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(MESS)New game added or promoted to working
----------------- Coleco Donkey Kong [hap, Kevin Horton, Olivier Galibert]
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a719a97f49
1 changed files with 20 additions and 14 deletions
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@ -114,11 +114,12 @@ public:
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void zackman_update_int0();
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DECLARE_INPUT_CHANGED_MEMBER(zackman_input_changed);
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int m_cdkong_speaker_volume;
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TIMER_DEVICE_CALLBACK_MEMBER(cdkong_speaker_decay_sim);
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void cdkong_display();
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DECLARE_WRITE8_MEMBER(cdkong_plate_w);
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DECLARE_WRITE16_MEMBER(cdkong_grid_w);
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TIMER_DEVICE_CALLBACK_MEMBER(cdkong_speaker_decay_sim);
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int m_cdkong_speaker_volume;
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DECLARE_MACHINE_START(cdkong);
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void cgalaxn_display();
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DECLARE_WRITE16_MEMBER(cgalaxn_plate_w);
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@ -192,10 +193,6 @@ void hh_hmcs40_state::machine_start()
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save_item(NAME(m_inp_mux));
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save_item(NAME(m_grid));
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save_item(NAME(m_plate));
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// game-specific
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m_cdkong_speaker_volume = 0;
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save_item(NAME(m_cdkong_speaker_volume));
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}
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void hh_hmcs40_state::machine_reset()
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@ -740,13 +737,17 @@ MACHINE_CONFIG_END
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***************************************************************************/
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// Sound is controlled by two pins: D3 for pitch, and R13 for on/off. When turned
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// off, it does not mute instantly, but volume slowly decays. Until we emulate it
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// with discrete audio, this crude simulation will do.
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#define CDKONG_SPEAKER_MAX 0x10000
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#define CDKONG_SPEAKER_DECAY 50
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TIMER_DEVICE_CALLBACK_MEMBER(hh_hmcs40_state::cdkong_speaker_decay_sim)
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{
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m_cdkong_speaker_volume /= 2;
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m_speaker->set_output_gain(0, m_cdkong_speaker_volume / (double)CDKONG_SPEAKER_MAX);
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m_cdkong_speaker_volume /= 2;
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}
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void hh_hmcs40_state::cdkong_display()
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@ -766,12 +767,6 @@ WRITE8_MEMBER(hh_hmcs40_state::cdkong_plate_w)
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int shift = offset * 4;
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m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
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cdkong_display();
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// 12
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// 16,15,17,28,nc, 8, 5, 1, 3,19,22,26,13, 9, 6, 2,10,18,21,25,sp, 7, 4, 0,14,20,24,27
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// 31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
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// , , ,24, 0,16, 8, 1, ,17, 9, 2,18,10,25,27,26, 3,15,27, ,11,14,22, 6,13,21, 5,19,12,20, 4
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}
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WRITE16_MEMBER(hh_hmcs40_state::cdkong_grid_w)
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@ -798,6 +793,15 @@ static INPUT_PORTS_START( cdkong )
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INPUT_PORTS_END
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MACHINE_START_MEMBER(hh_hmcs40_state, cdkong)
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{
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hh_hmcs40_state::machine_start();
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// zerofill/init
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m_cdkong_speaker_volume = 0;
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save_item(NAME(m_cdkong_speaker_volume));
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}
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static MACHINE_CONFIG_START( cdkong, hh_hmcs40_state )
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/* basic machine hardware */
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@ -816,6 +820,8 @@ static MACHINE_CONFIG_START( cdkong, hh_hmcs40_state )
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MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_hmcs40_state, display_decay_tick, attotime::from_msec(1))
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MCFG_DEFAULT_LAYOUT(layout_hh_hmcs40_test)
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MCFG_MACHINE_START_OVERRIDE(hh_hmcs40_state, cdkong)
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/* no video! */
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/* sound hardware */
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@ -1723,7 +1729,7 @@ CONS( 1981, packmon, 0, 0, packmon, packmon, driver_device, 0, "Banda
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CONS( 1983, zackman, 0, 0, zackman, zackman, driver_device, 0, "Bandai", "Zackman", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
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CONS( 1981, alnattck, 0, 0, alnattck, alnattck, driver_device, 0, "Coleco", "Alien Attack", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
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CONS( 1982, cdkong, 0, 0, cdkong, cdkong, driver_device, 0, "Coleco", "Donkey Kong (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
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CONS( 1982, cdkong, 0, 0, cdkong, cdkong, driver_device, 0, "Coleco", "Donkey Kong (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_IMPERFECT_SOUND )
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CONS( 1982, cgalaxn, 0, 0, cgalaxn, cgalaxn, driver_device, 0, "Coleco", "Galaxian (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING )
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CONS( 1981, cpacman, 0, 0, cpacman, cpacman, driver_device, 0, "Gakken (Coleco license)", "Pac-Man (Coleco, Rev. 29)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK ) // original version is Super Puck Monster, by Gakken
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CONS( 1981, cpacmanr1, cpacman, 0, cpacman, cpacman, driver_device, 0, "Gakken (Coleco license)", "Pac-Man (Coleco, Rev. 28)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK ) // "
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