas16b_state, init_generic_5704, ROT0, "bootleg", "Fantasy Zone (Time Attack, bootleg)", 0 ) // based on the PS2 version, unlicensed PCB conversion
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GAME( 2008, fantzoneta, fantzone, system16b, fantzoneta, segas16b_state, init_generic_5704, ROT0, "bootleg", "Fantasy Zone (Time Attack, bootleg)", 0 ) // based on the PS2 version, unlicensed PCB conversion
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// Custom Korean Board - these probably belong with the bootlegs...
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GAME( 1990, atomicp, 0, atomicp, atomicp, segas16b_state, init_generic_korean, ROT0, "Philko", "Atomic Point (Korea)", 0) // korean clone board..
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GAME( 1990, snapper, 0, atomicp, snapper, segas16b_state, init_snapper, ROT0, "Philko", "Snapper (Korea)", 0) // korean clone board..
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GAME( 1990, atomicp, 0, atomicp, atomicp, segas16b_state, init_generic_korean, ROT0, "Philko", "Atomic Point (Korea)", 0) // korean clone board..
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GAME( 1990, snapper, 0, atomicp, snapper, segas16b_state, init_snapper, ROT0, "Philko", "Snapper (Korea)", 0) // korean clone board..
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// board marked 'System 4' and has Philko custom chip - various hw changes (4bpp tiles for example)
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GAME( 1991, lockonph, 0, lockonph, lockonph, segas16b_state, init_lockonph, ROT0, "Philko", "Lock On (Philko)", MACHINE_IMPERFECT_SOUND ) // Copyright not shown in game, but has 'PHILKO' in the startup warning and tiles / PCB. 1991 is the name entry for the lowest high score. Clipping issues on left edge in attract look like original game bugs.
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GAME( 1991, lockonph, 0, lockonph, lockonph, segas16b_state, init_lockonph, ROT0, "Philko", "Lock On (Philko)", MACHINE_IMPERFECT_SOUND ) // Copyright not shown in game, but has 'PHILKO' in the startup warning and tiles / PCB. 1991 is the name entry for the lowest high score. Clipping issues on left edge in attract look like original game bugs.
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GAME( 199?, dfjail, 0, dfjail, dfjail, segas16b_state, init_generic_korean, ROT0, "Philko", "The Destroyer From Jail (Korea)", MACHINE_IMPERFECT_SOUND | MACHINE_NO_COCKTAIL ) // dips, check sound, not extensively tested
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// decrypted bootleg / 'suicide repair' sets
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GAME( 1987, shinobi2d, shinobi, system16b, shinobi, segas16b_state, init_generic_5358, ROT0, "bootleg", "Shinobi (set 2, System 16B) (bootleg of FD1094 317-0049 set)", 0 )
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GAME( 1987, shinobi2d, shinobi, system16b, shinobi, segas16b_state, init_generic_5358, ROT0, "bootleg", "Shinobi (set 2, System 16B) (bootleg of FD1094 317-0049 set)", 0 )
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GAME( 1989, fpointd, fpoint, system16b, fpoint, segas16b_state, init_generic_5358, ROT0, "bootleg", "Flash Point (set 2, Japan) (bootleg of FD1094 317-0127A set)", 0 )
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GAME( 1989, fpoint1d, fpoint, system16b, fpoint, segas16b_state, init_generic_5704, ROT0, "bootleg", "Flash Point (set 1, Japan) (bootleg of FD1094 317-0127A set)", 0 )
