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gb.cpp: Don't show BIOS patch configuration switch for Mega Duck.
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1 changed files with 21 additions and 17 deletions
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@ -1064,16 +1064,20 @@ void megaduck_state::megaduck_map(address_map &map)
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}
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static INPUT_PORTS_START( gameboy )
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static INPUT_PORTS_START( megaduck )
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PORT_START("INPUTS")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_NAME("Left")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_NAME("Left")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_NAME("Right")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_NAME("Up")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_NAME("Down")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("Button A")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_NAME("Button B")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START) PORT_NAME("Start")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("Select")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_NAME("Up")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_NAME("Down")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("Button A")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_NAME("Button B")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START) PORT_NAME("Start")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("Select")
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INPUT_PORTS_END
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static INPUT_PORTS_START( gameboy )
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PORT_INCLUDE(megaduck)
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PORT_START("SKIP_CHECK")
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PORT_CONFNAME( 0x01, 0x00, "[HACK] Skip BIOS Logo check" )
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@ -1389,18 +1393,18 @@ ROM_END
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} // anonymous namespace
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// YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME
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CONS(1990, gameboy, 0, 0, gameboy, gameboy, gb_state, empty_init, "Nintendo", "Game Boy", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
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CONS(1994, supergb, gameboy, 0, supergb, gameboy, sgb_state, empty_init, "Nintendo", "Super Game Boy", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
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CONS(1998, supergb2, gameboy, 0, supergb2, gameboy, sgb_state, empty_init, "Nintendo", "Super Game Boy 2", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
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CONS(1996, gbpocket, gameboy, 0, gbpocket, gameboy, gb_state, empty_init, "Nintendo", "Game Boy Pocket", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
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CONS(1998, gbcolor, 0, 0, gbcolor, gameboy, gbc_state, empty_init, "Nintendo", "Game Boy Color", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE)
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// YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME
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CONS(1990, gameboy, 0, 0, gameboy, gameboy, gb_state, empty_init, "Nintendo", "Game Boy", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
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CONS(1994, supergb, gameboy, 0, supergb, gameboy, sgb_state, empty_init, "Nintendo", "Super Game Boy", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
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CONS(1998, supergb2, gameboy, 0, supergb2, gameboy, sgb_state, empty_init, "Nintendo", "Super Game Boy 2", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
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CONS(1996, gbpocket, gameboy, 0, gbpocket, gameboy, gb_state, empty_init, "Nintendo", "Game Boy Pocket", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
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CONS(1998, gbcolor, 0, 0, gbcolor, gameboy, gbc_state, empty_init, "Nintendo", "Game Boy Color", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE)
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// Sound is not 100% yet, it generates some sounds which could be OK. Since we're lacking a real system there's no way to verify.
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CONS(1993, megaduck, 0, 0, megaduck, gameboy, megaduck_state, empty_init, "Welback Holdings (Timlex International) / Creatronic / Videojet / Cougar USA", "Mega Duck / Cougar Boy", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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CONS(1993, megaduck, 0, 0, megaduck, megaduck, megaduck_state, empty_init, "Welback Holdings (Timlex International) / Creatronic / Videojet / Cougar USA", "Mega Duck / Cougar Boy", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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CONS(199?, mduckspa, 0, 0, megaduck, gameboy, megaduck_state, empty_init, "Cefa Toys", "Super Quique / Mega Duck (Spain)", MACHINE_NOT_WORKING ) // versions for other regions exist too
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CONS(199?, mduckspa, 0, 0, megaduck, megaduck, megaduck_state, empty_init, "Cefa Toys", "Super Quique / Mega Duck (Spain)", MACHINE_NOT_WORKING ) // versions for other regions exist too
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// http://blog.gg8.se/wordpress/2012/11/11/gameboy-clone-game-fighter-teardown/
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CONS(1993, gamefgtr, gameboy, 0, gameboy, gameboy, gb_state, empty_init, "bootleg", "Game Fighter (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
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CONS(1993, gamefgtr, gameboy, 0, gameboy, gameboy, gb_state, empty_init, "bootleg", "Game Fighter (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
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