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capcom/alien.cpp: QA notes, add wontame inputs
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commit
8fbfd4936c
3 changed files with 138 additions and 36 deletions
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@ -483,6 +483,7 @@ template <unsigned N> u32 mb86292_device::blda_r(offs_t offset)
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template <unsigned N> void mb86292_device::blda_w(offs_t offset, u32 data, u32 mem_mask)
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{
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COMBINE_DATA(&m_bl_layer.blda[N]);
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m_bl_layer.blda[N] &= 0x3ffffff;
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LOGREGS("BLDA%d %04x & %08x -> %08x\n"
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, N, data, mem_mask
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, m_bl_layer.blda[N]
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@ -492,6 +493,7 @@ template <unsigned N> void mb86292_device::blda_w(offs_t offset, u32 data, u32 m
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void mb86292_device::draw_io_map(address_map &map)
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{
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// map(0x0400, 0x0403) CTR ConTrol Register
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map(0x0400, 0x0403).r(FUNC(mb86292_device::ctr_r));
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// map(0x0404, 0x0407) IFSR Input FIFO Status Register (CTR bits 14-12 alias)
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// map(0x0408, 0x040b) IFCNT Input FIFO CouNTer (CTR bits 19-15 alias)
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// map(0x040c, 0x040f) SST Setup engine STatus (CTR bits 9-8 alias)
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@ -651,6 +653,44 @@ TIMER_CALLBACK_MEMBER(mb86292_device::vsync_cb)
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m_vsync_timer->adjust(screen().time_until_pos(m_crtc.vdp + 1));
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}
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/*
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CTR [Draw] ConTrol Register
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---- ---x ---- ---- ---- ---- ---- ---- FO FIFO Overflow
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---- ---- x--- ---- ---- ---- ---- ---- PE display list Packet code Error (clearable by write 1)
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---- ---- -x-- ---- ---- ---- ---- ---- CE display list Command Error (clearable by write 1)
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---- ---- ---x xxxx x--- ---- ---- ---- FCNT FIFO Counter (up to 32)
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---- ---- ---- ---- -x-- ---- ---- ---- NF FIFO Near Full (actually FIFO half size reached)
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---- ---- ---- ---- --x- ---- ---- ---- FF FIFO full
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---- ---- ---- ---- ---x ---- ---- ---- FE FIFO empty
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---- ---- ---- ---- ---- --xx ---- ---- SS Setup Status
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---- ---- ---- ---- ---- --00 ---- ---- Idle
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---- ---- ---- ---- ---- --01 ---- ---- Busy, assume pixels rather than commands
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---- ---- ---- ---- ---- --1x ---- ---- <reserved>
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---- ---- ---- ---- ---- ---- --xx ---- DS DDA Status
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---- ---- ---- ---- ---- ---- --00 ---- Idle
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---- ---- ---- ---- ---- ---- --01 ---- Busy
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---- ---- ---- ---- ---- ---- --10 ---- Busy (separate stage?)
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---- ---- ---- ---- ---- ---- --11 ---- <reserved>
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---- ---- ---- ---- ---- ---- ---- --xx PS Pixel engine Status
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---- ---- ---- ---- ---- ---- ---- --00 Idle
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---- ---- ---- ---- ---- ---- ---- --01 Busy
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---- ---- ---- ---- ---- ---- ---- --1x <reserved>
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*/
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u32 mb86292_device::ctr_r(offs_t offset)
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{
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u32 res;
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res = (m_draw.state == DRAW_DATA) << 0;
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// res |= (m_geo.state == SETUP) << 4;
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// res |= (m_geo.state == DRAW_DATA) << 8;
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res |= (m_draw.fifo.queue_length() == 0) << 12;
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res |= (m_draw.fifo.queue_length() == 32) << 13;
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res |= (m_draw.fifo.queue_length() >= 16) << 14;
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res |= (32 - m_draw.fifo.queue_length()) << 15;
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// fcnt << 15;
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// fo << 24;
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return res;
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}
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/*
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GCTR Geometry ConTrol Register
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---- ---x ---- ---- ---- ---- ---- ---- FO FIFO Overflow
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@ -674,17 +714,8 @@ TIMER_CALLBACK_MEMBER(mb86292_device::vsync_cb)
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*/
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u32 mb86292_device::gctr_r(offs_t offset)
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{
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u32 res;
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res = (m_draw.state == DRAW_DATA) << 0;
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// res |= (m_geo.state == SETUP) << 4;
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// res |= (m_geo.state == DRAW_DATA) << 8;
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res |= (m_draw.fifo.queue_length() == 0) << 12;
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res |= (m_draw.fifo.queue_length() == 16) << 13;
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// TODO: pingu just hangs
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// res |= (m_draw.fifo.queue_length() >= 8) << 14;
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// fcnt << 15;
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// fo << 24;
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return res;
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// TODO
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return 0;
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}
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/*
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@ -1040,6 +1071,7 @@ void mb86292_device::process_display_list()
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void mb86292_device::fb_commit()
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{
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// TODO: layers should really be self contained class objects instead of structs in order to make this workable
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const u8 blflp = m_bl_layer.blflp & 2 ? screen().frame_number() & 1 : m_bl_layer.blflp & 1;
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for (int y = 0; y <= m_crtc.vdp; y++)
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{
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@ -82,7 +82,7 @@ private:
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struct {
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u16 fc = 0, bc = 0;
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util::fifo <u32, 16> fifo;
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util::fifo <u32, 32> fifo;
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drawing_state_t state;
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u32 current_command = 0;
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u8 command_count = 0;
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@ -93,6 +93,9 @@ private:
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} m_draw;
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void reset_drawing_engine();
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u32 ctr_r(offs_t offset);
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// geometry engine
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u32 gctr_r(offs_t offset);
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struct {
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@ -10,10 +10,18 @@ TODO:
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end user to care).
