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pc9801: if neighboring char tiles have the same code then draw them as left and right
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1 changed files with 9 additions and 1 deletions
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@ -89,6 +89,7 @@ void pc9801_state::draw_text(bitmap_rgb32 &bitmap, uint32_t addr, int y, int wd,
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uint8_t x_step;
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uint8_t lastul = 0;
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uint16_t lasttile = -1;
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int scroll_start = 33 - (m_txt_scroll_reg[4] & 0x1f);
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int scroll_end = scroll_start + m_txt_scroll_reg[5];
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@ -121,7 +122,13 @@ void pc9801_state::draw_text(bitmap_rgb32 &bitmap, uint32_t addr, int y, int wd,
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kanji_sel = 1;
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if((tile & 0x7e00) == 0x5600)
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{
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tile_lr = pcg_lr;
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if(lasttile == tile)
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{
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tile_lr = 1;
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lasttile = -1;
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}
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else
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tile_lr = pcg_lr;
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x_step = 1;
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}
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else if((tile & 0x7c00) == 0x0800) // 8x16 charset selector
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@ -132,6 +139,7 @@ void pc9801_state::draw_text(bitmap_rgb32 &bitmap, uint32_t addr, int y, int wd,
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}
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else
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x_step = 1;
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lasttile = tile;
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for(kanji_lr=0;kanji_lr<x_step;kanji_lr++)
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{
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