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Small doc update.
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@ -105,7 +105,7 @@ disable hardware stretching, otherwise you won't get that "perfect"
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So, I recommend starting with these initial options and then tweaking
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So, I recommend starting with these initial options and then tweaking
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from there. One additional option you might want to try in
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from there. One additional option you might want to try in
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combination with the above is the -prescale option. -prescale takes
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combination with the above is the -prescale option. -prescale takes
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an integer parameter from 1 to 8, and specifies a magnification
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an integer parameter from 1 to 3, and specifies a magnification
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amount by which the screen pixels are expanded before they are drawn
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amount by which the screen pixels are expanded before they are drawn
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to the screen. Why is this useful? And how much of a performance
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to the screen. Why is this useful? And how much of a performance
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impact does it have? Well, that depends on the mode you are running
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impact does it have? Well, that depends on the mode you are running
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@ -117,7 +117,7 @@ them to the screen. Depending on the video card, this is usually a
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small performance hit, but not too significant. The benefit is that
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small performance hit, but not too significant. The benefit is that
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each prescale factor reduces the blurriness of the pixels.
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each prescale factor reduces the blurriness of the pixels.
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-prescale 1 is the default, which does no scaling. -prescale 2 will
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-prescale 1 is the default, which does no scaling. -prescale 2 will
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double each pixel, -prescale 3 will triple each pixel, etc. For my
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double each pixel, and -prescale 3 will triple each pixel. For my
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money, -prescale 2 is sufficient, but people with super high
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money, -prescale 2 is sufficient, but people with super high
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resolution displays claim that larger -prescale factors work even
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resolution displays claim that larger -prescale factors work even
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better.
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better.
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