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The BAD_DUMP also denotes that we are missing the 256 bytes "secured silicon sector" data for
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those.
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- pingu/wontame/dokudemo sets up GPU with a comparison between DrawTrap output with DrawBitmap,
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failing in the process;
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- Several games sets up GPU with a comparison between DrawTrap output with DrawBitmap,
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failing in the process:
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dokodemo (-nodrc only): bp c7aa342,1,{r1=r0;g}
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pingu: bp ccaea4ee,1,{r9=r1;g}
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wontame: bp cc05422c,1,{r4=r2;g}
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masmarios: bp cc98790e,1,{r9=r1;g}
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masmario2: bp cc8f41d8,1,{r9=r1;g}
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dkbanans (-nodrc only): bp c48c05e,1,{r1=r0;g}
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- YMZ770B for anything but wontame;
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- Proper SIO handling, particularly IRQ source;
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- Identify and handle LCDC at $89xxxxx/$8axxxxx;
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- Understand enough of I/O system so they don't throw error codes;
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===================================================================================================
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@ -117,6 +125,7 @@ public:
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, m_ymz(*this, "ymz770")
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, m_ymz_flash(*this, "ymz770_flash%d", 1U)
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, m_io_in0(*this, "IN0")
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, m_io_in1(*this, "IN1")
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{ }
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void alien(machine_config &config);
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@ -142,6 +151,7 @@ private:
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required_device<ymz770_device> m_ymz;
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optional_device_array<spansion_s29gl064s_device, 2> m_ymz_flash;
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required_ioport m_io_in0;
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required_ioport m_io_in1;
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virtual void machine_start() override;
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virtual void machine_reset() override;
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@ -167,11 +177,20 @@ u8 alien_state::fpga_r()
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void alien_state::alien_map(address_map &map)
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{
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map(0x00000000, 0x00ffffff).rom();
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// map(0x02000000, ...) accessed by dkbanana
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// map(0x02000000, ...) accessed by dkbanana
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map(0x04000000, 0x04007fff).rw("m48t35", FUNC(timekeeper_device::read), FUNC(timekeeper_device::write));
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map(0x04800000, 0x04800000).r(FUNC(alien_state::fpga_r));
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map(0x04a00000, 0x04a00007).nopw(); // FPGA config
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map(0x08000000, 0x08000007).portr("DSW");
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// wontame at least
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map(0x08800000, 0x08800001).lr16(
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NAME([this] (offs_t offset, u32 mem_mask) {
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return m_io_in1->read();
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})
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);
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// map(0x08900000, 0x08900001) VFD - pingu & wontame at least, protocol for a LCDC (also referenced in lamp test)
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// map(0x08a00000, 0x08a00001) DOT /
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map(0x0c000000, 0x0cffffff).ram().share("workram"); // main RAM
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map(0x10000000, 0x107fffff).rw(m_vram, FUNC(ram_device::read), FUNC(ram_device::write)); // GPU 1 VRAM
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@ -187,7 +206,7 @@ void alien_state::alien_map(address_map &map)
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case 1:
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return m_io_in0->read();
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case 2:
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// must be zero otherwise inputs stops working
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// must be zero otherwise inputs stops working in mariojjl (tbd)
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return (u32)0;
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}
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return 0xffffffff;
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@ -196,8 +215,8 @@ void alien_state::alien_map(address_map &map)
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// writing to 0x14000000: data out
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})
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);
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// map(0x14100010, 0x14100070) masmario2/dkbanans satellite terminal comms?