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GAME( 1989, fpointd, fpoint, system16b, fpoint, segas16b_state, init_generic_5358, ROT0, "bootleg", "Flash Point (set 2, Japan) (bootleg of FD1094 317-0127A set)", 0 )
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GAME( 1989, fpoint1d, fpoint, system16b, fpoint, segas16b_state, init_generic_5704, ROT0, "bootleg", "Flash Point (set 1, Japan) (bootleg of FD1094 317-0127A set)", 0 )
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GAME( 1988, tetris2d, tetris, system16b, tetris, segas16b_state, init_generic_5704, ROT0, "bootleg", "Tetris (set 2, Japan, System 16B) (bootleg of FD1094 317-0092 set)", 0 )
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GAME( 1988, tetris1d, tetris, system16b, tetris, segas16b_state, init_generic_5358_small, ROT0, "bootleg", "Tetris (set 1, Japan, System 16B) (bootleg of FD1094 317-0091 set)", 0 )
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GAME( 1988, tetris2d, tetris, system16b, tetris, segas16b_state, init_generic_5704, ROT0, "bootleg", "Tetris (set 2, Japan, System 16B) (bootleg of FD1094 317-0092 set)", 0 )
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GAME( 1988, tetris1d, tetris, system16b, tetris, segas16b_state, init_generic_5358_small, ROT0, "bootleg", "Tetris (set 1, Japan, System 16B) (bootleg of FD1094 317-0091 set)", 0 )
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GAME( 1988, dduxd, ddux, system16b, ddux, segas16b_state, init_generic_5521, ROT0, "bootleg", "Dynamite Dux (set 3, World) (bootleg of FD1094 317-0096 set)", 0 )
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GAME( 1988, dduxjd, ddux, system16b, ddux, segas16b_state, init_generic_5521, ROT0, "bootleg", "Dynamite Dux (set 2, Japan) (bootleg of FD1094 317-0094 set)", 0 )
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GAME( 1988, dduxd, ddux, system16b, ddux, segas16b_state, init_generic_5521, ROT0, "bootleg", "Dynamite Dux (set 3, World) (bootleg of FD1094 317-0096 set)", 0 )
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GAME( 1988, dduxjd, ddux, system16b, ddux, segas16b_state, init_generic_5521, ROT0, "bootleg", "Dynamite Dux (set 2, Japan) (bootleg of FD1094 317-0094 set)", 0 )
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GAME( 1988, altbeast5d, altbeast, system16b, altbeast, segas16b_state, init_generic_5521, ROT0, "bootleg", "Altered Beast (set 5) (bootleg of FD1094 317-0069 set)", 0 )
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GAME( 1988, altbeastj3d,altbeast, system16b, altbeast, segas16b_state, init_generic_5521, ROT0, "bootleg", "Juuouki (set 3, Japan) (bootleg of FD1094 317-0068 set)", 0 )
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GAME( 1988, altbeast5d, altbeast, system16b, altbeast, segas16b_state, init_generic_5521, ROT0, "bootleg", "Altered Beast (set 5) (bootleg of FD1094 317-0069 set)", 0 )
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GAME( 1988, altbeastj3d,altbeast, system16b, altbeast, segas16b_state, init_generic_5521, ROT0, "bootleg", "Juuouki (set 3, Japan) (bootleg of FD1094 317-0068 set)", 0 )
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GAME( 1990, aurail1d, aurail, system16b, aurail, segas16b_state, init_generic_5704, ROT0, "bootleg", "Aurail (set 2, World) (bootleg of FD1089B 317-0168 set)", 0 )
