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New working clones
------------------ Winning Spike (ver AAA) [f205v]
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2 changed files with 32 additions and 0 deletions
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@ -2578,6 +2578,35 @@ ROM_START( winspike )
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ROM_LOAD( "705a22.9g", 0x000000, 4*1024*1024, CRC(1a9246f6) SHA1(a40ff43310d035f7b88c4e397a4ee75151578c17) )
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ROM_END
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/* Winning Spike - Version AAA (Asia) */
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ROM_START( winspikea )
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/* main program */
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ROM_REGION( 0x800000, "maincpu", 0 )
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GX_BIOS
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ROM_LOAD32_WORD_SWAP( "705aaa02.31b", 0x200002, 512*1024, CRC(43d1bad9) SHA1(e7c9c50270112e027f88d05e664c35abedc6b2e2) )
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ROM_LOAD32_WORD_SWAP( "705aaa03.27b", 0x200000, 512*1024, CRC(2af78cca) SHA1(9f6fa586cd4cd0a3e863d67d1bc1d67d35e21ca8) )
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/* sound program */
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ROM_REGION( 0x40000, "soundcpu", 0 )
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ROM_LOAD16_BYTE("705a08.9c", 0x000000, 128*1024, CRC(0d531639) SHA1(14a72925f75528e7b4d6b701b2b51f4557f031f0) )
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ROM_LOAD16_BYTE("705a09.7c", 0x000001, 128*1024, CRC(24e58845) SHA1(a01caced5bad9d98a3f33d72ca5eb9096c45e4ba) )
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ROM_REGION( 0x800000, "k056832", ROMREGION_ERASE00 )
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ROM_LOAD16_BYTE( "705a19.17h", 0x000000, 0x100000, CRC(bab84b30) SHA1(8522a0dc5e37524f51d632e9d975e949a14c0dc3) )
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ROM_LOAD16_BYTE( "705a18.22h", 0x000001, 0x100000, CRC(eb97fb5f) SHA1(13de0ad060fd6f1312fa10edde1fef6481e8df64) )
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/* sprites */
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ROM_REGION( 0x1000000, "k055673", ROMREGION_ERASE00 )
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ROM_LOAD64_WORD( "705a17.25g", 0x000000, 0x400000, CRC(971d2812) SHA1(ee0819faf6f6c8420d5d3742cb39dfb76b9ce7a4) )
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ROM_LOAD64_WORD( "705a13.28g", 0x000002, 0x400000, CRC(3b62584b) SHA1(69718f47ff1e8d65a11972af1ed5068db175f625) )
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ROM_LOAD64_WORD( "705a11.30g", 0x000004, 0x400000, CRC(68542ce9) SHA1(a4294da1d1026e3a9d070575e5855935389a705f) )
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ROM_LOAD64_WORD( "705a10.33g", 0x000006, 0x400000, CRC(fc4dc78b) SHA1(520cdcf9ca20ec1c84be734e06e183e7a871090b) )
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/* sound data */
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ROM_REGION( 0x400000, "k054539", 0 )
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ROM_LOAD( "705a22.9g", 0x000000, 4*1024*1024, CRC(1a9246f6) SHA1(a40ff43310d035f7b88c4e397a4ee75151578c17) )
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ROM_END
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/*
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Winning Spike (Version JAA)
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@ -3893,6 +3922,7 @@ static const GXGameInfoT gameDefs[] =
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{ "salmndr2", 7, 6, BPP66 },
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{ "salmndr2a", 7, 6, BPP66 },
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{ "winspike", 8, 7, BPP4 },
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{ "winspikea", 8, 7, BPP4 },
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{ "winspikej", 8, 7, BPP4 },
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{ "soccerss", 7, 0, BPP4 },
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{ "soccerssu", 7, 0, BPP4 },
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@ -4063,6 +4093,7 @@ GAME( 1996, salmndr2a, salmndr2, salmndr2, gokuparo, konamigx_state, init_k
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// bad sprite colours, part of tilemap gets blanked out when a game starts (might be more protection)
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GAME( 1997, winspike, konamigx, winspike, common, konamigx_state, init_konamigx, ROT0, "Konami", "Winning Spike (ver EAA)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, winspikea, winspike, winspike, common, konamigx_state, init_konamigx, ROT0, "Konami", "Winning Spike (ver AAA)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, winspikej, winspike, winspike, common, konamigx_state, init_konamigx, ROT0, "Konami", "Winning Spike (ver JAA)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
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/* --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -19380,6 +19380,7 @@ vsnetscreb // 1996.?? GX627 (Europe)
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vsnetscrj // 1996.12 GX627 (Japan)
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vsnetscru // 1996.?? GX627 (US)
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winspike // 1997.?? GX705 (Europe)
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winspikea // 1997.?? GX705 (Asia)
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winspikej // 1997.07 GX705 (Japan)
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@source:konamim2.cpp
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