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Fixed automatic Shadow Mask rotation
- added missing RotationSwapXY shader paramter
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@ -75,6 +75,7 @@ uniform float2 ShadowUVOffset = float2(0.0f, 0.0f);
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uniform float2 Prescale = float2(8.0f, 8.0f);
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uniform float2 Prescale = float2(8.0f, 8.0f);
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uniform bool OrientationSwapXY = false; // false landscape, true portrait for default screen orientation
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uniform bool OrientationSwapXY = false; // false landscape, true portrait for default screen orientation
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uniform bool RotationSwapXY = false; // swapped default screen orientation due to screen rotation
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uniform bool PrepareBloom = false; // disables some effects for rendering bloom textures
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uniform bool PrepareBloom = false; // disables some effects for rendering bloom textures
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VS_OUTPUT vs_main(VS_INPUT Input)
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VS_OUTPUT vs_main(VS_INPUT Input)
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