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GAME( 1990, aurailjd, aurail, system16b, aurail, segas16b_state, init_generic_5704, ROT0, "bootleg", "Aurail (set 1, Japan) (bootleg of FD1089A 317-0167 set)", 0 )
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GAME( 1990, aurail1d, aurail, system16b, aurail, segas16b_state, init_generic_5704, ROT0, "bootleg", "Aurail (set 2, World) (bootleg of FD1089B 317-0168 set)", 0 )
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GAME( 1990, aurailjd, aurail, system16b, aurail, segas16b_state, init_generic_5704, ROT0, "bootleg", "Aurail (set 1, Japan) (bootleg of FD1089A 317-0167 set)", 0 )
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GAME( 1989, mvpd, mvp, system16b_5797, mvp, segas16b_state, init_generic_5797, ROT0, "bootleg", "MVP (set 2, US) (bootleg of FD1094 317-0143 set)", 0 )
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GAME( 1989, mvpjd, mvp, system16b, mvp, segas16b_state, init_generic_5704, ROT0, "bootleg", "MVP (set 1, Japan) (bootleg of FD1094 317-0142 set)", 0 )
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GAME( 1989, mvpd, mvp, system16b_5797, mvp, segas16b_state, init_generic_5797, ROT0, "bootleg", "MVP (set 2, US) (bootleg of FD1094 317-0143 set)", 0 )
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GAME( 1989, mvpjd, mvp, system16b, mvp, segas16b_state, init_generic_5704, ROT0, "bootleg", "MVP (set 1, Japan) (bootleg of FD1094 317-0142 set)", 0 )
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GAME( 1991, cottond, cotton, system16b, cotton, segas16b_state, init_generic_5704, ROT0, "bootleg", "Cotton (set 4, World) (bootleg of FD1094 317-0181a set)", 0 )
|
||||
GAME( 1991, cottonud, cotton, system16b, cotton, segas16b_state, init_generic_5704, ROT0, "bootleg", "Cotton (set 3, US) (bootleg of FD1094 317-0180 set)", 0 )
|
||||
GAME( 1991, cottonjad, cotton, system16b, cotton, segas16b_state, init_generic_5704, ROT0, "bootleg", "Cotton (set 1, Japan, Rev A) (bootleg of FD1094 317-0179a set)", 0 )
|
||||
GAME( 1991, cottonjd, cotton, system16b, cotton, segas16b_state, init_generic_5704, ROT0, "bootleg", "Cotton (set 2, Japan, Rev B) (bootleg of FD1094 317-0179b set)", 0 )
|
||||
GAME( 1991, cottond, cotton, system16b, cotton, segas16b_state, init_generic_5704, ROT0, "bootleg", "Cotton (set 4, World) (bootleg of FD1094 317-0181a set)", 0 )
|
||||
GAME( 1991, cottonud, cotton, system16b, cotton, segas16b_state, init_generic_5704, ROT0, "bootleg", "Cotton (set 3, US) (bootleg of FD1094 317-0180 set)", 0 )
|
||||
GAME( 1991, cottonjad, cotton, system16b, cotton, segas16b_state, init_generic_5704, ROT0, "bootleg", "Cotton (set 1, Japan, Rev A) (bootleg of FD1094 317-0179a set)", 0 )
|
||||
GAME( 1991, cottonjd, cotton, system16b, cotton, segas16b_state, init_generic_5704, ROT0, "bootleg", "Cotton (set 2, Japan, Rev B) (bootleg of FD1094 317-0179b set)", 0 )
|
||||
|
||||
|
||||
GAME( 1989, bayrouted, bayroute, system16b, bayroute, segas16b_state, init_generic_5704, ROT0, "bootleg", "Bay Route (set 3, World) (bootleg of FD1094 317-0116 set)", 0 )
|
||||
GAME( 1989, bayroutejd, bayroute, system16b, bayroute, segas16b_state, init_generic_5704, ROT0, "bootleg", "Bay Route (set 2, Japan) (bootleg of FD1094 317-0115 set)", 0 )
|
||||
GAME( 1989, bayrouted, bayroute, system16b, bayroute, segas16b_state, init_generic_5704, ROT0, "bootleg", "Bay Route (set 3, World) (bootleg of FD1094 317-0116 set)", 0 )
|
||||
