32x: move game specific notes to hash file

This commit is contained in:
angelosa 2019-11-21 11:34:49 +01:00
parent b5ace4609e
commit bf22b6ba95
2 changed files with 10 additions and 10 deletions

View file

@ -78,7 +78,8 @@
</part>
</software>
<software name="toughman">
<!-- boot OK -->
<software name="toughman" supported="yes">
<description>Toughman Contest (Euro, USA)</description>
<year>1995</year>
<publisher>Electronic Arts</publisher>
@ -95,6 +96,7 @@
</part>
</software>
<!-- Has 3d geometry bugs on attract mode with SH2 DRC, crashes if you attempt to enter into main menu -->
<software name="vrdx" supported="no">
<description>Virtua Racing Deluxe (Euro)</description>
<year>1994</year>
@ -1633,6 +1635,7 @@
</part>
</software>
<!-- missing I2C hookup so POST fails with blue/black vertical stripes (same I2C type as plain MD version) -->
<software name="nbajamte" supported="no">
<description>NBA Jam T.E. - Tournament Edition (World)</description>
<year>1995</year>
@ -1647,6 +1650,7 @@
</part>
</software>
<!-- black screen, missing h irq? -->
<software name="nflqb" supported="no">
<description>NFL Quarterback Club ~ NFL Quarterback '95 (World)</description>
<year>1995</year>
@ -1697,6 +1701,7 @@
</part>
</software>
<!-- black screen after Sega logo -->
<software name="sangoku4" supported="no">
<description>Sangokushi IV (Jpn)</description>
<year>1994</year>
@ -1822,7 +1827,8 @@
</part>
</software>
<software name="soulstar">
<!-- boot OK, OSD and player sprite aren't drawn -->
<software name="soulstar" supported="no">
<!-- The dumper also released larger size files, which were this exact dump padded with 0xff up to the end of the file -->
<description>SoulStar X (USA, Prototype)</description>
<year>1995</year>
@ -2454,6 +2460,7 @@
</part>
</software>
<!-- invisible 32x layer -->
<software name="wwfag" supported="no">
<description>WWF WrestleMania - The Arcade Game (USA)</description>
<year>1995</year>
@ -2465,6 +2472,7 @@
</part>
</software>
<!-- black screen after choosing a level, requires SH2 SCI support -->
<software name="xmen" supported="no">
<description>X-Men (USA, Prototype)</description>
<year>1995</year>

View file

@ -11,16 +11,8 @@
- bcracers: write to undefined PWM register?
- fifa96 / nbajamte: dies on the gameplay, waiting for a comm change that never occurs;
- marsch1: doesn't boot, Master / Slave communicates through SCI
- nbajamte: missing I2C hookup, startup fails due of that (same I2C type as plain MD version);
- nflquart: black screen, missing h irq?
- sangoku4: black screen after the Sega logo
- soulstar: OSD and player sprite isn't drawn;
- tempo: intro is too fast, mostly noticeable with the PWM sound that cuts off too early when it gets to the title screen;
- tmek: gameplay is clearly too fast
- vrdxu: has 3d geometry bugs, caused by a SH-2 DRC bug;
- vrdxu: crashes if you attempt to enter into main menu;
- wwfwre: no 32x gfxs
- xmen: black screen after that you choose the level, needs bare minimum SH-2 SCI support
32x Marsch tests documentation (keep start pressed at start-up for individual tests):