(MESS)New game added or promoted to working

-----------------
Coleco Donkey Kong [hap, Kevin Horton, Olivier Galibert]
This commit is contained in:
hap 2015-04-02 18:11:25 +02:00
parent 86e36b4912
commit a719a97f49

View file

@ -114,11 +114,12 @@ public:
void zackman_update_int0();
DECLARE_INPUT_CHANGED_MEMBER(zackman_input_changed);
int m_cdkong_speaker_volume;
TIMER_DEVICE_CALLBACK_MEMBER(cdkong_speaker_decay_sim);
void cdkong_display();
DECLARE_WRITE8_MEMBER(cdkong_plate_w);
DECLARE_WRITE16_MEMBER(cdkong_grid_w);
TIMER_DEVICE_CALLBACK_MEMBER(cdkong_speaker_decay_sim);
int m_cdkong_speaker_volume;
DECLARE_MACHINE_START(cdkong);
void cgalaxn_display();
DECLARE_WRITE16_MEMBER(cgalaxn_plate_w);
@ -192,10 +193,6 @@ void hh_hmcs40_state::machine_start()
save_item(NAME(m_inp_mux));
save_item(NAME(m_grid));
save_item(NAME(m_plate));
// game-specific
m_cdkong_speaker_volume = 0;
save_item(NAME(m_cdkong_speaker_volume));
}
void hh_hmcs40_state::machine_reset()
@ -740,13 +737,17 @@ MACHINE_CONFIG_END
***************************************************************************/
// Sound is controlled by two pins: D3 for pitch, and R13 for on/off. When turned
// off, it does not mute instantly, but volume slowly decays. Until we emulate it
// with discrete audio, this crude simulation will do.
#define CDKONG_SPEAKER_MAX 0x10000
#define CDKONG_SPEAKER_DECAY 50
TIMER_DEVICE_CALLBACK_MEMBER(hh_hmcs40_state::cdkong_speaker_decay_sim)
{
m_cdkong_speaker_volume /= 2;
m_speaker->set_output_gain(0, m_cdkong_speaker_volume / (double)CDKONG_SPEAKER_MAX);
m_cdkong_speaker_volume /= 2;
}
void hh_hmcs40_state::cdkong_display()
@ -766,12 +767,6 @@ WRITE8_MEMBER(hh_hmcs40_state::cdkong_plate_w)
int shift = offset * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
cdkong_display();
// 12
// 16,15,17,28,nc, 8, 5, 1, 3,19,22,26,13, 9, 6, 2,10,18,21,25,sp, 7, 4, 0,14,20,24,27
// 31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
// , , ,24, 0,16, 8, 1, ,17, 9, 2,18,10,25,27,26, 3,15,27, ,11,14,22, 6,13,21, 5,19,12,20, 4
}
WRITE16_MEMBER(hh_hmcs40_state::cdkong_grid_w)
@ -798,6 +793,15 @@ static INPUT_PORTS_START( cdkong )
INPUT_PORTS_END
MACHINE_START_MEMBER(hh_hmcs40_state, cdkong)
{
hh_hmcs40_state::machine_start();
// zerofill/init
m_cdkong_speaker_volume = 0;
save_item(NAME(m_cdkong_speaker_volume));
}
static MACHINE_CONFIG_START( cdkong, hh_hmcs40_state )
/* basic machine hardware */
@ -815,6 +819,8 @@ static MACHINE_CONFIG_START( cdkong, hh_hmcs40_state )
MCFG_TIMER_DRIVER_ADD_PERIODIC("speaker_decay", hh_hmcs40_state, cdkong_speaker_decay_sim, attotime::from_msec(CDKONG_SPEAKER_DECAY))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_hmcs40_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_hh_hmcs40_test)
MCFG_MACHINE_START_OVERRIDE(hh_hmcs40_state, cdkong)
/* no video! */
@ -1723,7 +1729,7 @@ CONS( 1981, packmon, 0, 0, packmon, packmon, driver_device, 0, "Banda
CONS( 1983, zackman, 0, 0, zackman, zackman, driver_device, 0, "Bandai", "Zackman", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1981, alnattck, 0, 0, alnattck, alnattck, driver_device, 0, "Coleco", "Alien Attack", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, cdkong, 0, 0, cdkong, cdkong, driver_device, 0, "Coleco", "Donkey Kong (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
CONS( 1982, cdkong, 0, 0, cdkong, cdkong, driver_device, 0, "Coleco", "Donkey Kong (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_IMPERFECT_SOUND )
CONS( 1982, cgalaxn, 0, 0, cgalaxn, cgalaxn, driver_device, 0, "Coleco", "Galaxian (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING )
CONS( 1981, cpacman, 0, 0, cpacman, cpacman, driver_device, 0, "Gakken (Coleco license)", "Pac-Man (Coleco, Rev. 29)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK ) // original version is Super Puck Monster, by Gakken
CONS( 1981, cpacmanr1, cpacman, 0, cpacman, cpacman, driver_device, 0, "Gakken (Coleco license)", "Pac-Man (Coleco, Rev. 28)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK ) // "