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32x: move game specific notes to hash file
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2 changed files with 10 additions and 10 deletions
12
hash/32x.xml
12
hash/32x.xml
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@ -78,7 +78,8 @@
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</part>
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</software>
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<software name="toughman">
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<!-- boot OK -->
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<software name="toughman" supported="yes">
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<description>Toughman Contest (Euro, USA)</description>
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<year>1995</year>
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<publisher>Electronic Arts</publisher>
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@ -95,6 +96,7 @@
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</part>
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</software>
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<!-- Has 3d geometry bugs on attract mode with SH2 DRC, crashes if you attempt to enter into main menu -->
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<software name="vrdx" supported="no">
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<description>Virtua Racing Deluxe (Euro)</description>
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<year>1994</year>
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@ -1633,6 +1635,7 @@
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</part>
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</software>
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<!-- missing I2C hookup so POST fails with blue/black vertical stripes (same I2C type as plain MD version) -->
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<software name="nbajamte" supported="no">
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<description>NBA Jam T.E. - Tournament Edition (World)</description>
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<year>1995</year>
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@ -1647,6 +1650,7 @@
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</part>
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</software>
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<!-- black screen, missing h irq? -->
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<software name="nflqb" supported="no">
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<description>NFL Quarterback Club ~ NFL Quarterback '95 (World)</description>
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<year>1995</year>
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@ -1697,6 +1701,7 @@
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</part>
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</software>
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<!-- black screen after Sega logo -->
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<software name="sangoku4" supported="no">
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<description>Sangokushi IV (Jpn)</description>
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<year>1994</year>
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@ -1822,7 +1827,8 @@
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</part>
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</software>
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<software name="soulstar">
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<!-- boot OK, OSD and player sprite aren't drawn -->
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<software name="soulstar" supported="no">
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<!-- The dumper also released larger size files, which were this exact dump padded with 0xff up to the end of the file -->
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<description>SoulStar X (USA, Prototype)</description>
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<year>1995</year>
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@ -2454,6 +2460,7 @@
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</part>
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</software>
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<!-- invisible 32x layer -->
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<software name="wwfag" supported="no">
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<description>WWF WrestleMania - The Arcade Game (USA)</description>
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<year>1995</year>
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@ -2465,6 +2472,7 @@
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</part>
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</software>
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<!-- black screen after choosing a level, requires SH2 SCI support -->
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<software name="xmen" supported="no">
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<description>X-Men (USA, Prototype)</description>
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<year>1995</year>
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@ -11,16 +11,8 @@
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- bcracers: write to undefined PWM register?
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- fifa96 / nbajamte: dies on the gameplay, waiting for a comm change that never occurs;
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- marsch1: doesn't boot, Master / Slave communicates through SCI
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- nbajamte: missing I2C hookup, startup fails due of that (same I2C type as plain MD version);
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- nflquart: black screen, missing h irq?
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- sangoku4: black screen after the Sega logo
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- soulstar: OSD and player sprite isn't drawn;
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- tempo: intro is too fast, mostly noticeable with the PWM sound that cuts off too early when it gets to the title screen;
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- tmek: gameplay is clearly too fast
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- vrdxu: has 3d geometry bugs, caused by a SH-2 DRC bug;
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- vrdxu: crashes if you attempt to enter into main menu;
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- wwfwre: no 32x gfxs
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- xmen: black screen after that you choose the level, needs bare minimum SH-2 SCI support
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32x Marsch tests documentation (keep start pressed at start-up for individual tests):
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