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// map(0x18000000, 0x1800000f).r(FUNC(alien_state::test_r)).nopw(); // Alien CF ATA, other games have it other way
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// map(0x14100010, 0x14100070) masmario2/dkbanans satellite terminal comms?
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// map(0x18000000, 0x1800000f).r(FUNC(alien_state::test_r)).nopw(); // Alien CF ATA, other games have it other way
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// pingu ATA i/f, similar to konami/konamigs.cpp
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map(0x18800000, 0x18800007).lrw16(
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@ -242,8 +261,8 @@ static INPUT_PORTS_START( alien )
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PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Coin SW "R-Err"
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PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Push SW L")
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PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Push SW R")
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PORT_BIT( 0x000000c0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x000000c0, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Test SW
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PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Enter SW")
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PORT_CONFNAME( 0x00001800, 0x00001800, "Mini JP SW" )
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@ -251,12 +270,15 @@ static INPUT_PORTS_START( alien )
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PORT_CONFSETTING( 0x00001000, "0/1" )
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PORT_CONFSETTING( 0x00000800, "1/0" )
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PORT_CONFSETTING( 0x00001800, "1/1" )
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PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00004000, IP_ACTIVE_HIGH, IPT_TILT )
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PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x7fff0000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80000000, IP_ACTIVE_LOW, IPT_START1 ) // "Star SW" (sic)
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PORT_START("IN1")
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PORT_BIT( 0xffffffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW")
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// "DIP 8"
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PORT_DIPUNKNOWN_DIPLOC( 0x00010000, 0x00010000, "SW1:1" )
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// "DIP 9"
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PORT_DIPUNKNOWN_DIPLOC( 0x01000000, 0x01000000, "SW2:1" )
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PORT_DIPUNKNOWN_DIPLOC( 0x02000000, 0x02000000, "SW2:2" )
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PORT_DIPUNKNOWN_DIPLOC( 0x04000000, 0x04000000, "SW2:3" )
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PORT_DIPUNKNOWN_DIPLOC( 0x04000000, 0x04000000, "SW2:3" ) // additional test mode in wontame (needs both this and SW1:7 to be enabled)
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PORT_DIPUNKNOWN_DIPLOC( 0x08000000, 0x08000000, "SW2:4" )
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PORT_DIPUNKNOWN_DIPLOC( 0x10000000, 0x10000000, "SW2:5" )
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PORT_DIPUNKNOWN_DIPLOC( 0x20000000, 0x20000000, "SW2:6" )
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PORT_DIPUNKNOWN_DIPLOC( 0x80000000, 0x80000000, "SW2:8" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( wontame )
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PORT_INCLUDE( alien )
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PORT_MODIFY("IN0")
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PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Coin SW "L-Err"
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PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin SW "L"
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PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Coin SW "R-Err"
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PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_COIN2 ) // Coin SW "R"
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PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Push SW L")
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PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Action SW L")
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PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Push SW R")
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PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Action SW R")
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// related to solenoid test?
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PORT_CONFNAME( 0x00000300, 0x00000300, "Mini JP SW" )
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PORT_CONFSETTING( 0x00000000, "0/0" )
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PORT_CONFSETTING( 0x00000100, "1/0" )
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PORT_CONFSETTING( 0x00000200, "0/1" )
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PORT_CONFSETTING( 0x00000300, "1/1" )
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// PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Enter SW")
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PORT_BIT( 0x00000400, IP_ACTIVE_HIGH, IPT_TILT )
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PORT_BIT( 0x00000800, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "pusher"
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PORT_BIT( 0x0000f000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "kurukuru" (4 SW)
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PORT_BIT( 0x00010000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "chacker sw left-top"
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PORT_BIT( 0x00020000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "chacker sw right-top"
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PORT_BIT( 0x00040000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "chacker sw center-bottom"
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PORT_BIT( 0x00080000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "chacker sw left-bottom"
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PORT_BIT( 0x00100000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "chacker sw right-bottom"
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PORT_BIT( 0x00200000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "v chacker 1"
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PORT_BIT( 0x00400000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "v chacker 2"
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PORT_BIT( 0x00800000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "v chacker 3"
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PORT_BIT( 0x01000000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "v chacker 4"
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PORT_BIT( 0x02000000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "v chacker 5"
