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shift outrun / turbo outrun sprites by 1 pixel in the x direction, reference point turbo outrun course map, real hardware isn't glitched like MAME was. (nw)
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@ -1037,7 +1037,7 @@ sega_outrun_sprite_device::sega_outrun_sprite_device(const machine_config &mconf
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: sega_16bit_sprite_device(mconfig, SEGA_OUTRUN_SPRITES, "Sega Out Run Sprites", tag, owner),
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m_is_xboard(false)
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{
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set_origin(190, 0x00);
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set_origin(189, 0x00);
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}
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sega_outrun_sprite_device::sega_outrun_sprite_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock, bool xboard_variant)
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