Small doc update.

This commit is contained in:
Robbbert 2015-07-18 11:42:30 +10:00
parent 3aa7f65e7c
commit 7822e262fe

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@ -105,7 +105,7 @@ disable hardware stretching, otherwise you won't get that "perfect"
So, I recommend starting with these initial options and then tweaking So, I recommend starting with these initial options and then tweaking
from there. One additional option you might want to try in from there. One additional option you might want to try in
combination with the above is the -prescale option. -prescale takes combination with the above is the -prescale option. -prescale takes
an integer parameter from 1 to 8, and specifies a magnification an integer parameter from 1 to 3, and specifies a magnification
amount by which the screen pixels are expanded before they are drawn amount by which the screen pixels are expanded before they are drawn
to the screen. Why is this useful? And how much of a performance to the screen. Why is this useful? And how much of a performance
impact does it have? Well, that depends on the mode you are running impact does it have? Well, that depends on the mode you are running
@ -117,7 +117,7 @@ them to the screen. Depending on the video card, this is usually a
small performance hit, but not too significant. The benefit is that small performance hit, but not too significant. The benefit is that
each prescale factor reduces the blurriness of the pixels. each prescale factor reduces the blurriness of the pixels.
-prescale 1 is the default, which does no scaling. -prescale 2 will -prescale 1 is the default, which does no scaling. -prescale 2 will
double each pixel, -prescale 3 will triple each pixel, etc. For my double each pixel, and -prescale 3 will triple each pixel. For my
money, -prescale 2 is sufficient, but people with super high money, -prescale 2 is sufficient, but people with super high
resolution displays claim that larger -prescale factors work even resolution displays claim that larger -prescale factors work even
better. better.