GAME( 1989, bayroutejd, bayroute, system16b, bayroute, segas16b_state, init_generic_5704, ROT0, "bootleg", "Bay Route (set 2, Japan) (bootleg of FD1094 317-0115 set)", 0 )
|
||||
|
||||
GAME( 1988, exctleagd, exctleag, system16b, exctleag, segas16b_state, init_exctleag_5358, ROT0, "bootleg", "Excite League (bootleg of FD1094 317-0079 set)", 0 )
|
||||
GAME( 1988, exctleagd, exctleag, system16b, exctleag, segas16b_state, init_exctleag_5358, ROT0, "bootleg", "Excite League (bootleg of FD1094 317-0079 set)", 0 )
|
||||
|
||||
GAME( 1987, sonicbomd, sonicbom, system16b, sonicbom, segas16b_state, init_generic_5358, ROT270, "bootleg", "Sonic Boom (bootleg of FD1094 317-0053 set)", 0 )
|
||||
GAME( 1987, sonicbomd, sonicbom, system16b, sonicbom, segas16b_state, init_generic_5358, ROT270, "bootleg", "Sonic Boom (bootleg of FD1094 317-0053 set)", 0 )
|
||||
|
||||
GAME( 1990, ryukyud, ryukyu, system16b, ryukyu, segas16b_state, init_generic_5704, ROT0, "bootleg", "RyuKyu (Japan) (bootleg of FD1094 317-5023 set)", 0 )
|
||||
GAME( 1990, ryukyud, ryukyu, system16b, ryukyu, segas16b_state, init_generic_5704, ROT0, "bootleg", "RyuKyu (Japan) (bootleg of FD1094 317-5023 set)", 0 )
|
||||
|
||||
GAME( 1987, hwchampjd, hwchamp, system16b, hwchamp, segas16b_state, init_hwchamp_5521, ROT0, "bootleg", "Heavyweight Champ (Japan) (bootleg of FD1094 317-0046 set)", 0 )
|
||||
GAME( 1987, hwchampjd, hwchamp, system16b, hwchamp, segas16b_state, init_hwchamp_5521, ROT0, "bootleg", "Heavyweight Champ (Japan) (bootleg of FD1094 317-0046 set)", 0 )
|
||||
|
||||
GAME( 1987, bulletd, bullet, system16b, bullet, segas16b_state, init_generic_5358_small, ROT0, "bootleg", "Bullet (bootleg of FD1094 317-0041 set)", 0 )
|
||||
GAME( 1987, bulletd, bullet, system16b, bullet, segas16b_state, init_generic_5358_small, ROT0, "bootleg", "Bullet (bootleg of FD1094 317-0041 set)", 0 )
|
||||
|
||||
GAME( 1989, eswatd, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "E-Swat - Cyber Police (set 4, World) (bootleg of FD1094 317-0130 set)", 0 )
|
||||
GAME( 1989, eswatud, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "E-Swat - Cyber Police (set 3, US) (bootleg of FD1094 317-0129 set)", 0 )
|
||||
GAME( 1989, eswatjd, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "E-Swat - Cyber Police (set 2, Japan) (bootleg of FD1094 317-0128 set)", 0 )
|
||||
GAME( 1989, eswatj1d, eswat, system16b, eswat, segas16b_state, init_generic_5704, ROT0, "bootleg", "E-Swat - Cyber Police (set 1, Japan) (bootleg of FD1094 317-0131 set)", 0 )
|
||||
GAME( 1989, eswatd, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "E-Swat - Cyber Police (set 4, World) (bootleg of FD1094 317-0130 set)", 0 )
|
||||
GAME( 1989, eswatud, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "E-Swat - Cyber Police (set 3, US) (bootleg of FD1094 317-0129 set)", 0 )
|
||||
GAME( 1989, eswatjd, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "E-Swat - Cyber Police (set 2, Japan) (bootleg of FD1094 317-0128 set)", 0 )
|
||||
GAME( 1989, eswatj1d, eswat, system16b, eswat, segas16b_state, init_generic_5704, ROT0, "bootleg", "E-Swat - Cyber Police (set 1, Japan) (bootleg of FD1094 317-0131 set)", 0 )
|
||||
|
||||
|
||||
GAME( 1989, goldnaxeud, goldnaxe, system16b_5797, goldnaxe, segas16b_state, init_generic_5797, ROT0, "bootleg", "Golden Axe (set 5, US) (bootleg of FD1094 317-0122 set)", 0 )
|
||||
GAME( 1989, goldnaxe3d, goldnaxe, system16b, goldnaxe, segas16b_state, init_generic_5704, ROT0, "bootleg", "Golden Axe (set 3, World) (bootleg of FD1094 317-0120 set)", 0)
