Fixed automatic Shadow Mask rotation

- added missing RotationSwapXY shader paramter
This commit is contained in:
ImJezze 2015-05-09 11:51:06 +02:00
parent f940c884a0
commit 871900fe1e

View file

@ -75,6 +75,7 @@ uniform float2 ShadowUVOffset = float2(0.0f, 0.0f);
uniform float2 Prescale = float2(8.0f, 8.0f);
uniform bool OrientationSwapXY = false; // false landscape, true portrait for default screen orientation
uniform bool RotationSwapXY = false; // swapped default screen orientation due to screen rotation
uniform bool PrepareBloom = false; // disables some effects for rendering bloom textures
VS_OUTPUT vs_main(VS_INPUT Input)