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crash: update color overlay
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c8d2f8ddcf
commit
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4 changed files with 32 additions and 18 deletions
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@ -55,6 +55,7 @@ TODO:
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#include "circus.lh"
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#include "crash.lh"
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#include "crasha.lh"
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@ -625,7 +626,7 @@ GAMEL( 1977, springbd, circus, circus, circus, circus_state, init_circus,
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GAME( 1977, robotbwl, 0, robotbwl, robotbwl, robotbwl_state, init_robotbwl, ROT0, "Exidy", "Robot Bowl", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAMEL( 1979, crash, 0, crash, crash, crash_state, init_crash, ROT0, "Exidy", "Crash (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_crash )
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GAMEL( 1979, crasha, crash, crash, crash, crash_state, init_crash, ROT0, "Exidy", "Crash (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_crash )
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GAMEL( 1979, crasha, crash, crash, crash, crash_state, init_crash, ROT0, "Exidy", "Crash (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_crasha )
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GAMEL( 1979, smash, crash, crash, crash, crash_state, init_crash, ROT0, "bootleg", "Smash (Crash bootleg)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_crash ) // looks like a text hack, but it also had a different bezel
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GAME( 1979, ripcord, 0, ripcord, ripcord, ripcord_state, init_ripcord, ROT0, "Exidy", "Rip Cord", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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@ -156,7 +156,7 @@ DISCRETE_SOUND_END
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/* and also is used to enable the amplifier and trigger the */
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/* discrete circuitry that produces sound effects and music */
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void circus_state::circus_clown_z_w(uint8_t data)
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void circus_state::clown_z_w(uint8_t data)
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{
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m_clown_z = (data & 0x0f);
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*(memregion("maincpu")->base() + 0x8000) = data; logerror("Z:%02x\n",data); //DEBUG
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@ -5,24 +5,12 @@ license:CC0-1.0
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<mamelayout version="2">
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<element name="overlay">
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<rect>
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<bounds left="0" top="0" right="248" bottom="62.5" />
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<color red="0.125" green="0.125" blue="1" />
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<bounds x="0" y="0" width="248" height="256" />
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<color red="0.5" green="0.9" blue="1" />
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</rect>
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<rect>
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<bounds left="0" top="62.5" right="87.5" bottom="123.5" />
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<color red="0.125" green="0.125" blue="1" />
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</rect>
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<rect>
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<bounds left="87.5" top="62.5" right="160.5" bottom="123.5" />
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<color red="1" green="1" blue="0.25" />
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</rect>
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<rect>
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<bounds left="160.5" top="62.5" right="248" bottom="123.5" />
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<color red="0.125" green="0.125" blue="1" />
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</rect>
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<rect>
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<bounds left="0" top="123.5" right="248" bottom="186" />
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<color red="0.125" green="0.125" blue="1" />
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<bounds xc="123.5" yc="127.5" width="86" height="93" />
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<color red="0.5" green="1" blue="0.6" />
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</rect>
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</element>
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25
src/mame/layout/crasha.lay
Normal file
25
src/mame/layout/crasha.lay
Normal file
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@ -0,0 +1,25 @@
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<?xml version="1.0"?>
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<!--
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license:CC0-1.0
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-->
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<mamelayout version="2">
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<element name="overlay">
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<rect>
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<bounds x="0" y="0" width="248" height="256" />
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<color red="0.5" green="0.9" blue="1" />
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</rect>
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<rect>
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<bounds xc="123.5" yc="127.5" width="86" height="79" />
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<color red="0.5" green="1" blue="0.6" />
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</rect>
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</element>
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<view name="Color Overlay">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<element ref="overlay" blend="multiply">
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<bounds left="0" top="0" right="4" bottom="3" />
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</element>
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</view>
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</mamelayout>
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