|
||||
GAME( 1989, goldnaxe1d, goldnaxe, system16b_5797, goldnaxe, segas16b_state, init_generic_5797, ROT0, "bootleg", "Golden Axe (set 1, World) (bootleg of FD1094 317-0110 set)", 0 )
|
||||
GAME( 1989, goldnaxejd, goldnaxe, system16b, goldnaxe, segas16b_state, init_generic_5704, ROT0, "bootleg", "Golden Axe (set 4, Japan) (bootleg of FD1094 317-0121 set)", 0 )
|
||||
GAME( 1989, goldnaxeud, goldnaxe, system16b_5797, goldnaxe, segas16b_state, init_generic_5797, ROT0, "bootleg", "Golden Axe (set 5, US) (bootleg of FD1094 317-0122 set)", 0 )
|
||||
GAME( 1989, goldnaxe3d, goldnaxe, system16b, goldnaxe, segas16b_state, init_generic_5704, ROT0, "bootleg", "Golden Axe (set 3, World) (bootleg of FD1094 317-0120 set)", 0)
|
||||
GAME( 1989, goldnaxe1d, goldnaxe, system16b_5797, goldnaxe, segas16b_state, init_generic_5797, ROT0, "bootleg", "Golden Axe (set 1, World) (bootleg of FD1094 317-0110 set)", 0 )
|
||||
GAME( 1989, goldnaxejd, goldnaxe, system16b, goldnaxe, segas16b_state, init_generic_5704, ROT0, "bootleg", "Golden Axe (set 4, Japan) (bootleg of FD1094 317-0121 set)", 0 )
|
||||
|
||||
|
||||
GAME( 1988, passshtd, passsht, system16b, passsht, segas16b_state, init_generic_5358, ROT270, "bootleg", "Passing Shot (World, 2 Players) (bootleg of FD1094 317-0080 set)", 0 )
|
||||
GAME( 1988, passshtad, passsht, system16b, passshtj, segas16b_state, init_passshtj_5358, ROT270, "bootleg", "Passing Shot (World, 4 Players) (bootleg of FD1094 317-0074 set)", 0 )
|
||||
GAME( 1988, passshtjd, passsht, system16b, passshtj, segas16b_state, init_passshtj_5358, ROT270, "bootleg", "Passing Shot (Japan, 4 Players) (bootleg of FD1094 317-0070 set)", 0 )
|
||||
GAME( 1988, passshtd, passsht, system16b, passsht, segas16b_state, init_generic_5358, ROT270, "bootleg", "Passing Shot (World, 2 Players) (bootleg of FD1094 317-0080 set)", 0 )
|
||||
GAME( 1988, passshtad, passsht, system16b, passshtj, segas16b_state, init_passshtj_5358, ROT270, "bootleg", "Passing Shot (World, 4 Players) (bootleg of FD1094 317-0074 set)", 0 )
|
||||
GAME( 1988, passshtjd, passsht, system16b, passshtj, segas16b_state, init_passshtj_5358, ROT270, "bootleg", "Passing Shot (Japan, 4 Players) (bootleg of FD1094 317-0070 set)", 0 )
|
||||
|
||||
GAME( 1988, wb34d, wb3, system16b, wb3, segas16b_state, init_generic_5704, ROT0, "bootleg", "Wonder Boy III - Monster Lair (set 4, Japan, System 16B) (bootleg of FD1094 317-0087 set)", 0 )
|
||||
GAME( 1988, wb33d, wb3, system16b, wb3, segas16b_state, init_generic_5704, ROT0, "bootleg", "Wonder Boy III - Monster Lair (set 3, World, System 16B) (bootleg of FD1094 317-0089 set)", 0 )
|
||||
GAME( 1988, wb32d, wb3, system16b, wb3, segas16b_state, init_generic_5358, ROT0, "bootleg", "Wonder Boy III - Monster Lair (set 2, Japan, System 16B) (bootleg of FD1094 317-0085 set)", 0 )
|
||||
GAME( 1988, wb34d, wb3, system16b, wb3, segas16b_state, init_generic_5704, ROT0, "bootleg", "Wonder Boy III - Monster Lair (set 4, Japan, System 16B) (bootleg of FD1094 317-0087 set)", 0 )
|
||||
GAME( 1988, wb33d, wb3, system16b, wb3, segas16b_state, init_generic_5704, ROT0, "bootleg", "Wonder Boy III - Monster Lair (set 3, World, System 16B) (bootleg of FD1094 317-0089 set)", 0 )
|
||||
GAME( 1988, wb32d, wb3, system16b, wb3, segas16b_state, init_generic_5358, ROT0, "bootleg", "Wonder Boy III - Monster Lair (set 2, Japan, System 16B) (bootleg of FD1094 317-0085 set)", 0 )
|
||||
|
||||
