funtech/supracan.cpp: sprite mono color goes to

This commit is contained in:
angelosa 2024-09-12 22:27:35 +02:00
parent 813c5fe072
commit 98d6cb788e

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@ -2070,6 +2070,7 @@ void supracan_state::video_w(offs_t offset, uint16_t data, uint16_t mem_mask)
/* Sprites */
case 0x20/2: m_sprite_base_addr = data << 2; LOGMASKED(LOG_SPRITES, "sprite_base_addr = %04x\n", data); break;
case 0x22/2: m_sprite_count = data + 1; LOGMASKED(LOG_SPRITES, "sprite_count = %d\n", data + 1); break;
case 0x24/2: m_sprite_mono_color = data & 0xff; break;
case 0x26/2: m_sprite_flags = data; LOGMASKED(LOG_SPRITES, "sprite_flags = %04x\n", data); break;
/* Tilemap 0 */