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PORT_BIT( 0x04000000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "v chacker 6"
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PORT_BIT( 0x08000000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "v chacker 7"
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PORT_BIT( 0x10000000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "v chacker 8"
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PORT_BIT( 0x20000000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "left hopper"
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PORT_BIT( 0x40000000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "center hopper"
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PORT_BIT( 0x80000000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "right hopper"
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PORT_MODIFY("IN1")
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PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Test SW
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PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Enter SW")
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PORT_BIT( 0xfffffffc, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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template <unsigned N> void alien_state::gpu_irq_w(int state)
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{
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// TODO: configured by FPGA
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SH4LE(config, m_maincpu, MASTER_CLOCK); /* 200MHz */
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m_maincpu->set_addrmap(AS_PROGRAM, &alien_state::alien_map);
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m_maincpu->set_periodic_int(FUNC(alien_state::sio_irq_w), attotime::from_hz(60));
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// m_maincpu->set_force_no_drc(true);
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// m_maincpu->set_force_no_drc(true);
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// Configured as FCRAM 16MBit with 8MB / 64-bit data bus thru MMR register
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RAM(config, m_vram);
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@ -571,17 +638,17 @@ ROM_END
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// Custom
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GAME( 2005, alien, 0, alien, alien, alien_state, empty_init, ROT0, "Capcom", "Alien: The Arcade Medal Edition", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2007, dkbanana, 0, alien, alien, alien_state, empty_init, ROT0, "Capcom", "Donkey Kong Banana Kingdom (host)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2007, dkbanans, dkbanana, masmario2, alien, alien_state, init_dkbanans, ROT0, "Capcom", "Donkey Kong Banana Kingdom (satellite)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2004, masmario, 0, alien, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi no Korokoro Party (center)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2004, masmarios, 0, alien, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi no Korokoro Party (satellite)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2005, masmario2, 0, masmario2, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi no Korokoro Party 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2005, alien, 0, alien, alien, alien_state, empty_init, ROT0, "Capcom", "Alien: The Arcade Medal Edition", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2007, dkbanana, 0, alien, alien, alien_state, empty_init, ROT0, "Capcom", "Donkey Kong Banana Kingdom (host)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2007, dkbanans, dkbanana, masmario2, alien, alien_state, init_dkbanans, ROT0, "Capcom", "Donkey Kong Banana Kingdom (satellite)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2004, masmario, 0, alien, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi no Korokoro Party (center)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2004, masmarios, 0, alien, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi no Korokoro Party (satellite)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2005, masmario2, 0, masmario2, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi no Korokoro Party 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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// Medalusion 1
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GAME( 2006, mariojjl, 0, alien, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi no JanJanLand (Ver.1.00C, 06/08/29)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2005, mmaruchan, 0, alien, alien, alien_state, empty_init, ROT0, "Capcom", "Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00B, 05/06/22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // ちびまる子ちゃん「みんなですごろく遊び」の巻
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GAME( 2004, mmaruchana,mmaruchan,alien, alien, alien_state, empty_init, ROT0, "Capcom", "Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00A, 04/04/20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // ちびまる子ちゃん「みんなですごろく遊び」の巻
|
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GAME( 2006, mariojjl, 0, alien, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi no JanJanLand (Ver.1.00C, 2006/08/29)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
|
||||
GAME( 2005, mmaruchan, 0, alien, alien, alien_state, empty_init, ROT0, "Capcom", "Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00B, 2005/06/22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // ちびまる子ちゃん「みんなですごろく遊び」の巻
|
||||
GAME( 2004, mmaruchana,mmaruchan,alien, alien, alien_state, empty_init, ROT0, "Capcom", "Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00A, 2004/04/20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // ちびまる子ちゃん「みんなですごろく遊び」の巻
|
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// Medalusion 2
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GAME( 2006, dokodemo, 0, alien, alien, alien_state, empty_init, ROT0, "Sony / Capcom", "Doko Demo Issho: Toro's Fishing", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
|
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GAME( 2006, pingu, 0, alien, alien, alien_state, empty_init, ROT0, "Pygos Group / Capcom", "Pingu's Ice Block", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2008, wontame, 0, alien, alien, alien_state, empty_init, ROT0, "Capcom / Tomy", "Won! Tertainment Happy Channel (Ver E)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2006, dokodemo, 0, alien, alien, alien_state, empty_init, ROT0, "Sony / Capcom", "Doko Demo Issho: Toro's Fishing (Ver.1.00, 2006/06/07)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
|
||||
GAME( 2006, pingu, 0, alien, alien, alien_state, empty_init, ROT0, "Pygos Group / Capcom", "Pingu's Ice Block (Ver.1.00 2006/01/27)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
|
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GAME( 2008, wontame, 0, alien, wontame, alien_state, empty_init, ROT0, "Capcom / Tomy", "Won! Tertainment Happy Channel (Ver.1.00E 2008/02/21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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Loading…
Reference in a new issue