GAME( 1989, wrestwar2d, wrestwar, system16b, wrestwar, segas16b_state, init_generic_5704, ROT270, "bootleg", "Wrestle War (set 2, World) (bootleg of FD1094 317-0102 set)", 0 )
|
||||
GAME( 1989, wrestwar1d, wrestwar, system16b, wrestwar, segas16b_state, init_generic_5704, ROT270, "bootleg", "Wrestle War (set 1, Japan) (bootleg of FD1094 317-0090 set)", 0 )
|
||||
GAME( 1989, wrestwar2d, wrestwar, system16b, wrestwar, segas16b_state, init_generic_5704, ROT270, "bootleg", "Wrestle War (set 2, World) (bootleg of FD1094 317-0102 set)", 0 )
|
||||
GAME( 1989, wrestwar1d, wrestwar, system16b, wrestwar, segas16b_state, init_generic_5704, ROT270, "bootleg", "Wrestle War (set 1, Japan) (bootleg of FD1094 317-0090 set)", 0 )
|
||||
|
||||
// bootlegs with split code/data, no memory mapper
|
||||
GAME( 1987, sdibl2, sdi, system16b_split, sdi, segas16b_state, init_sdi_5358_small, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg, set 1)", 0 ) // 0x5230
|
||||
GAME( 1987, sdibl3, sdi, system16b_split, sdi, segas16b_state, init_sdi_5358_small, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg, set 2)", 0 ) // ^
|
||||
GAME( 1987, sdibl4, sdi, system16b_split, sdi, segas16b_state, init_sdi_5358_small, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg, set 3)", 0 ) // ^
|
||||
GAME( 1987, sdibl5, sdi, system16b_split, sdi, segas16b_state, init_sdi_5358_small, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg, set 4)", 0 )
|
||||
GAME( 1987, sdibl6, sdi, system16b_split, sdi, segas16b_state, init_sdi_5358_small, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg, set 5)", 0 )
|
||||
GAME( 1987, sdibl2, sdi, system16b_split, sdi, segas16b_state, init_sdi_5358_small, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg, set 1)", 0 ) // 0x5230
|
||||
GAME( 1987, sdibl3, sdi, system16b_split, sdi, segas16b_state, init_sdi_5358_small, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg, set 2)", 0 ) // ^
|
||||
GAME( 1987, sdibl4, sdi, system16b_split, sdi, segas16b_state, init_sdi_5358_small, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg, set 3)", 0 ) // ^
|
||||
GAME( 1987, sdibl5, sdi, system16b_split, sdi, segas16b_state, init_sdi_5358_small, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg, set 4)", 0 )
|
||||
GAME( 1987, sdibl6, sdi, system16b_split, sdi, segas16b_state, init_sdi_5358_small, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg, set 5)", 0 )
|
||||
|
||||
// bootlegs with modified hardware
|
||||
GAME( 1989, fpointbl, fpoint, fpointbl, fpointbl, segas16b_state, init_generic_bootleg, ROT0, "bootleg (Datsu)", "Flash Point (World, bootleg)", 0 )
|
||||
GAME( 1989, fpointbj, fpoint, fpointbl, fpointbl, segas16b_state, init_generic_bootleg, ROT0, "bootleg (Datsu)", "Flash Point (Japan, bootleg set 1)", 0 )
|
||||
GAME( 1989, fpointbla, fpoint, fpointbla, fpointbl, segas16b_state, init_fpointbla, ROT0, "bootleg", "Flash Point (Japan, bootleg set 2)", MACHINE_NOT_WORKING )
|
||||
GAME( 1989, fpointbl, fpoint, fpointbl, fpointbl, segas16b_state, init_generic_bootleg, ROT0, "bootleg (Datsu)", "Flash Point (World, bootleg)", 0 )
|
||||
GAME( 1989, fpointbj, fpoint, fpointbl, fpointbl, segas16b_state, init_generic_bootleg, ROT0, "bootleg (Datsu)", "Flash Point (Japan, bootleg set 1)", 0 )
|
||||
GAME( 1989, fpointbla, fpoint, fpointbla, fpointbl, segas16b_state, init_fpointbla, ROT0, "bootleg", "Flash Point (Japan, bootleg set 2)", MACHINE_NOT_WORKING )
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue