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(nw) fcrash, ffightbl, ffightbla - added imperfect graphics flag.
Let it run attract loop twice and you'll see. They've been like that since they were added.
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c0462dd202
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1 changed files with 3 additions and 3 deletions
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@ -1899,9 +1899,9 @@ ROM_END
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GAME( 1990, cawingbl, cawing, cawingbl, cawingbl, fcrash_state, init_cawingbl, ROT0, "bootleg", "Carrier Air Wing (bootleg with 2xYM2203 + 2xMSM5205, set 1)", MACHINE_SUPPORTS_SAVE ) // 901012 ETC
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GAME( 1990, cawingb2, cawing, cawingbl, cawingbl, fcrash_state, init_cawingbl, ROT0, "bootleg", "Carrier Air Wing (bootleg with 2xYM2203 + 2xMSM5205, set 2)", MACHINE_SUPPORTS_SAVE ) // 901012 ETC
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GAME( 1990, fcrash, ffight, fcrash, fcrash, fcrash_state, init_cps1, ROT0, "bootleg (Playmark)", "Final Crash (bootleg of Final Fight)", MACHINE_SUPPORTS_SAVE )
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GAME( 1990, ffightbl, ffight, fcrash, fcrash, fcrash_state, init_cps1, ROT0, "bootleg", "Final Fight (bootleg)", MACHINE_SUPPORTS_SAVE )
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GAME( 1990, ffightbla, ffight, fcrash, fcrash, fcrash_state, init_cps1, ROT0, "bootleg", "Final Fight (bootleg on Final Crash PCB)", MACHINE_SUPPORTS_SAVE ) // same as Final Crash without the modified graphics
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GAME( 1990, fcrash, ffight, fcrash, fcrash, fcrash_state, init_cps1, ROT0, "bootleg (Playmark)", "Final Crash (bootleg of Final Fight)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1990, ffightbl, ffight, fcrash, fcrash, fcrash_state, init_cps1, ROT0, "bootleg", "Final Fight (bootleg)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1990, ffightbla, ffight, fcrash, fcrash, fcrash_state, init_cps1, ROT0, "bootleg", "Final Fight (bootleg on Final Crash PCB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // same as Final Crash without the modified graphics
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GAME( 1991, kodb, kod, kodb, kodb, fcrash_state, init_kodb, ROT0, "bootleg (Playmark)", "The King of Dragons (bootleg)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 910731 "ETC"
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