add navarone overlay based on old flyer

This commit is contained in:
Michaël Banaan Ananas 2011-02-24 23:25:55 +00:00
parent d437f59f65
commit affffb43cb
4 changed files with 43 additions and 3 deletions

1
.gitattributes vendored
View file

@ -3367,6 +3367,7 @@ src/mame/layout/mpu4.lay svneol=native#text/plain
src/mame/layout/mpu4ext.lay svneol=native#text/plain
src/mame/layout/musicsrt.lay svneol=native#text/plain
src/mame/layout/namcofl.lay svneol=native#text/plain
src/mame/layout/navarone.lay svneol=native#text/plain
src/mame/layout/nbmj8688.lay svneol=native#text/plain
src/mame/layout/neogeo.lay svneol=native#text/plain
src/mame/layout/noraut11.lay svneol=native#text/plain

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@ -123,14 +123,16 @@ Notes:
TODO:
- I arbitrarily assigned a uniform blue overlay to sos. I don't know how it's
supposed to be. navarone and kaitei are missing the overlay too.
supposed to be. kaitei is missing the overlay too.
***************************************************************************/
#include "emu.h"
#include "cpu/i8085/i8085.h"
#include "includes/warpwarp.h"
#include "geebee.lh"
#include "navarone.lh"
#include "sos.lh"
#define MASTER_CLOCK XTAL_18_432MHz
@ -999,10 +1001,10 @@ GAMEL(1978, geebee, 0, geebee, geebee, geebee, ROT90, "Namco", "G
GAMEL(1978, geebeeb, geebee, geebee, geebeeb, geebee, ROT90, "Namco (F.lli Bertolino license)", "Gee Bee (Europe)", 0, layout_geebee ) // Fratelli Bertolino
GAMEL(1978, geebeeg, geebee, geebee, geebee, geebee, ROT90, "Namco (Gremlin license)", "Gee Bee (US)", 0, layout_geebee )
GAME( 1980, navarone, 0, navarone, navarone, navarone, ROT90, "Namco", "Navarone", GAME_IMPERFECT_SOUND )
GAMEL(1980, navarone, 0, navarone, navarone, navarone, ROT90, "Namco", "Navarone", GAME_IMPERFECT_SOUND, layout_navarone )
GAME( 1980, kaitein, kaitei, navarone, kaitein, kaitein, ROT90, "K.K. Tokki (Namco license)", "Kaitei Takara Sagashi (Namco license)", 0 )
GAME( 1980, kaitei, 0, navarone, kaitei, kaitei, ROT90, "K.K. Tokki", "Kaitei Takara Sagashi", 0 )
GAMEL(1980, sos, 0, navarone, sos, sos, ROT90, "Namco", "SOS", GAME_IMPERFECT_SOUND, layout_sos )
GAMEL(1980, sos, 0, navarone, sos, sos, ROT90, "Namco", "SOS", GAME_IMPERFECT_SOUND, layout_sos ) // developed by Shoei?
/* Color games */
GAME( 1979, bombbee, 0, bombbee, bombbee, bombbee, ROT90, "Namco", "Bomb Bee", 0 )

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@ -0,0 +1,36 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="overlay">
<rect>
<bounds left="0" top="0" right="224" bottom="272" />
<color red="0.2" green="0.9" blue="1" />
</rect>
<rect>
<bounds left="22" top="33" right="202" bottom="238" />
<color red="0.2" green="1" blue="0.2" />
</rect>
<rect>
<bounds left="22" top="23" right="25" bottom="247" />
<color red="0.2" green="1.0" blue="0.2" />
</rect>
<rect>
<bounds left="199" top="23" right="202" bottom="247" />
<color red="0.2" green="1.0" blue="0.2" />
</rect>
<rect>
<bounds left="97" top="97" right="127" bottom="127" />
<color red="1" green="0.9" blue="0.2" />
</rect>
</element>
<view name="Color Overlay">
<screen index="0">
<bounds left="0" top="0" right="3" bottom="4" />
</screen>
<overlay name="overlay" element="overlay">
<bounds left="0" top="0" right="3" bottom="4" />
</overlay>
</view>
</mamelayout>

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@ -2004,6 +2004,7 @@ $(DRIVERS)/videopkr.o: $(LAYOUT)/videopkr.lh \
$(LAYOUT)/babydad.lh
$(DRIVERS)/warpwarp.o: $(LAYOUT)/geebee.lh \
$(LAYOUT)/navarone.lh \
$(LAYOUT)/sos.lh
$(DRIVERS)/wecleman.o: $(LAYOUT)/wecleman.lh